Does anyone have a correct value for DrawEngineString? Just want to draw some shit on the screen for now.
-> crash!1 i put it in ES:
Code:
typedef void (__thiscall *lpDrawEngineString)(unsigned long ulBase, char *String, int x, int y, unsigned long Color, bool Shadow);
lpDrawEngineString DrawEngineString;
void ESP(LPDIRECT3DDEVICE9 pDevice)
{
CShellBase = (DWORD)GetModuleHandleW(L"CShell.dll");
unsigned long Base = *(DWORD*)(CShellBase + 0x3CBFD0);
if ( Base )
{
DrawEngineString = (lpDrawEngineString )(CShellBase + 0xAC8980);
DrawEngineString(Base, "fuck", 50, 50, D3DCOLOR_XRGB(255,0,0), true);
}
}
Code:
ESP(pDevice);