Esp

Posts 16–17 of 17 · Page 2 of 2
Does anyone have a correct value for DrawEngineString? Just want to draw some shit on the screen for now.

Code:
typedef void (__thiscall *lpDrawEngineString)(unsigned long ulBase, char *String, int x, int y, unsigned long Color, bool Shadow);
lpDrawEngineString DrawEngineString;


void ESP(LPDIRECT3DDEVICE9 pDevice)
{
   CShellBase = (DWORD)GetModuleHandleW(L"CShell.dll");
   unsigned long Base = *(DWORD*)(CShellBase + 0x3CBFD0);
     
   if ( Base )
   {
      DrawEngineString = (lpDrawEngineString    )(CShellBase + 0xAC8980);
     DrawEngineString(Base, "fuck", 50, 50, D3DCOLOR_XRGB(255,0,0), true);
   }
}
-> crash!1 i put it in ES:
Code:
ESP(pDevice);
there's two more bool. one for underline and the other idk.
Posts 16–17 of 17 · Page 2 of 2

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