wllhak.0x6D29F4 #define WeaponMgr 0xB74118// Pointer in "ReloadAnimRatio" #define WeaponRange 0x80C // String is "Range" #define LongKnife01 0xA4C // String is "KnifeNormalRange" #define LongKnife02 0xA70 // String is "KnifeNormalRange2" #define FastKnife01 0xA60 // String is "KnifeNormalAniRate"