DetectedInventory Edit Method Working 100% No errors No bypasser!
i did this method and it worked but after i closed my game and tried to play later I now get the error bad serial key when i try to start DayZ or Arma OA
CJART
All I can suggest is deleteing the Sixuploader.exe from your Programs and Features option from your Winodws Control Panel (10 min process to be back up and running).
Somwhere along the way it got over written or modified. If that doesn't work maybe you've been banned (although I'm not sure if they notify you of that)
Plz let me know if that works as I am currently like 2 min away from being done and modding.
All I can suggest is deleteing the Sixuploader.exe from your Programs and Features option from your Winodws Control Panel (10 min process to be back up and running).
Somwhere along the way it got over written or modified. If that doesn't work maybe you've been banned (although I'm not sure if they notify you of that)
Plz let me know if that works as I am currently like 2 min away from being done and modding.
you didnt get banned, if you did it would say global ban #240 or something like that, that error is common, do what quicksilver421 said and make sure to run it as a admin, if you want to join up with me, im playing right now.
[[EDIT]]: It didn't work.
hey guys if you have TS3 join: JOSHSNY.******.ORG
FOr all of those having problems try to pull the original private ["_dummy"]; _dummy = [_this,"onload"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf"; file all you need to do is take away the ;
Like this --> private ["_dummy"]; _dummy = [_this,"onload"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf"
Like this --> private ["_dummy"]; _dummy = [_this,"onload"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf"
Im dont think so...
Because in actuality your just pulling a known script (private ["_dummy"]; _dummy = [_this,"onload"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf") whos soul purpose is to tell the game what "stuff" to load up.
And by injecting the Weapon you're just doing what the game would normally do in the process of loading your Players Profile; As if you all-ready got the gun legitly.
Because in actuality your just pulling a known script (private ["_dummy"]; _dummy = [_this,"onload"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf") whos soul purpose is to tell the game what "stuff" to load up.
And by injecting the Weapon you're just doing what the game would normally do in the process of loading your Players Profile; As if you all-ready got the gun legitly.
Interesting method.
Also spawned myself a as50 tws
and it does work with the ammo string for me, got 3 mags with it as i wanted 
As people on other forums suggested me, keep a low profile and only spawn weapons and stuff that is meant for dayz.
spawning helicopters and ammo crates and stuff increases the chance you'll get banned
and it does work with the ammo string for me, got 3 mags with it as i wanted 
As people on other forums suggested me, keep a low profile and only spawn weapons and stuff that is meant for dayz.
spawning helicopters and ammo crates and stuff increases the chance you'll get banned
Thanks man it helped me out.
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