Bones Log

Posts 16–26 of 26 · Page 2 of 2
@[N.O]N.A.M.E for me personally it´s useless, becouse no one knows which index and type you mean?! (becouse these are functions in the background of the bone esp.. don´t worry i know this stuff). Also you could calculate your Aimbot positions if you like to use it for this.

anyway nice post.
good job

---------- Post added at 11:18 AM ---------- Previous post was at 11:16 AM ----------

@[N.O]N.A.M.E is there some addy ? how about making the dmg of the other bones like the dmg of the head bone ?
Quote Originally Posted by kmanev073 View Post
good job

---------- Post added at 11:18 AM ---------- Previous post was at 11:16 AM ----------

@[N.O]N.A.M.E is there some addy ? how about making the dmg of the other bones like the dmg of the head bone ?

if that happens? 1 hit right? and more or less in would not get error on TD
Quote Originally Posted by acedia View Post
if that happens? 1 hit right? and more or less in would not get error on TD
idk thats why i am asking
Quote Originally Posted by kmanev073 View Post
idk thats why i am asking
I think it can be done something like that using the playerpointer
but how to find the addys haha thats the problem.. tsk tsk
Quote Originally Posted by acedia View Post
I think it can be done something like that using the playerpointer
but how to find the addys haha thats the problem.. tsk tsk
thats why we should ask no name ?
NO NAME HOW DID YOU FIND THAT? XD
NICE! this gona help me in aimbot
Quote Originally Posted by ramo View Post
NICE! this gona help me in aimbot
Oooh your making an aimbot i see?
Quote Originally Posted by Dragon(H)ell View Post
@[N.O]N.A.M.E 0x3C9500 ?
How did you find that?
Posts 16–26 of 26 · Page 2 of 2

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