HackShield Done something with D3DRS_ZENABLE?
Well I notice Hackshield had a small update today, it seems they have done something to stop setting render state to D3DRS_ZENABLE to false, I know this because all 5 assorted Chams was working earlier today and now after they update only ZENABLE true works for all 5 cham types, this means I can not get chams to work behind walls ect.. even ghost and phantom chams dont work behind walls anymore, and these dont use any ARGB or textures to make the chams.
Anyone else have this problem with there chams?
Anyone else have this problem with there chams?
