D3D Hook ...

Posts 1–2 of 2 · Page 1 of 1
D3D Hook ...
hi :P
i was trying to make a new D3D hook and i used loop for this job ^^
over the EndScene are 5 NOP´s where i put a jmp
The first 5bytes of EndScene are like NOP´s (see Hotpatching) and can be replaced ^^
worked fine on a Test app but Xtrap detected it...
Then i replaced the first 5bytes with NOP´s ... again xtrap :P so does xtrap make a crc checksum of the function?

PCe
Quote Originally Posted by pceumel View Post
hi :P
i was trying to make a new D3D hook and i used loop for this job ^^
over the EndScene are 5 NOP´s where i put a jmp
The first 5bytes of EndScene are like NOP´s (see Hotpatching) and can be replaced ^^
worked fine on a Test app but Xtrap detected it...
Then i replaced the first 5bytes with NOP´s ... again xtrap :P so does xtrap make a crc checksum of the function?


PCe
Yeah he do on all library that he use, decect GetTickCount detour too :S
Posts 1–2 of 2 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us