Why this base send error in game.........?

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Why this base send error in game.........?
Code:
#include <Windows.h>

#define WeaponMgr 0xB65E94//

#define nochange 0xBDC//
#define NoReload 0xBD8//
#define damage 0x7C4//
#define norecoil 0x4E8//
#define norecoil2 0x36A0//
#define norecoil3 0xE98//
#define norecoil4 0x1000//
#define norecoil5 0x1168//
#define knifeOHK 0x3B9C//
#define knifeOHK2 0xBA4//

#define wallhack 0x6D0644

DWORD WINAPI hacks(LPVOID)
{
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD* m16 = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 25*4); 
DWORD* m700 = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 14*4);
DWORD* knife = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 5*4); 
DWORD* m4_rd = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 266*4);
DWORD* xmasaxe = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 239*4); 
DWORD* Merry = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 238*4);
DWORD* awmrd = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 268*4); 
DWORD* wep2 = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 218*4);

*m700 = *awmrd;
*m16 = *m4_rd;
*knife = *xmasaxe;

memcpy((VOID*)wallhack, "\x00\x00\x00\x00\x00\x00", 6);


if (CShell + WeaponMgr)


for(int i=0; i<700; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
for (int j=0; j<10 ; j++)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload +j*4) = 100.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + nochange +j*4) = 100;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil +j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil2+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil3+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil4+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil5+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + knifeOHK+j*4) = 1400;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + knifeOHK2+j*4) = 1400;

*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + damage+j*4) = 1400;//not working,, gives client error
}
}
}


}

}

bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}

DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(100);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)hacks, NULL, NULL, NULL);
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH )
{

MessageBoxA(0, "Enjoy Hack","Injected!", 0);

CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return 1;
}
i think this OLD..

any one try to fix..

@[S]aeed
@DaRk
@MaDo111
@HackerMaybe
what error type

you must explain what error so we can give you to solve them.

yupz this base has old one, i think this base will detected but IDK if you make it undetect again.
Quote Originally Posted by dicky88smd View Post
what error type

you must explain what error so we can give you to solve them.

yupz this base has old one, i think this base will detected but IDK if you make it undetect again.
UNDETESTED..
BUT SEND REPORT ERROR..WHEN JOIN AGAME..
i think this hack for Crossfire P-Server :S
man it get send report.....faild to connect to server before the game open.....lol
you said the base is undetected? then just remove all hacks & test one by one until you found the error. you dont have many hacks in there anyway lol.
Quote Originally Posted by P0w3r View Post
you said the base is undetected? then just remove all hacks & test one by one until you found the error. you dont have many hacks in there anyway lol.
yeah i with u do what he said
This is SwiftDude base ...
Base Detected in 2011/2010 so no point using it now ...
Quote Originally Posted by Dark Side View Post
This is SwiftDude base ...
Base Detected in 2011/2010 so no point using it now ...
even if its detected u can change it to undeteced
Quote Originally Posted by Tu®n][OnZzZzZ View Post

even if its detected u can change it to undeteced
Yeah, i know but this guy leecher and don't know c++ he just copy+paste
also ask him what this code means he will say i dont know ...
Code:
cout << "TEXT";
If you made this base for CFNA it will never work . Because it's contains (old offsets - WeaponHack - OHK - NoReload -NoChangeDelay - detected base )
Quote Originally Posted by koshek View Post
If you made this base for CFNA it will never work . Because it's contains (old offsets - WeaponHack - OHK - NoReload -NoChangeDelay - detected base )
ya right man.....
Quote Originally Posted by koshek View Post
If you made this base for CFNA it will never work . Because it's contains (old offsets - WeaponHack - OHK - NoReload -NoChangeDelay - detected base )
eChta As7be (translation: yea you are sa7-right-sa7)
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