AS50 Nato rounds - Need help.

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AS50 Nato rounds - Need help.
i have tried alot of diffrent codes for these, check all forums and wikis i know but i still cant get the nato rounds to spawn , anyone have an idea why?
You are looking for this
Code:
5Rnd_127x99_as50
to spawn nato rounds
Nope still dosnt go in to my ammo box :/
Quote Originally Posted by cadez View Post
Nope still dosnt go in to my ammo box :/
Post your script with code tags please.
lool thanks, i put the same but _NATO at the end.. silly me.. Thanks!
Quote Originally Posted by cadez View Post
lool thanks, i put the same but _NATO at the end.. silly me.. Thanks!
No problem, happy scripting!
_abox = _this select 0; _dayz_wep "M14_EP1","Remington870_lamp","ACE_TAC50_SD","SCAR _H_LNG_Sniper_SD","SCAR_H_STD_TWS_SD","revolver_go ld_ep1","AKS_GOLD","SVD_Camo","M4A3_CCO_EP1","BAF_ AS50_TWS","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS"," BAF_AS50_scoped","Winchester1866","LeeEnfield","re volver_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ", "Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced ","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK _47_M","M24","M1014","M4A1","MP5SD","MP5A5","hunti ngrifle","Crossbow","glock17_EP1","M9", "M9SD","Colt1911","UZI_EP1","Binocular","Binocular _Vector","NVGoggles","ItemGPS","ItemMap","ItemComp ass","ItemWatch","ItemFlashlight","ItemFlashlightR ed","ItemKnife","ItemHatchet","ItemMatchbox", "ItemEtool","ItemToolbox"];
_dayz_mag "30Rnd_556x45_Stanag","10Rnd_762x54_SVD","5rnd_127 x99_NATO","30Rnd_762x39_AK47","20rnd_762x51_SB_SCA R","30Rnd_556x45_StanagSD","30Rnd_545x39_AKSD","20 Rnd_762x51_DMR","30Rnd_762x39_AK47","5Rnd_762x51_M 24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1R nd_HE_M203","FlareWhite_M203", "FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45 _M249","8Rnd_B_Beneli_Pellets","30Rnd_9x19_MP5","3 0Rnd_9x19_MP5SD","100Rnd_762x51_M240","15Rnd_W1866 _Slug","5x_22_LR_17_HMR", "10x_303","15Rnd_9x19_M9","15Rnd_9x19_M9SD","7Rnd_ 45ACP_1911","17Rnd_9x19_glock17","8Rnd_9x18_Makaro v","6Rnd_45ACP","8Rnd_9x18_Makarov","BoltSteel","P ipeBomb","HandGrenade_west", "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBean s","FoodCanSardines","FoodCanPasta","ItemSodaCoke" ,"ItemSodaPepsi","ItemWaterbottle","HandRoadFlare" ,"HandChemGreen","HandChemBlue", "HandChemRed","ItemSandbag","ItemTankTrap","ItemWi re","ItemBandage","ItemPainkiller","ItemMorphine", "ItemEpinephrine","ItemAntibiotic","ItemBloodbag", "ItemHeatPack","PartWoodPile","PartWheel", "PartFueltank","PartGlass","PartEngine","PartGener ic","5Rnd_127x99_as50","ACE_5Rnd_127x99_B_TAC50"," ACE_5Rnd_127x99_B_TAC50","PartVRotor","ItemJerryca n","ItemGenerator","ItemTent","Skin_Soldier1_DZ"," 64Rnd_9x19_SD_Bizon","20Rnd_762x51_FNFAL","Skin_Su rvivor2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"]; _dayz_bpk "DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Civ ilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_E P1"];
{_abox addWeaponCargo [_x,100];} forEach _dayz_wep;
{_abox addMagazineCargo [_x,100];} forEach _dayz_mag;
{_abox addBackpackCargo [_x,2];} forEach _dayz_bpk;
Quote Originally Posted by cadez View Post
Code:
_abox = _this select 0; _dayz_wep =["M14_EP1","Remington870_lamp","ACE_TAC50_SD","SCAR_H_LNG_Sniper_SD","SCAR_H_STD_TWS_SD","revolver_gold_ep1","AKS_GOLD","SVD_Camo","M4A3_CCO_EP1","BAF_AS50_TWS","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","BAF_AS50_scoped","Winchester1866","LeeEnfield","revolver_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ", "Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014","M4A1","MP5SD","MP5A5","huntingrifle","Crossbow","glock17_EP1","M9", "M9SD","Colt1911","UZI_EP1","Binocular","Binocular_Vector","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFlashlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox", "ItemEtool","ItemToolbox"];
_dayz_mag =["30Rnd_556x45_Stanag","10Rnd_762x54_SVD","5rnd_127x99_NATO","30Rnd_762x39_AK47","20rnd_762x51_SB_SCAR","30Rnd_556x45_StanagSD","30Rnd_545x39_AKSD","20Rnd_762x51_DMR","30Rnd_762x39_AK47","5Rnd_762x51_M24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1Rnd_HE_M203","FlareWhite_M203", "FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","8Rnd_B_Beneli_Pellets","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","15Rnd_W1866_Slug","5x_22_LR_17_HMR", "10x_303","15Rnd_9x19_M9","15Rnd_9x19_M9SD","7Rnd_45ACP_1911","17Rnd_9x19_glock17","8Rnd_9x18_Makarov","6Rnd_45ACP","8Rnd_9x18_Makarov","BoltSteel","PipeBomb","HandGrenade_west", "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","HandRoadFlare","HandChemGreen","HandChemBlue", "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemBloodbag","ItemHeatPack","PartWoodPile","PartWheel", "PartFueltank","PartGlass","PartEngine","PartGeneric","5Rnd_127x99_as50","ACE_5Rnd_127x99_B_TAC50","ACE_5Rnd_127x99_B_TAC50","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","64Rnd_9x19_SD_Bizon","20Rnd_762x51_FNFAL","Skin_Survivor2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"]; _dayz_bpk =["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"]; 
{_abox addWeaponCargo [_x,100];} forEach _dayz_wep; 
{_abox addMagazineCargo [_x,100];} forEach _dayz_mag; 
{_abox addBackpackCargo [_x,2];} forEach _dayz_bpk;
Might I recommend swapping to a different, more updated code? A lot of these guns are banned in DayZ (Not blacklisted, but not in the game).

Wait a second, I found the problem, change "5rnd_127x99_NATO" to "5Rnd_127x99_AS50". This is some really sloppy coding, but good luck! Lol...
Thanks, yeah its an outdated script, but havent got to changing it.. Is the nato rounds in your script? anyway thanks for the update!

Derp im too tierd to do this xD nvm yeah thanks!
Quote Originally Posted by cadez View Post
Thanks, yeah its an outdated script, but havent got to changing it.. Is the nato rounds in your script? anyway thanks for the update!
Check it again, your solution is there. But this is my script. It's very minimalist and only has a few guns, but it's the only guns I use.
Code:
_location = (position player);
_className = "AmmoBoxBig";
_heli = createVehicle [_className, _location, [], 0, "CAN_COLLIDE"];
_heli setVariable ["ObjectID", 654654, true];

 _dayz_wep =["DMR","BAF_L85A2_RIS_CWS","BAF_AS50_scoped",
      "bizon_silenced",
      "M9SD","Binocular_Vector","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox",
      "ItemEtool","ItemToolbox","M4A1_AIM_SD_camo",]; 
	  
	  
   
 _dayz_mag =["20Rnd_762x51_DMR","30Rnd_556x45_StanagSD","5Rnd_127x99_as50",
      "PartWheel","PartEngine","PartGeneric",
      "15Rnd_9x19_M9SD","PipeBomb","ItemTent","ItemWire",
      "FoodSteakRaw","FoodSteakCooked",
      "ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemBloodbag",
      "PartFueltank","ItemJerrycan","Skin_Sniper1_DZ",
	  "ItemSodaMdew","64Rnd_9x19_SD_Bizon","30Rnd_556x45_StanagSD"];
      
   
      
   
   
 _dayz_bpk =["DZ_Backpack_EP1"];
   
	
 
{_heli addWeaponCargo [_x,5];} forEach _dayz_wep;  
{_heli addMagazineCargo [_x,250];} forEach _dayz_mag; 
{_heli addBackpackCargo [_x,5];} forEach _dayz_bpk;

sleep 600;
deleteVehicle _heli;
just check out your script, when i check back on mine i wanna facepalm on how bad i code.. have only been coding for a month but still mine looks like shit next to yours

damn yours clean. i have too sit about 5min to find 1 problem in mine, really nice work on yours!
Quote Originally Posted by cadez View Post
just check out your script, when i check back on mine i wanna facepalm on how bad i code.. have only been coding for a month but still mine looks like shit next to yours

damn yours clean. i have too sit about 5min to find 1 problem in mine, really nice work on yours!
Haha. Mine is mostly a copy and paste and I modified mine down to what I needed by replacing/deleting/adding. But looking at your script I highly recommend adding a deleteVehicle line such as I did. At the end of your script, just as mine is add...

Code:
{_abox addWeaponCargo [_x,100];} forEach _dayz_wep; 
{_abox addMagazineCargo [_x,100];} forEach _dayz_mag; 
{_abox addBackpackCargo [_x,2];} forEach _dayz_bpk;

//START ADDING CODE HERE TO REMOVE THE BOX!

sleep 120; //gives you 2 minutes to access the box and grab what you need
deleteVehicle _abox; //deletes the crate from the server to remove all trace except in the logs
ahh okey! and that does? removed the bike i spawn or everything i spawned?
Quote Originally Posted by cadez View Post
ahh okey! and that does? removed the bike i spawn or everything i spawned?
Vehicles that are spawned in will only disappear after the next server restart. I guess you can always blow them up/teleport them out of the map/etc. I guess I've never really tried delete a vehicle.
"sleep 600;
deleteVehicle _heli;" what does that do exactly? delete a heli or?
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