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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › DayZ Mod & Standalone Hacks & Cheats › Working Godmode Script?

Working Godmode Script?

Posts 1–9 of 9 · Page 1 of 1
ZH
Zhr33
Working Godmode Script?
Is there any working Godmode Script?
#1 · 14y ago
Dave84311
[MPGH]Dave84311
Search the forum next time.

http://www.mpgh.net/forum/624-dayz-h...mode-hack.html

Works, but you need a bypass.
#2 · 14y ago
ZH
Zhr33
I have tryed this Script bevor i made this Thread and its not working...
#3 · 14y ago
lockdown6435
lockdown6435
Here's one that I have. Not sure if it is working or not. Credits to wuat.

Code:
// anti hack scripts cannot disable your user input
// this is irrelivant now as the code is deprected by the main hack.
// Dependant on version may be removed without notice.





if (isNil "igodokxtt") then {igodokxtt = 0;};
if (igodokxtt==0) then
{
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];	
(vehicle player) allowDamage false;
igodokxtt=1;
hint "GOD mode ON";
sleep 0.001;
}
else
{


(vehicle player) addEventHandler ["handleDamage", { true }];	
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) allowDamage true;
igodokxtt=0;
hint "YOU ARE NO LONGER GOD";
sleep 0.001;
};
#4 · 14y ago
NU
Nullibicty
Quote Originally Posted by lockdown6435 View Post
Here's one that I have. Not sure if it is working or not. Credits to wuat.

Code:
// anti hack scripts cannot disable your user input
// this is irrelivant now as the code is deprected by the main hack.
// Dependant on version may be removed without notice.





if (isNil "igodokxtt") then {igodokxtt = 0;};
if (igodokxtt==0) then
{
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];	
(vehicle player) allowDamage false;
igodokxtt=1;
hint "GOD mode ON";
sleep 0.001;
}
else
{


(vehicle player) addEventHandler ["handleDamage", { true }];	
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) allowDamage true;
igodokxtt=0;
hint "YOU ARE NO LONGER GOD";
sleep 0.001;
};


How would I go about useing this script for god mode?
#5 · 14y ago
lockdown6435
lockdown6435
create a file called godmode.sqf in your arma 2 operation arrowhead directory and paste this in. Use the injector hack that I have posted and type
Code:
execVM "godmode.sqf";
into the console.
#6 · 14y ago
ZH
Zhr33
Quote Originally Posted by lockdown6435 View Post
Here's one that I have. Not sure if it is working or not. Credits to wuat.

Code:
// anti hack scripts cannot disable your user input
// this is irrelivant now as the code is deprected by the main hack.
// Dependant on version may be removed without notice.





if (isNil "igodokxtt") then {igodokxtt = 0;};
if (igodokxtt==0) then
{
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];	
(vehicle player) allowDamage false;
igodokxtt=1;
hint "GOD mode ON";
sleep 0.001;
}
else
{


(vehicle player) addEventHandler ["handleDamage", { true }];	
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) allowDamage true;
igodokxtt=0;
hint "YOU ARE NO LONGER GOD";
sleep 0.001;
};
also not working
#7 · 14y ago
yokhaji
yokhaji
lol, that script needs a few modifications to work. Removing a few lines and it works fine.

Code:
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];	
(vehicle player) allowDamage false;
hint "GOD mode ON";
sleep 0.001;
#8 · 14y ago
lockdown6435
lockdown6435
Quote Originally Posted by yokhaji View Post
lol, that script needs a few modifications to work. Removing a few lines and it works fine.

Code:
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];	
(vehicle player) allowDamage false;
hint "GOD mode ON";
sleep 0.001;
Thanks, mine was really outdated and I've been too busy helping to review code . Once again, thanks a lot for fixing this!
#9 · 14y ago
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