OutdatedZoompatch 1.2 updating own offset

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Zoompatch 1.2 updating own offset
So once again, this is the EXACTLY same as the old one released, but this updates Path automatically.
Yes it GETS detected in many case. In mine it did get detected ONCE after using it for a looong time.
I do NOT recommend usage.

(old topic: http://www.mpgh.net/forum/258-league...wn-offset.html)



INSTRUCTIONS:

1. Do not be ingame. Best close your League of Legends.

2. Unpack to a folder and then: Run the zoompatcher AS ADMINISTRATOR

3. Backup your WHOLE League of Legends folder. Some people said it fcked up their file etc. You're on your own risk what you use on your client. I can only say for me: It never fcked anything up. I won't be responsible for anything.

4. Insert the Path to your Riot games folder. C:\Riot Games or C:\Program Files\Riot Games w/e. some it will auto detect. it will autodetect the rest of the Path (After Riot Games) Automatically! clientpath.ini will be saved with your path for the next time you patch.

After EVERY Update of League of Legends:

5. Press "Create Backup" -> this will create a copy of your League of Legends.exe file with the ending .bak. Incase anything fucks up you can remove the original .exe file and use the old one by renaming the .bak file to League of Legends.exe

6. Press Scan for Offset -> This will search through the League of Legends.exe File for the place to patch it.

7. Press "Patch the Client" -> This will PERMANENTLY modify your League of Legends.exe file until the next update of League of Legends.

8. Go to a custom game with yourself and test it!!! I don't want to have you in team and u leave because you did something wrong.

9. Anything buggy? close League of Legends, press Use Backup.

Still not working? You sure have a whole folder backup. This only modies League of Legends.exe but however in my old topic I've got strange messages calling this fcks up etc.

IMPORTANT: I've heard about ban, got one, but been doing this for a year. To prevent being banned(rumours): Never zoom too far. At the end of a game ZOOM IN.


Incase this zoompatcher isnt working, you can try doing it yourself manually by the Tutorial which is posted in League of Legends Guides - MPGH - MultiPlayer Game Hacking Ive even added a small tut on this topic to what my hack does and how you can do it manually(But everytime you run LoL client)


Feel free to use/not use my tool. I hope I've explained everything well and please before asking, read this post AGAIN.


NOT NEEDED TO READ: Everything this tool does(for the scared guys):
Tries to detect client path C:\Riot Games and C: programm files riot games.. fills out path once found Riot games folder.
opens league of legends.exe file to scan for offset. Modifies League of Legends.exe file.
can create backup by Copying the league of legends.exe file to a bak file. Can REPLACE original exe file with the .bak file again.
creates clientpath.ini for further path storage. Updates the path automatically(folder changes all the time..)
VIRUS ALARMS ARE FALSE. The programm is written in VB6.0 ITS VERY OLD! So it might make trouble with AVG or any other antivirus. You can add it to trusted files or shortly disable antivirus while using.


I know there are many zoompatches etc. But well now you've got my favourite one to choose.

SCAN:
https://www.virustotal.com/file/dea5...is/1344571083/



Have Fun & Greetings

Kiruku
Zoompatch v1.2 by Kiruku_mpgh.net.zip10 KB · 820 downloads Scanning…
A great many ppl got a 3 Day Bann für using Zoomback.
All Account from me.

Anybody else?

Sorry for my bad englisch.
Quote Originally Posted by infrared94 View Post
A great many ppl got a 3 Day Bann für using Zoomback.
All Account from me.

Anybody else?

Sorry for my bad englisch.
Yes, I got a ban today for using the 1.12 version.
Also 3 day ban yea.
Approved. Next time scan the .zip, not the .exe. Also two virus scans are usually required but jotti is down.
what zoomhack does?
what it does?
They got a screenshot viewer cos i used these zoomhacks a while back and they suspended my account after 2 days of using this for 2 weeks cos they seen on a screenshot/video that i had a lot of distance from my champion so carefull
Quote Originally Posted by d3mmonul View Post
They got a screenshot viewer cos i used these zoomhacks a while back and they suspended my account after 2 days of using this for 2 weeks cos they seen on a screenshot/video that i had a lot of distance from my champion so carefull
I was paranoid about this so I found the screenshot code in the executable and inserted code to reset the zoom level if that function is called. Any screenshots will come out as default zoom.
Quote Originally Posted by *M* View Post
I was paranoid about this so I found the screenshot code in the executable and inserted code to reset the zoom level if that function is called. Any screenshots will come out as default zoom.
Pretty sure decompiling a program is hard enough, but editing and recompiling it to make it work with LoL is pretty good. Got source code?
Quote Originally Posted by Ken Jeong View Post


Pretty sure decompiling a program is hard enough, but editing and recompiling it to make it work with LoL is pretty good. Got source code?
Hi Ken, It's not source code really, I made a codecave for my dirty work, but I may move it to the small zoom app to be safe and only edit the client in real-time rather than risk a modified executable,

Decompiling(well disassembling to be accurate/anal) the client it pretty easy there's practically no road-blocks in place for us, nothing's encrypted, especially all the strings which makes for some interesting reading, "evtMakeScreenShot"

I'm on mid-semester break atm so once I'm more familiar with the engine I may release some tuts, but Guildwars 2 will be my pet project for a while.

Anyway I have some spare time so I'll elaborate n drop a few hints:


The first call is the one that captures a screenshot when you press F12, the other two I haven't dug in far enough to accurately assess but they are either external as in called by the server/mod/admin or irrelevant but to be safe I reroute them both.

From here all you need to do is find some free space within the executable to write your own code & Cave any evtMakeScreenShot to your code.

All mine does is change the bytes at current zoom address from what ever my zoom level is (for 3000 the bytes would be A0 0C) back to 80 3B (2250). For education & not to spoonfeed I'll let you guys write that part
If you really want to be special you could also make another cave to set the zoom back to the desired level after the screenshot is taken, so that your screenshots are clean but you are uninterrupted by them.

Another interesting trace I found was evtMouseScroll, which led me to the camera code, I found the checks for max and min zoom and unlocked the camera fully so I can zoom in as far in or out as I like. I will put that it the tutorial section.

I've also read some concerns about zooming back in before the end of the game?, perhaps tying this code to the animation of the nexus exploding would also add some extra safety.

Hope this helps!
*M*
Quote Originally Posted by *M* View Post
Hope this helps!
*M*
Wow, awesome. I'll have some fun trying this. Gj!
Quote Originally Posted by *M* View Post
Hi Ken, It's not source code really, I made a codecave for my dirty work, but I may move it to the small zoom app to be safe and only edit the client in real-time rather than risk a modified executable,

Decompiling(well disassembling to be accurate/anal) the client it pretty easy there's practically no road-blocks in place for us, nothing's encrypted, especially all the strings which makes for some interesting reading, "evtMakeScreenShot"

I'm on mid-semester break atm so once I'm more familiar with the engine I may release some tuts, but Guildwars 2 will be my pet project for a while.

Anyway I have some spare time so I'll elaborate n drop a few hints:


The first call is the one that captures a screenshot when you press F12, the other two I haven't dug in far enough to accurately assess but they are either external as in called by the server/mod/admin or irrelevant but to be safe I reroute them both.

From here all you need to do is find some free space within the executable to write your own code & Cave any evtMakeScreenShot to your code.

All mine does is change the bytes at current zoom address from what ever my zoom level is (for 3000 the bytes would be A0 0C) back to 80 3B (2250). For education & not to spoonfeed I'll let you guys write that part
If you really want to be special you could also make another cave to set the zoom back to the desired level after the screenshot is taken, so that your screenshots are clean but you are uninterrupted by them.

Another interesting trace I found was evtMouseScroll, which led me to the camera code, I found the checks for max and min zoom and unlocked the camera fully so I can zoom in as far in or out as I like. I will put that it the tutorial section.

I've also read some concerns about zooming back in before the end of the game?, perhaps tying this code to the animation of the nexus exploding would also add some extra safety.

Hope this helps!
*M*
thank you, I might try it out if I get some spare time , didnt think that theyd make a screenshot function to check for hacks, because sending a whole screenshot to server takes lot of bandwidth, dont u think they just send the value which is in zoom?, probably have to find out whats accessing the address AND code caving those screenshot functions. (but your idea rocks, ive never been able to screenshot just in time when something happened coz of zoom level xD with that i could)
can you do that for me or send me the file via email?

EDIT: if thats possible
Quote Originally Posted by jarkajarka View Post
um is this working?
Yes its work
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