Iv been trying to map the player structures in black ops (MP).
And i'm having trouble finding a reliable way to map the xyz location of the players.
(I cant seem to find a spot where the game stores the locations in a structure side by side)

This is what i have:

Code:
struct CLIENT_INFO //Size = 0x5D0
{
	DWORD Valid;
	BYTE Unknown1[4];
	DWORD ClientNum;
	CHAR Name[32];
	BYTE Unknown2[1060];
	FLOAT Pitch; //Up Down
	FLOAT Yaw; //Side To Side
	BYTE Unknown3[376];
};

struct STATIC_PLAYER //possible size 0xEB0
{
	FLOAT XYZ[3];
};

struct STATIC_CAMERA
{
	FLOAT XYZ[3];
};

extern CLIENT_INFO *ClientInfo = (CLIENT_INFO*) 0x2C3F6DB8;
extern STATIC_PLAYER *MyPlayer = (STATIC_PLAYER*) 0xC22F20;
extern STATIC_CAMERA *MyCamera = (STATIC_CAMERA*) 0xC22F90;
Any help would be appreciated.

EDIT: Finding the info i need would be a lot easier if i had another computer to act as another player, but i dont.
So if anyone wants to help me, by being my puppet, pm me your msn, and we'll setup a game so i can do some memory scanning.