WeaponMgr: ReloadAnimRatio FallMgr: DamagePerMeter BasicPlayerInfo: BasicPlayerInfo WallMgr: PerfectWallShotEnabled NoBugDamage/DamageZone: DamageZone InjectionMsg: Vertex Lock Failed Norecoil1: DetailReactYawShot%d_%s Norecoil2: DetailReactPitchShot%d_%s Norecoil3: DetailPerturbShot%d_%s Norecoil4: ShotReactPitch%d_%d Norecoil5: BulletOffset(second one) Norecoil6: PerturbMax%d_%s Noreload: ReloadAnimRatio NoWeaponWeight: MoveSpeedPenalty NoGrenadeDmg: AmmoDamage NoWeaponChangeDelay: ChangeWeaponAnimRatio NoKnockBack: KnockBack NoScope: HalfZomeNoImage FastKnife1: KnifeNormalAniRate FastKnife2: KnifeBigShotAniRate SeeGhosts1: CharacterHiddenAlpha SeeGhosts2: CharacterHiddenWalkAlpha SeeGhosts3: CharacterHuddenRunAlpha RepeatFire: RepeatFire CrouchSpeed: MovementDuckWalkRate ShotGunSpread: ShotsPerAmmo
NoRecoil - 676 and 10 NoWeaponWeight - 676 NoGrenadeDmg - 676 - need to define grenades NoChangeDelay - 676 NoKnockBack - 676 and 10 NoScope - 676 FastKnife - 676 RepeatFire - 676 ShotGunSpread - 676
Credits to derh.acker and Saedelaere (<- Weapon Type "identifier" for primary/secondary weapons and knifes) : Shotguns : #define IsShotgun(i) (i == 0 || i == 36 || i == 68 || i == 171 || i == 243 || i == 286 || i == 329 || i == 331 || i == 336 || i == 342 || i == 369 || i == 432 || i == 498 || i == 514 || i == 555 || i == 641 || i == 663) ____ SMGs : #define IsSMG(i) (i == 2 || i == 3 || i == 10 || i == 21 || i == 28 || i == 32 || i == 39 || i == 55 || i == 67 || i == 112 || i == 128 || i == 145 || i == 147 || i == 148 || i == 149 || i == 157 || i == 183 || i == 211 || i == 213 || i == 216 || i == 229 || i == 245 || i == 276 || i == 293 || i == 362 || i == 363 || i == 422 || i == 463 || i == 476 || i == 487 || i == 507 || i == 508 || i == 527 || i == 529 || i == 550 || i == 614 || i == 651) ____ Rifle : #define IsRifle(i) (i == 11 || i == 12 || i == 13 || i == 22 || i == 24 || i == 25 || i == 27 || i == 29 || i == 30 || i == 31 || i == 34 || i == 38 || i == 40 || i == 41 || i == 42 || i == 45 || i == 47 || i == 49 || i == 50 || i == 56 || i == 72 || i == 73 || i == 76 || i == 77 || i == 85 || i == 87 || i == 90 || i == 94 || i == 95 || i == 96 || i == 97 || i == 98 || i == 103 || i == 104 || i == 106 || i == 113 || i == 121 || i == 127 || i == 133 || i == 140 || i == 141 || i == 160 || i == 161 || i == 164 || i == 167 || i == 174 || i == 175 || i == 179 || i == 187 || i == 190 || i == 201 || i == 203 || i == 206 || i == 208 || i == 212 || i == 222 || i == 230 || i == 233 || i == 234 || i == 236 || i == 237 || i == 291 || i == 333 || i == 340 || i == 349 || i == 351 || i == 364 || i == 365 || i == 366 || i == 367 || i == 374 || i == 377 || i == 390 || i == 391 || i == 403 || i == 415 || i == 418 || i == 421 || i == 429 || i == 431 || i == 436 || i == 440 || i == 471 || i == 479 || i == 484 || i == 486 || i == 499 || i == 502 || i == 509 || i == 510 || i == 511 || i == 512 || i == 526 || i == 532 || i == 536 || i == 538 || i == 539 || i == 542 || i == 559 || i == 573 || i == 597 || i == 598 || i == 630 || i == 636 || i == 676) ____ MG : #define IsMG(i) (i == 17 || i == 61 || i == 124 || i == 158 || i == 159 || i == 166 || i == 188 || i == 257 || i == 300 || i == 315 || i == 316 || i == 352 || i == 361 || i == 441 || i == 506 || i == 524 || i == 556 || i == 558 || i == 564 || i == 575) ____ Snipers : #define IsSniper(i) (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657) ____ Pistols : #define IsPistol(i) (i == 1 || i == 4 || i == 18 || i == 19 || i == 20 || i == 26 || i == 33 || i == 37 || i == 44 || i == 60 || i == 75 || i == 78 || i == 92 || i == 105 || i == 115 || i == 116 || i == 153 || i == 155 || i == 156 || i == 217 || i == 235 || i == 241 || i == 247 || i == 328 || i == 348 || i == 350 || i == 370 || i == 371 || i == 439 || i == 470 || i == 497 || i == 515 || i == 516 || i == 528 || i == 600 || i == 644 || i == 670) ____ Knives : #define IsKnife(i) (i == 5 || i == 35 || i == 74 || i == 120 || i == 132 || i == 176 || i == 177 || i == 178 || i == 182 || i == 189 || i == 195 || i == 196 || i == 197 || i == 198 || i == 199 || i == 223 || i == 224 || i == 225 || i == 226 || i == 227 || i == 228 || i == 239 || i == 244 || i == 261 || i == 269 || i == 270 || i == 271 || i == 302 || i == 303 || i == 304 || i == 305 || i == 306 || i == 307 || i == 345 || i == 346 || i == 372 || i == 376 || i == 381 || i == 404 || i == 405 || i == 406 || i == 407 || i == 408 || i == 409 || i == 417 || i == 437 || i == 455 || i == 456 || i == 457 || i == 488 || i == 517 || i == 518 || i == 540 || i == 541 || i == 548 || i == 561 || i == 576 || i == 587 || i == 620) ____ Grenades : #define IsDamageGrenade(i) (i == 6 || i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519) ____ Grenades : #define IsFlashGrenade(i) (i == 7 || i == 383 || i == 520) ____ Grenades : #define IsSmokeGrenade(i) (i == 8 || i == 64 || i == 65 || i == 384 || i == 521)
#define WeaponMgr 0xC25BC8 #define BasicplayerInfo 0xBBEA98 #define wallhack 0x6D29FC #define damage 0x81C #define knife360_1 0xA64 #define knife360_2 0xA88 #define fastknife1 0xAD8 #define fastknife2 0xA6C #define NoWeaponWeight 0xB10
/* PTC */ LTClient 0x3EC454 LTClient Offset 0x1FC LTClientShell 0x3EC460 WallMgr LTClientShell+0x54
/* Player */ BasicPlayerInfo 0xBBEA98 DamagePerMeter 0xC25BA8 MovementDuckWalkRate 0xC C4DefuseTime 0x80 CharacterHiddenAlpha 0x88 CharacterHiddenWalkAlpha 0x8C CharacterHiddenRunAlpha 0x90 MovementHiddenRate 0x94 MovementHiddenRate 0x98 MovementHiddenRate 0x9C MovementHiddenRate 0xA0 MovementHiddenRate 0xA4 VisibleZoneIndex 0x391774 DamageZone 0x391810 DamagePerSec 0x391800
/* Weapon */ WeaponMgr 0xC25BC8 ReloadAnimRatio 0xC38 ChangeWeaponAnimRatio 0xC3C KnifeEnableComboAttack 0xAF8 PrefireAnimMultiplier 0x394C ZoomInFireAnimMultiplier 0x3954 RepeatFire 0xAE8 TargetSlot 0x828 Range 0x80C ShotsPerAmmo 0x86C ZoomAttributes 0xAF0 PerturbMin%d_%s 0x53C BulletPosOffset 0x3520 ShotReactPitch%d_%d 0x3708 DetailPerturbShot%d_%s 0xEF8 DetailReactPitchShot%d_%s 0x1060 DetailReactYawShot%d_%s 0x11C8 KnifeNormalAniRate 0xA6C KnifeNormalAniRate 0xAB4 KnifeBigshotAniRate2 0xAD8 KnifeEnableComboAttack 0xAEC KnifeNormalAngle 0xA64 Texturetype 0xC25BB0 EdgeShotEnabled 0x4E8 WallShotEnabled 0x4EC PerfectWallShotEnabled 0x4F0 CrossHairRatioPerRealSize 0x3B80
#include <windows.h>
#define knives (i == 5 || i == 35 || i == 74 || i == 120 || i == 132 || i == 176 || i == 177 || i == 178 || i == 182 || i == 189 || i == 195 || i == 196 || i == 197 || i == 198 || i == 199 || i == 223 || i == 224 || i == 225 || i == 226 || i == 227 || i == 228 || i == 239 || i == 244 || i == 261 || i == 269 || i == 270 || i == 271 || i == 302 || i == 303 || i == 304 || i == 305 || i == 306 || i == 307 || i == 345 || i == 346 || i == 372 || i == 376 || i == 381 || i == 404 || i == 405 || i == 406 || i == 407 || i == 408 || i == 409 || i == 417 || i == 437 || i == 455 || i == 456 || i == 457 || i == 488 || i == 517 || i == 518 || i == 540 || i == 541 || i == 548 || i == 561 || i == 576 || i == 587 || i == 620)
#define grenades (i == 6 || i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519)
#define IsMG (i == 17 || i == 61 || i == 124 || i == 158 || i == 159 || i == 166 || i == 188 || i == 257 || i == 300 || i == 315 || i == 316 || i == 352 || i == 361 || i == 441 || i == 506 || i == 524 || i == 556 || i == 558 || i == 564 || i == 575)
#define IsSniper (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657)
#define WeaponMgr 0xC25BC8
#define wallhack 0x6D29FC
bool wallhackstate = true;
void Base ( void )
{
while(1)
{
if(GetModuleHandleW(L"CShell.dll") && GetModuleHandleW(L"ClientFx.fxd"))
{
Sleep(150);
DWORD CShell = (DWORD)GetModuleHandleW(L"CShell.dll");
if (wallhackstate) memcpy((VOID*)wallhack, "\x00\x00\x00\x00\x01\x00", 6);
}
}
}
void Hook ( HINSTANCE hDLL )
{
{
Base();
}
}
BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
if (dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(0,"Your game has been infected by Cosmic V.19","Game Cosmicated",0);
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hDll, NULL, NULL);
}
return TRUE;
}




I haven't played cf in weeks (been playing tribes ascend). Now i can update my addies without searching for them 
