Addys,Strings,Values,Base For beginners

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Addys,Strings,Values,Base For beginners
If u tired of people who don't want to help you
Just click on this thread



I am sure you going to learn some things before leaving

Let's start

Strings to get addys from

Code:
WeaponMgr: ReloadAnimRatio
 FallMgr: DamagePerMeter
 BasicPlayerInfo: BasicPlayerInfo
 WallMgr: PerfectWallShotEnabled
 NoBugDamage/DamageZone: DamageZone
 InjectionMsg: Vertex Lock Failed
Norecoil1: DetailReactYawShot%d_%s
 Norecoil2: DetailReactPitchShot%d_%s
 Norecoil3: DetailPerturbShot%d_%s 
Norecoil4: ShotReactPitch%d_%d
 Norecoil5: BulletOffset(second one)
 Norecoil6: PerturbMax%d_%s
 Noreload: ReloadAnimRatio
 NoWeaponWeight: MoveSpeedPenalty
 NoGrenadeDmg: AmmoDamage
 NoWeaponChangeDelay: ChangeWeaponAnimRatio
 NoKnockBack: KnockBack
 NoScope: HalfZomeNoImage
 FastKnife1: KnifeNormalAniRate
 FastKnife2: KnifeBigShotAniRate
 SeeGhosts1: CharacterHiddenAlpha
 SeeGhosts2: CharacterHiddenWalkAlpha 
SeeGhosts3: CharacterHuddenRunAlpha
 RepeatFire: RepeatFire
 CrouchSpeed: MovementDuckWalkRate
 ShotGunSpread: ShotsPerAmmo
Some values

NoRecoil - 0.0f
NoWeaponWeight - 0.0f
NoGrenadeDmg - 0.0f
NoChangeDelay - 100.0f
NoKnockBack - 0.0f
NoScope - 8.0f
FastKnife - 3.5
SeeGhosts - 300.0f
RepeatFire - 2(int val)
CrouchSpeed - 1.3f
ShotGunSpread - 5
KnifeOHK - 1450.0f
Knife360 - 9999.0f

Some loops we use now

Code:
NoRecoil - 676 and 10
 NoWeaponWeight - 676
 NoGrenadeDmg - 676 - need to define grenades
 NoChangeDelay - 676 
NoKnockBack - 676 and 10 
NoScope - 676 FastKnife - 676 
RepeatFire - 676
 ShotGunSpread - 676
Defines
8/21/2012

Code:
Credits to derh.acker and Saedelaere (<- Weapon Type "identifier" for primary/secondary weapons and knifes) :  Shotguns :  #define IsShotgun(i) (i == 0 || i == 36 || i == 68 || i == 171 || i == 243 || i == 286 || i == 329 || i == 331 || i == 336 || i == 342 || i == 369 || i == 432 || i == 498 || i == 514 || i == 555 || i == 641 || i == 663)
 ____ SMGs :   #define IsSMG(i) (i == 2 || i == 3 || i == 10 || i == 21 || i == 28 || i == 32 || i == 39 || i == 55 || i == 67 || i == 112 || i == 128 || i == 145 || i == 147 || i == 148 || i == 149 || i == 157 || i == 183 || i == 211 || i == 213 || i == 216 || i == 229 || i == 245 || i == 276 || i == 293 || i == 362 || i == 363 || i == 422 || i == 463 || i == 476 || i == 487 || i == 507 || i == 508 || i == 527 || i == 529 || i == 550 || i == 614 || i == 651) 
____ Rifle :   #define IsRifle(i) (i == 11 || i == 12 || i == 13 || i == 22 || i == 24 || i == 25 || i == 27 || i == 29 || i == 30 || i == 31 || i == 34 || i == 38 || i == 40 || i == 41 || i == 42 || i == 45 || i == 47 || i == 49 || i == 50 || i == 56 || i == 72 || i == 73 || i == 76 || i == 77 || i == 85 || i == 87 || i == 90 || i == 94 || i == 95 || i == 96 || i == 97 || i == 98 || i == 103 || i == 104 || i == 106 || i == 113 || i == 121 || i == 127 || i == 133 || i == 140 || i == 141 || i == 160 || i == 161 || i == 164 || i == 167 || i == 174 || i == 175 || i == 179 || i == 187 || i == 190 || i == 201 || i == 203 || i == 206 || i == 208 || i == 212 || i == 222 || i == 230 || i == 233 || i == 234 || i == 236 || i == 237 || i == 291 || i == 333 || i == 340 || i == 349 || i == 351 || i == 364 || i == 365 || i == 366 || i == 367 || i == 374 || i == 377 || i == 390 || i == 391 || i == 403 || i == 415 || i == 418 || i == 421 || i == 429 || i == 431 || i == 436 || i == 440 || i == 471 || i == 479 || i == 484 || i == 486 || i == 499 || i == 502 || i == 509 || i == 510 || i == 511 || i == 512 || i == 526 || i == 532 || i == 536 || i == 538 || i == 539 || i == 542 || i == 559 || i == 573 || i == 597 || i == 598 || i == 630 || i == 636 || i == 676)
 ____ MG :   #define IsMG(i) (i == 17 || i == 61 || i == 124 || i == 158 || i == 159 || i == 166 || i == 188 || i == 257 || i == 300 || i == 315 || i == 316 || i == 352 || i == 361 || i == 441 || i == 506 || i == 524 || i == 556 || i == 558 || i == 564 || i == 575)
 ____ Snipers :   #define IsSniper(i) (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657)
 ____ Pistols :   #define IsPistol(i) (i == 1 || i == 4 || i == 18 || i == 19 || i == 20 || i == 26 || i == 33 || i == 37 || i == 44 || i == 60 || i == 75 || i == 78 || i == 92 || i == 105 || i == 115 || i == 116 || i == 153 || i == 155 || i == 156 || i == 217 || i == 235 || i == 241 || i == 247 || i == 328 || i == 348 || i == 350 || i == 370 || i == 371 || i == 439 || i == 470 || i == 497 || i == 515 || i == 516 || i == 528 || i == 600 || i == 644 || i == 670) 
____ Knives :   #define IsKnife(i) (i == 5 || i == 35 || i == 74 || i == 120 || i == 132 || i == 176 || i == 177 || i == 178 || i == 182 || i == 189 || i == 195 || i == 196 || i == 197 || i == 198 || i == 199 || i == 223 || i == 224 || i == 225 || i == 226 || i == 227 || i == 228 || i == 239 || i == 244 || i == 261 || i == 269 || i == 270 || i == 271 || i == 302 || i == 303 || i == 304 || i == 305 || i == 306 || i == 307 || i == 345 || i == 346 || i == 372 || i == 376 || i == 381 || i == 404 || i == 405 || i == 406 || i == 407 || i == 408 || i == 409 || i == 417 || i == 437 || i == 455 || i == 456 || i == 457 || i == 488 || i == 517 || i == 518 || i == 540 || i == 541 || i == 548 || i == 561 || i == 576 || i == 587 || i == 620)
____ Grenades :   #define IsDamageGrenade(i) (i == 6 || i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519)
 ____ Grenades :   #define IsFlashGrenade(i) (i == 7 || i == 383 || i == 520) ____ Grenades :   #define IsSmokeGrenade(i) (i == 8 || i == 64 || i == 65 || i == 384 || i == 521)
Other defines we use to define the features
Code:
#define WeaponMgr   0xC25BC8
#define BasicplayerInfo 0xBBEA98
#define wallhack    0x6D29FC
#define damage        0x81C
#define knife360_1  0xA64
#define knife360_2   0xA88
#define fastknife1   0xAD8
#define fastknife2   0xA6C
#define NoWeaponWeight      0xB10
You can find more here

Code:
/*          PTC          */  LTClient        0x3EC454
 LTClient Offset 0x1FC LTClientShell   0x3EC460 
WallMgr         LTClientShell+0x54
Code:
/*          Player          */  BasicPlayerInfo            0xBBEA98
  DamagePerMeter             0xC25BA8
 MovementDuckWalkRate       0xC 
C4DefuseTime               0x80 
CharacterHiddenAlpha       0x88
 CharacterHiddenWalkAlpha   0x8C 
CharacterHiddenRunAlpha    0x90 
MovementHiddenRate         0x94 
MovementHiddenRate         0x98 
MovementHiddenRate         0x9C
 MovementHiddenRate         0xA0 
MovementHiddenRate         0xA4 
VisibleZoneIndex           0x391774 
DamageZone                 0x391810
  DamagePerSec               0x391800
Code:
/*          Weapon          */ 
 WeaponMgr                   0xC25BC8
  ReloadAnimRatio             0xC38 
 ChangeWeaponAnimRatio       0xC3C
 KnifeEnableComboAttack      0xAF8 
 PrefireAnimMultiplier       0x394C  
ZoomInFireAnimMultiplier    0x3954 
 RepeatFire                  0xAE8  
TargetSlot                  0x828 
Range                       0x80C 
ShotsPerAmmo                0x86C
 ZoomAttributes              0xAF0
 PerturbMin%d_%s             0x53C 
 BulletPosOffset             0x3520  
ShotReactPitch%d_%d         0x3708  
DetailPerturbShot%d_%s      0xEF8 
 DetailReactPitchShot%d_%s   0x1060 
 DetailReactYawShot%d_%s     0x11C8 
 KnifeNormalAniRate          0xA6C  
KnifeNormalAniRate          0xAB4 
 KnifeBigshotAniRate2        0xAD8 
 KnifeEnableComboAttack      0xAEC 
 KnifeNormalAngle            0xA64  
Texturetype                 0xC25BB0  
EdgeShotEnabled             0x4E8 
WallShotEnabled             0x4EC
 PerfectWallShotEnabled      0x4F0 
CrossHairRatioPerRealSize   0x3B80

Hack base ( Detected )

Code:
#include <windows.h>




#define knives    (i == 5 || i == 35 || i == 74 || i == 120 || i == 132 || i == 176 || i == 177 || i == 178 || i == 182 || i == 189 || i == 195 || i == 196 || i == 197 || i == 198 || i == 199 || i == 223 || i == 224 || i == 225 || i == 226 || i == 227 || i == 228 || i == 239 || i == 244 || i == 261 || i == 269 || i == 270 || i == 271 || i == 302 || i == 303 || i == 304 || i == 305 || i == 306 || i == 307 || i == 345 || i == 346 || i == 372 || i == 376 || i == 381 || i == 404 || i == 405 || i == 406 || i == 407 || i == 408 || i == 409 || i == 417 || i == 437 || i == 455 || i == 456 || i == 457 || i == 488 || i == 517 || i == 518 || i == 540 || i == 541 || i == 548 || i == 561 || i == 576 || i == 587 || i == 620)
#define grenades  (i == 6 || i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519)
#define IsMG (i == 17 || i == 61 || i == 124 || i == 158 || i == 159 || i == 166 || i == 188 || i == 257 || i == 300 || i == 315 || i == 316 || i == 352 || i == 361 || i == 441 || i == 506 || i == 524 || i == 556 || i == 558 || i == 564 || i == 575)
#define IsSniper (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657)
#define WeaponMgr   0xC25BC8
#define wallhack    0x6D29FC



bool wallhackstate = true;



void Base ( void )
{
    while(1)
    {
        if(GetModuleHandleW(L"CShell.dll") && GetModuleHandleW(L"ClientFx.fxd"))
        {
            Sleep(150);
                DWORD CShell = (DWORD)GetModuleHandleW(L"CShell.dll");
                

            if (wallhackstate) memcpy((VOID*)wallhack, "\x00\x00\x00\x00\x01\x00", 6);
        }
            

                    }

            }



                    
                
           
        
   

void Hook ( HINSTANCE hDLL )
{
    

    {
        Base();
    }
}
BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
    if (dwReason == DLL_PROCESS_ATTACH)
    {
        MessageBoxA(0,"Your game has been infected by Cosmic V.19","Game Cosmicated",0);
        DisableThreadLibraryCalls(hDll);
        CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hDll, NULL, NULL);
    }
    return TRUE;
}
Some useful tutorials

How to make a base:
http://www.mpgh.net/forum/242-crossf...make-base.html


Free Microsoft Visual C++ 2010 Express:
http://www.mpgh.net/forum/242-crossf...ss-2010-a.html


Useful Hack Information + Details to become a hack coder:
http://www.mpgh.net/forum/242-crossf...must-read.html


Reversing Class:
http://www.mpgh.net/forum/242-crossf...ing-class.html


How to make a D3D Hook:
http://www.mpgh.net/forum/242-crossf...-tutorial.html


C++ TUT for DUMMIES:
http://www.mpgh.net/forum/242-crossf...u-may-one.html


How to make a Simple D3D Menu:
http://www.mpgh.net/forum/242-crossf...-tutorial.html


C++ TUT. Absolute n00b SpoonFeed Guide:
http://www.mpgh.net/forum/242-crossf...eed-guide.html


How to make an Ingame Menu:
http://www.mpgh.net/forum/242-crossf...game-menu.html


How to get DIP Pointer Address:
http://www.mpgh.net/forum/242-crossf...r-address.html


How to make a Memory Hack:
http://www.mpgh.net/forum/242-crossf...mory-hack.html


How to make a D3D Hook:
http://www.mpgh.net/forum/242-crossf...oking-tut.html


How to find Addys:
http://www.mpgh.net/forum/242-crossf...addys-tut.html


How to make a logger:
http://www.mpgh.net/forum/242-crossf...ke-logger.html


How to use classes:
http://www.mpgh.net/forum/242-crossf...e-classes.html


How to make an advanced injector:
http://www.mpgh.net/forum/242-crossf...-injector.html


Credits @Hexicidal @DaRk @hero
@
derh.acker
Useful thread , should be stickied
very useful Special Thanks To You
Gr8 Job Hope It get Stickied to Help People.
Nice job.. useful. Agreed to be stickied
Nice very useful for me and newbies
@Hexicidal Great job bro I haven't played cf in weeks (been playing tribes ascend). Now i can update my addies without searching for them
Yes finally some values. First time iv seen someone actually post them. Thanked

What is this ClientFx.fxd in your base?
Something related to being in lobby?
Everything is copied and pasted

Btw the loop aren't 676 and 10, but are 676+ and 10+ (i can put 900 too for example)
Excllent Theard
Im @magicwar7
Thanks U
It Very Useful Good luck
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