Addys,Strings,Values,Base For beginners
If u tired of people who don't want to help you
Just click on this thread
I am sure you going to learn some things before leaving
Let's start
Strings to get addys from
Some values
NoRecoil - 0.0f
NoWeaponWeight - 0.0f
NoGrenadeDmg - 0.0f
NoChangeDelay - 100.0f
NoKnockBack - 0.0f
NoScope - 8.0f
FastKnife - 3.5
SeeGhosts - 300.0f
RepeatFire - 2(int val)
CrouchSpeed - 1.3f
ShotGunSpread - 5
KnifeOHK - 1450.0f
Knife360 - 9999.0f
Some loops we use now
Defines
8/21/2012
Other defines we use to define the features
You can find more here
Hack base ( Detected )
Some useful tutorials
How to make a base:
http://www.mpgh.net/forum/242-crossf...make-base.html
Free Microsoft Visual C++ 2010 Express:
http://www.mpgh.net/forum/242-crossf...ss-2010-a.html
Useful Hack Information + Details to become a hack coder:
http://www.mpgh.net/forum/242-crossf...must-read.html
Reversing Class:
http://www.mpgh.net/forum/242-crossf...ing-class.html
How to make a D3D Hook:
http://www.mpgh.net/forum/242-crossf...-tutorial.html
C++ TUT for DUMMIES:
http://www.mpgh.net/forum/242-crossf...u-may-one.html
How to make a Simple D3D Menu:
http://www.mpgh.net/forum/242-crossf...-tutorial.html
C++ TUT. Absolute n00b SpoonFeed Guide:
http://www.mpgh.net/forum/242-crossf...eed-guide.html
How to make an Ingame Menu:
http://www.mpgh.net/forum/242-crossf...game-menu.html
How to get DIP Pointer Address:
http://www.mpgh.net/forum/242-crossf...r-address.html
How to make a Memory Hack:
http://www.mpgh.net/forum/242-crossf...mory-hack.html
How to make a D3D Hook:
http://www.mpgh.net/forum/242-crossf...oking-tut.html
How to find Addys:
http://www.mpgh.net/forum/242-crossf...addys-tut.html
How to make a logger:
http://www.mpgh.net/forum/242-crossf...ke-logger.html
How to use classes:
http://www.mpgh.net/forum/242-crossf...e-classes.html
How to make an advanced injector:
http://www.mpgh.net/forum/242-crossf...-injector.html
Credits @Hexicidal @DaRk @hero
@derh.acker
Just click on this thread
I am sure you going to learn some things before leaving
Let's start
Strings to get addys from
Code:
WeaponMgr: ReloadAnimRatio FallMgr: DamagePerMeter BasicPlayerInfo: BasicPlayerInfo WallMgr: PerfectWallShotEnabled NoBugDamage/DamageZone: DamageZone InjectionMsg: Vertex Lock Failed Norecoil1: DetailReactYawShot%d_%s Norecoil2: DetailReactPitchShot%d_%s Norecoil3: DetailPerturbShot%d_%s Norecoil4: ShotReactPitch%d_%d Norecoil5: BulletOffset(second one) Norecoil6: PerturbMax%d_%s Noreload: ReloadAnimRatio NoWeaponWeight: MoveSpeedPenalty NoGrenadeDmg: AmmoDamage NoWeaponChangeDelay: ChangeWeaponAnimRatio NoKnockBack: KnockBack NoScope: HalfZomeNoImage FastKnife1: KnifeNormalAniRate FastKnife2: KnifeBigShotAniRate SeeGhosts1: CharacterHiddenAlpha SeeGhosts2: CharacterHiddenWalkAlpha SeeGhosts3: CharacterHuddenRunAlpha RepeatFire: RepeatFire CrouchSpeed: MovementDuckWalkRate ShotGunSpread: ShotsPerAmmo
NoRecoil - 0.0f
NoWeaponWeight - 0.0f
NoGrenadeDmg - 0.0f
NoChangeDelay - 100.0f
NoKnockBack - 0.0f
NoScope - 8.0f
FastKnife - 3.5
SeeGhosts - 300.0f
RepeatFire - 2(int val)
CrouchSpeed - 1.3f
ShotGunSpread - 5
KnifeOHK - 1450.0f
Knife360 - 9999.0f
Some loops we use now
Code:
NoRecoil - 676 and 10 NoWeaponWeight - 676 NoGrenadeDmg - 676 - need to define grenades NoChangeDelay - 676 NoKnockBack - 676 and 10 NoScope - 676 FastKnife - 676 RepeatFire - 676 ShotGunSpread - 676
8/21/2012
Code:
Credits to derh.acker and Saedelaere (<- Weapon Type "identifier" for primary/secondary weapons and knifes) : Shotguns : #define IsShotgun(i) (i == 0 || i == 36 || i == 68 || i == 171 || i == 243 || i == 286 || i == 329 || i == 331 || i == 336 || i == 342 || i == 369 || i == 432 || i == 498 || i == 514 || i == 555 || i == 641 || i == 663) ____ SMGs : #define IsSMG(i) (i == 2 || i == 3 || i == 10 || i == 21 || i == 28 || i == 32 || i == 39 || i == 55 || i == 67 || i == 112 || i == 128 || i == 145 || i == 147 || i == 148 || i == 149 || i == 157 || i == 183 || i == 211 || i == 213 || i == 216 || i == 229 || i == 245 || i == 276 || i == 293 || i == 362 || i == 363 || i == 422 || i == 463 || i == 476 || i == 487 || i == 507 || i == 508 || i == 527 || i == 529 || i == 550 || i == 614 || i == 651) ____ Rifle : #define IsRifle(i) (i == 11 || i == 12 || i == 13 || i == 22 || i == 24 || i == 25 || i == 27 || i == 29 || i == 30 || i == 31 || i == 34 || i == 38 || i == 40 || i == 41 || i == 42 || i == 45 || i == 47 || i == 49 || i == 50 || i == 56 || i == 72 || i == 73 || i == 76 || i == 77 || i == 85 || i == 87 || i == 90 || i == 94 || i == 95 || i == 96 || i == 97 || i == 98 || i == 103 || i == 104 || i == 106 || i == 113 || i == 121 || i == 127 || i == 133 || i == 140 || i == 141 || i == 160 || i == 161 || i == 164 || i == 167 || i == 174 || i == 175 || i == 179 || i == 187 || i == 190 || i == 201 || i == 203 || i == 206 || i == 208 || i == 212 || i == 222 || i == 230 || i == 233 || i == 234 || i == 236 || i == 237 || i == 291 || i == 333 || i == 340 || i == 349 || i == 351 || i == 364 || i == 365 || i == 366 || i == 367 || i == 374 || i == 377 || i == 390 || i == 391 || i == 403 || i == 415 || i == 418 || i == 421 || i == 429 || i == 431 || i == 436 || i == 440 || i == 471 || i == 479 || i == 484 || i == 486 || i == 499 || i == 502 || i == 509 || i == 510 || i == 511 || i == 512 || i == 526 || i == 532 || i == 536 || i == 538 || i == 539 || i == 542 || i == 559 || i == 573 || i == 597 || i == 598 || i == 630 || i == 636 || i == 676) ____ MG : #define IsMG(i) (i == 17 || i == 61 || i == 124 || i == 158 || i == 159 || i == 166 || i == 188 || i == 257 || i == 300 || i == 315 || i == 316 || i == 352 || i == 361 || i == 441 || i == 506 || i == 524 || i == 556 || i == 558 || i == 564 || i == 575) ____ Snipers : #define IsSniper(i) (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657) ____ Pistols : #define IsPistol(i) (i == 1 || i == 4 || i == 18 || i == 19 || i == 20 || i == 26 || i == 33 || i == 37 || i == 44 || i == 60 || i == 75 || i == 78 || i == 92 || i == 105 || i == 115 || i == 116 || i == 153 || i == 155 || i == 156 || i == 217 || i == 235 || i == 241 || i == 247 || i == 328 || i == 348 || i == 350 || i == 370 || i == 371 || i == 439 || i == 470 || i == 497 || i == 515 || i == 516 || i == 528 || i == 600 || i == 644 || i == 670) ____ Knives : #define IsKnife(i) (i == 5 || i == 35 || i == 74 || i == 120 || i == 132 || i == 176 || i == 177 || i == 178 || i == 182 || i == 189 || i == 195 || i == 196 || i == 197 || i == 198 || i == 199 || i == 223 || i == 224 || i == 225 || i == 226 || i == 227 || i == 228 || i == 239 || i == 244 || i == 261 || i == 269 || i == 270 || i == 271 || i == 302 || i == 303 || i == 304 || i == 305 || i == 306 || i == 307 || i == 345 || i == 346 || i == 372 || i == 376 || i == 381 || i == 404 || i == 405 || i == 406 || i == 407 || i == 408 || i == 409 || i == 417 || i == 437 || i == 455 || i == 456 || i == 457 || i == 488 || i == 517 || i == 518 || i == 540 || i == 541 || i == 548 || i == 561 || i == 576 || i == 587 || i == 620) ____ Grenades : #define IsDamageGrenade(i) (i == 6 || i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519) ____ Grenades : #define IsFlashGrenade(i) (i == 7 || i == 383 || i == 520) ____ Grenades : #define IsSmokeGrenade(i) (i == 8 || i == 64 || i == 65 || i == 384 || i == 521)
Code:
#define WeaponMgr 0xC25BC8 #define BasicplayerInfo 0xBBEA98 #define wallhack 0x6D29FC #define damage 0x81C #define knife360_1 0xA64 #define knife360_2 0xA88 #define fastknife1 0xAD8 #define fastknife2 0xA6C #define NoWeaponWeight 0xB10
Code:
/* PTC */ LTClient 0x3EC454 LTClient Offset 0x1FC LTClientShell 0x3EC460 WallMgr LTClientShell+0x54
Code:
/* Player */ BasicPlayerInfo 0xBBEA98 DamagePerMeter 0xC25BA8 MovementDuckWalkRate 0xC C4DefuseTime 0x80 CharacterHiddenAlpha 0x88 CharacterHiddenWalkAlpha 0x8C CharacterHiddenRunAlpha 0x90 MovementHiddenRate 0x94 MovementHiddenRate 0x98 MovementHiddenRate 0x9C MovementHiddenRate 0xA0 MovementHiddenRate 0xA4 VisibleZoneIndex 0x391774 DamageZone 0x391810 DamagePerSec 0x391800
Code:
/* Weapon */ WeaponMgr 0xC25BC8 ReloadAnimRatio 0xC38 ChangeWeaponAnimRatio 0xC3C KnifeEnableComboAttack 0xAF8 PrefireAnimMultiplier 0x394C ZoomInFireAnimMultiplier 0x3954 RepeatFire 0xAE8 TargetSlot 0x828 Range 0x80C ShotsPerAmmo 0x86C ZoomAttributes 0xAF0 PerturbMin%d_%s 0x53C BulletPosOffset 0x3520 ShotReactPitch%d_%d 0x3708 DetailPerturbShot%d_%s 0xEF8 DetailReactPitchShot%d_%s 0x1060 DetailReactYawShot%d_%s 0x11C8 KnifeNormalAniRate 0xA6C KnifeNormalAniRate 0xAB4 KnifeBigshotAniRate2 0xAD8 KnifeEnableComboAttack 0xAEC KnifeNormalAngle 0xA64 Texturetype 0xC25BB0 EdgeShotEnabled 0x4E8 WallShotEnabled 0x4EC PerfectWallShotEnabled 0x4F0 CrossHairRatioPerRealSize 0x3B80
Hack base ( Detected )
Code:
#include <windows.h>
#define knives (i == 5 || i == 35 || i == 74 || i == 120 || i == 132 || i == 176 || i == 177 || i == 178 || i == 182 || i == 189 || i == 195 || i == 196 || i == 197 || i == 198 || i == 199 || i == 223 || i == 224 || i == 225 || i == 226 || i == 227 || i == 228 || i == 239 || i == 244 || i == 261 || i == 269 || i == 270 || i == 271 || i == 302 || i == 303 || i == 304 || i == 305 || i == 306 || i == 307 || i == 345 || i == 346 || i == 372 || i == 376 || i == 381 || i == 404 || i == 405 || i == 406 || i == 407 || i == 408 || i == 409 || i == 417 || i == 437 || i == 455 || i == 456 || i == 457 || i == 488 || i == 517 || i == 518 || i == 540 || i == 541 || i == 548 || i == 561 || i == 576 || i == 587 || i == 620)
#define grenades (i == 6 || i == 100 || i == 126 || i == 135 || i == 200 || i == 209 || i == 210 || i == 240 || i == 262 || i == 263 || i == 272 || i == 288 || i == 313 || i == 324 || i == 338 || i == 357 || i == 382 || i == 416 || i == 423 || i == 424 || i == 425 || i == 435 || i == 438 || i == 473 || i == 481 || i == 519)
#define IsMG (i == 17 || i == 61 || i == 124 || i == 158 || i == 159 || i == 166 || i == 188 || i == 257 || i == 300 || i == 315 || i == 316 || i == 352 || i == 361 || i == 441 || i == 506 || i == 524 || i == 556 || i == 558 || i == 564 || i == 575)
#define IsSniper (i == 14 || i == 15 || i == 16 || i == 23 || i == 43 || i == 46 || i == 91 || i == 110 || i == 111 || i == 122 || i == 136 || i == 150 || i == 152 || i == 163 || i == 185 || i == 186 || i == 194 || i == 232 || i == 249 || i == 268 || i == 279 || i == 294 || i == 323 || i == 368 || i == 378 || i == 500 || i == 513 || i == 525 || i == 554 || i == 602 || i == 632 || i == 657)
#define WeaponMgr 0xC25BC8
#define wallhack 0x6D29FC
bool wallhackstate = true;
void Base ( void )
{
while(1)
{
if(GetModuleHandleW(L"CShell.dll") && GetModuleHandleW(L"ClientFx.fxd"))
{
Sleep(150);
DWORD CShell = (DWORD)GetModuleHandleW(L"CShell.dll");
if (wallhackstate) memcpy((VOID*)wallhack, "\x00\x00\x00\x00\x01\x00", 6);
}
}
}
void Hook ( HINSTANCE hDLL )
{
{
Base();
}
}
BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
if (dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(0,"Your game has been infected by Cosmic V.19","Game Cosmicated",0);
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hDll, NULL, NULL);
}
return TRUE;
}
How to make a base:
http://www.mpgh.net/forum/242-crossf...make-base.html
Free Microsoft Visual C++ 2010 Express:
http://www.mpgh.net/forum/242-crossf...ss-2010-a.html
Useful Hack Information + Details to become a hack coder:
http://www.mpgh.net/forum/242-crossf...must-read.html
Reversing Class:
http://www.mpgh.net/forum/242-crossf...ing-class.html
How to make a D3D Hook:
http://www.mpgh.net/forum/242-crossf...-tutorial.html
C++ TUT for DUMMIES:
http://www.mpgh.net/forum/242-crossf...u-may-one.html
How to make a Simple D3D Menu:
http://www.mpgh.net/forum/242-crossf...-tutorial.html
C++ TUT. Absolute n00b SpoonFeed Guide:
http://www.mpgh.net/forum/242-crossf...eed-guide.html
How to make an Ingame Menu:
http://www.mpgh.net/forum/242-crossf...game-menu.html
How to get DIP Pointer Address:
http://www.mpgh.net/forum/242-crossf...r-address.html
How to make a Memory Hack:
http://www.mpgh.net/forum/242-crossf...mory-hack.html
How to make a D3D Hook:
http://www.mpgh.net/forum/242-crossf...oking-tut.html
How to find Addys:
http://www.mpgh.net/forum/242-crossf...addys-tut.html
How to make a logger:
http://www.mpgh.net/forum/242-crossf...ke-logger.html
How to use classes:
http://www.mpgh.net/forum/242-crossf...e-classes.html
How to make an advanced injector:
http://www.mpgh.net/forum/242-crossf...-injector.html
Credits @Hexicidal @DaRk @hero
@derh.acker



