What do you mean you don't know? Didn't really understand.
Tomorrow I must see if the pointer changes each time I start the game.
I meant by the "pointer changes" is if it no longer points to the right address or it shows "???". Also sometimes pointers would work on your computer but on others they will not work.
I meant by the "pointer changes" is if it no longer points to the right address or it shows "???". Also sometimes pointers would work on your computer but on others they will not work.
The @meawww one (ghost hack) have only 1 offset and the numbers of pointers change each time I start AVA/match. Is it good to convert to dll?
I know cpp, I do like it and I did tell you that it was nice and clean.
Originally Posted by Jabberwo0ck
I don't see your point. As I said you must learn C++ first. If you don't like it, then why bother posting here?
Where's the 'changing value' part? I mean.. the part that we need to change the value after pressing a hotkey... or it automatic knows what to do .. @Jabberwo0ck
Originally Posted by darkstormx
and the numbers of pointers change each time I start AVA
You clearly don't know what pointers mean, you got it wrong. His pointer don't change, what changes is the pointer content.
And I already explained where it is in the code, read again the thread.
Originally Posted by thesinerd
I know cpp, I do like it and I did tell you that it was nice and clean.
Sorry, didn't understand you.
Sorry wrong
So I may go back to rewriting client structure.
But I'm going to need some assistance.
Where I need to write the code? And when I finished, i need to press Save All? I write the code in def and cpp extension and when i saved all in the project file i can't find the dll :/ help me @Jabberwo0ck
Originally Posted by Jabberwo0ck
The location of the DLL is inside the project files. Also you need to change a few thing in the project setting.
First change from Debug to Release. After this go to project properties -> Configuration Properties -> Character Set - "Not Set".
Additionally, it is better to make a blank project and add the files yourself. That way junk code will not be added to your project.
If you ask how to do it:
Create blank C++ Project -> right click on Source Files -> Add - New Item > Then add a cpp extension file with the name main.
project properties -> Configuration Properties -> Configuration Type - .dll
right click on Source Files -> Add - New Item > Then add a DEF extension file with the name main.
He should have the content "LIBRARY" inside him.
With exe file you dont have to add DEF file.
About your second question, what you said happenes only to addresses or to bad pointers.
A good pointer will have few offsets(2 or 3, but 5 can also be) and only change after there is an update to the game.
To advanced users, there is a thing called "Signature Scanner"(Or "Memory Scanner") that after the game gets an update their hack will still work.
---------- Post added at 02:29 PM ---------- Previous post was at 02:24 PM ----------
And I don't see the word 'value' on this thread. Sorry for being ignorant :/
You write the code in cpp extension file. But first learn C++. Clearly you don't know what are you doing...
When it inject successfully, after I press the key, nothing happens, I means no beeps and doesn't works-
When you inject, do you hear a beep? If not then maybe you didn't compile it correctly.
Yes, I do. May I send you code in pm?
Originally Posted by Jabberwo0ck
When you inject, do you hear a beep? If not then maybe you didn't compile it correctly.