Updated addies
Code:
#define DeviceGame 0x009289D0 #define GlassWalls 0x0057D51A #define DIPEngine 0x006B7DDA #define LTClientEXE 0x0048B730 #define LTClientDLL 0x377E6A60 #define GameStatus 0x377FD2A0 #define EspName1 0x37302199 #define EspName2 0x3730221F #define NoRecoil 0x373B24EC #define NoReload 0x37432C91 #define SuperBullets 0x3742D626 #define WeaponRange1 0x37432F19 #define WeaponRange2 0x37433299 #define PlayerRandom 0x37832070 #define RapidFire 0x37433A15 #define WeaponManager 0x3782E2F4 static const DWORD dwLTClient = 0x377E6A60; static const DWORD dwWeaponMgr = 0x3782E304; static const DWORD dwLocalPtr = 0x37832478; static const DWORD dwGCS = 0x37831988; static const DWORD dwLTCommon = 0x3782C8A0; static const DWORD dwSuperBullets = 0x3742D626; static const DWORD dwRemoteKill1 = 0x37433041; static const DWORD dwRemoteKill2 = 0x37433042; static const DWORD dwRemoteKill3 = 0x374333C1; static const DWORD dwRemoteKill4 = 0x374333C2; static const DWORD dwWeaponRange1 = 0x37432F19; static const DWORD dwWeaponRange2 = 0x37433299; static const DWORD dwRapidFire1 = 0x37429EA7; static const DWORD dwRapidFire2 = 0x37433A0E; static const DWORD dwRapidFire3 = 0x3742F597; static const DWORD dwRapidFire4 = 0x37433A15; static const DWORD dwRapidFire5 = 0x374337FD; static const DWORD dwLTCSBase = 0x377E6A48; static const DWORD dwBuildFont = 0x375843E0; static const DWORD dwFillFont = 0x37585070; static const DWORD dwFontECX = 0x37842128; static const DWORD dwGetFontHandle = 0x374865C0; static const DWORD dwDrawPrim = 0x81CA34; static const DWORD dwGetPlayerByIndex = 0x37158F60; static const DWORD dwGetLocalPlayer = 0x37159E20; static const DWORD dwEngineTags1 = 0x37302199; static const DWORD dwEngineTags2 = 0x3730221F; static const DWORD dwNoRecoil = 0x373B24EC; static const DWORD dwConsole = 0x48B730;
J
gellin
Me
and more...