RespawnCheck ( ADDR )

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RespawnCheck ( ADDR )
For those who do not want to use class (health, dead, etc).

Code:
#define Addr_RespawnCheck 37814CCC

if(*(BYTE *)Addr_RespawnCheck == 1){
On
}else{
Off
}
37814CCC = BeastMode - Invisible.

Value 1 is alive and 2 is dead.

Not tested.

Credits = PerfecBR
Can anyone confirm this? Better to use classes though
For sure its working LOL.
Also, anything you do here will not help detecting hooks on engine LOL.
Worked for me
Sure it did lmaooo
Quote Originally Posted by NSixx View Post
Worked for me
ph You sir, didn't need to release.
The amount of skids and copy pasters in this thread is overwhelming. Leave and never come back.
GG
Except me but including you
Quote Originally Posted by J View Post
The amount of skids and copy pasters in this thread is overwhelming. Leave and never come back.
GG
Quote Originally Posted by Password77 View Post
Except me but including you
You are one of the biggest ones here.
uMad ?
Quote Originally Posted by Herpina View Post
You are one of the biggest ones here.
See, i could sit here and give you the lecture about how i can code but i am not going to because you don't matter in my life nor do your thoughts
Quote Originally Posted by Herpina View Post
You are one of the biggest ones here.
Nobody cares about your opinion, kthxbye.

to OP: Nice post, this should help more people in their quest to hack this horrible game.
Damn can we get an update for this addie? or a sig scan?
Use classes
HINT: PlayerInfo.
Quote Originally Posted by supremejean View Post
Damn can we get an update for this addie? or a sig scan?
i tried using the ones from the vip base, with updated addies, and just the info class and it crashes.
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