Updating cubeone.....

Posts 151165 of 346 · Page 11 of 24
I got the auto nexus to work, but I don't get how to do the auto aim. I downloaded RABCDAsm and added two notepads into the folder. I named one 'disassemble.bat' and the other 'reassemble.bat'. Then I copy/paste the codes into the note pad. I am stuck after this.
Am I suppose to change every 'yourfilename' in both notepads to the name of my swf? what about the '-1' after 'yourfilename'? how is it suppose to look like?
Yes you need to rename yo*****name with your file name. The -1 is needed, don't change that part.

My reassemble.bat looks like this:

rabcasm rotmg_123.5.0-1\rotmg_123.5.0-1.main.asasm
pause
abcreplace rotmg_123.5.0.swf 1 rotmg_123.5.0-1\rotmg_123.5.0-1.main.abc
pause
Okay, I think the notepad is done. I don't get the step after that.

"disassemble the client using rabcdasm (abcexport yourfilename.swf then rabcdasm yourfilename-1.abc)"

Do I double click rabcdasm in the folder? Something opens, but then goes away.
Quote Originally Posted by dopeys View Post
Okay, I think the notepad is done. I don't get the step after that.

"disassemble the client using rabcdasm (abcexport yourfilename.swf then rabcdasm yourfilename-1.abc)"

Do I double click rabcdasm in the folder? Something opens, but then goes away.
Just skip that first paragraph if using batch files (the stuff you did with notepad). You'll probably have better luck that way.
Thank you for all the help. I now have both nexus and aim.
Definetly didnt have the right program...now i get stuck on the last step. abcreplace give me an error.
Here is what I am seeing now. I'm right there at the end. Thanks in advance.

awww, i missed out on all the fun while my compy was dying

ah well. still have the time to get that non-working code working, right? also, there are some nice implementations of autoloot in autohotkey and simba, if anyone wants to look at those.
Ya, I still don't have the code with the extra working conditions (actually I'm still trying to figure out what they looked for exactly). I'm actually looking into the blind, confused, and paralyzed right now.

Also I was thinking of modifying the aimbot so it lead the targets correctly based on their speed and direction. I just need to find where in the code it holds the speed and current direction of objects.
Wait ! We have the code for "Remove negative effets"... Why dont copy/adapt/call this code in player.update?

NVM : Its the text displayed in the tooltip of the holy prot tome. It has nothing to do with actual buff removing.
Quote Originally Posted by cookiezeater View Post
I know, but, as i said, i'm not really good in coding and especially into flash.

---------- Post added at 10:38 PM ---------- Previous post was at 10:31 PM ----------



Ur doing it wrong, google how to use rabcdasm properly

You're no type of help whatsoever. I posted that a while ago (I'm done now) and you don't even want to go through the small efforts of making an autonexus.

Just make one, it only takes a few minutes. You don't need any knowledge whatsoever lol (I didn't know how to do any of this stuff)
Quote Originally Posted by nilly View Post
Ya, I still don't have the code with the extra working conditions (actually I'm still trying to figure out what they looked for exactly). I'm actually looking into the blind, confused, and paralyzed right now.

Also I was thinking of modifying the aimbot so it lead the targets correctly based on their speed and direction. I just need to find where in the code it holds the speed and current direction of objects.
I have been going through the old cube client trying to find the debuff code as well. I am very new to doing this so I'm probably not even doing it right but is there a program to search for key words in the all of the files?
I use AstroGrep to search for text inside files. Just point it to the folder rabcdasm made and it will find all the files with the text you searched for. Also another handy program is AS3 Sorcerer. It allows you to read the action script 3 code as opposed to the action script assembly code rabcdasm makes. Much easier to read. I find myself going back and forth between AS3 Sorcerer and the .asasm files to help me understand what is going on.

---------- Post added at 09:03 AM ---------- Previous post was at 08:51 AM ----------

If you go to the GameObject class (com.company.assembleegameclient.objects::GameObje ct) there are several small functions that return a boolean value. These functions tell other parts of the game whether an object (including yourself) has a buff or debuff going on. I went through most of them but I missed the one that tell's if you are blind or not. Here is what I found so far:

Code:
v125.5.0 buff/debuff functions

_-00T - Rogue (semitransparent) hiding visual
_-095 - ???
_-0Do - +Defense?
_-0E6 - Hallucination
_-0Gj - Dazed
_-0Mv - Priest healing spell animation
_-2J - ??? int argument
_-41 - Can't kill anything, projectiles don't connect.
_-au - ???
_-cI - Confused
_-DE - Increase attack spd?
_-eG - ???
_-fc - ???
_-gO - Stasis animation
_-hy - Stun
_-Kr - ???
_-mU - ???
_-ob - ???
_-qb - ???
_-S7 - Paralyzed
_-sI - ???
_-w3 - movement spd increase
_-WC - attack spd increase
_-ZZ - ???
implements - armor break?
Just a reminder. Don't think that you can edit _-WC and get perma increased attack speed. You'll get kicked very fast. Most of the buffs and some debuffs will get you kicked if edited to your advantage, or will have no real effect.

To test these functions, I went through them one by one, using yogda, then right clicking on first instruction and clicking insert to insert this code:
Code:
pushtrue
returnvalue
If you want to get rid of said effect, use pushfalse.

---------- Post added at 09:12 AM ---------- Previous post was at 09:03 AM ----------

Quote Originally Posted by quikslvrxx View Post
Here is what I am seeing now. I'm right there at the end. Thanks in advance.

The first time you tried in that picture looks right. Maybe it's case sensitive. Looks like your client has a R rather and r and may be what is screwing it up?
Thanks for guides, I manged to accomplish that, if anyone want *ask ^^

edit -----

Could you know the new client doesn't log-in?? it says all time wrong password, but it's right couz in rotmg.com it works.

thanks
That's because you are connecting to the test servers. You'll need to follow the standalone tutorial to connect to production servers. You just need to change the string rotmgtesting.appspot.com in web main to realmofthemadgod.appspot.com using yogda.
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