Updating cubeone.....

Posts 331345 of 346 · Page 23 of 24
Nope.

Most of this is spoon fed, the programs are in English and I don't speak other languages. Not much else to say.
Your in the wrong area for that. You need to bother the person that released the client or learn how to update it yourself. This forum is to show you how to make the client, update it, and how to make changes and contribute to it in general.
G0 NILLY <<<<< *everyone stops yelling at eachother and finally starts working on a new client*
Quote Originally Posted by purple_stuff View Post
It's getting hard to navigate this thread, and eventually it will be outdated. What if we had a place to keep guides for each hack, like this:

Realm of the Mad God Hacking Guides Wiki

---------- Post added at 07:29 PM ---------- Previous post was at 06:49 PM ----------



After I click "Insert byte code", paste the autonexus code, then click "Assemble", it says "Bytecode compiled successfully". Does I close the "Bytecode compiler" after that?

You have to press "Ok" not "Assemble"
You have to lower your system font size to normal. If you enlarged them, you will not see the other buttons.
Quote Originally Posted by purple_stuff View Post
Thanks, but I don't have an "OK" button: http://i.imgur.com/O2fnk.png

As you can see, it just says "assemble"
Your screen resolution is too low, its cutting off the "OK" button.
Hey, I can't find the pushstring or initproperty. I made sure I was in the right area (# initializer com.company.assembleegameclient.objects:ObjectProp erties). I'm using the client that was made using this post http://www.mpgh.net/forum/599-realm-...ml#post6567172 if that means anything. This is my first time doing this kind of thing, and it's quite interesting. I got autonexus to work as well as remove the loading screen no problem, but this...not so much.
@nilly: good work, second new mobo finally arrived! computer is working again...

how do you have so little thanks, all of these clients made are stolen from your code?...annoying....
Hex edited the client. Appears to work with hot fix 123.5.1, so no new variables need to be found. (Mostly due to nothing has changed client side) might be some bugs so I'm going to take a look around and see if I can find any. Also all my time on Realm of the Mad God has finally paid off. Blanked out my name because I want to keep my anonymity

Quote Originally Posted by sdfds View Post
I agree, that's why I took it down. Had to think about it for an hour or so... and I realized...
I thought... "Wait. It did take me eight hours to do this, but I had no knowledge of it and figured it out. So, couldn't everyone else do this?"
Maybe I'll release it to members of my Guild. If you're interested in joining my guild... well... I have the feeling that if you say you're interested now you just want the client. So, instead of providing the client, I'll put this entire topic together in a single message.

Step 1: Install Yogda. Yogda can be found by googling Yogda and clicking on the first link.
Step 2: In your web browser, look at the source at Realmofthemadgod.com. In chrome, you'd type view-source://realmofthemadgod.com. Search for ACGLoader. Copy the numbers after that and then type realmofthemadgod.com/AssembleeGameClient[YOurnumbersherewithoutbrackets].swf. Now click the Wrench on the top right of your screen and do Save Page As. Then save it to your desktop.
Step 3: Open up the client in Yogda. This might take a bit since the loading bars appear for about 30 seconds. Be patient. On the right, click the little plus next to the client name. Once it pops down, click the plus next to WebMain (frame 1). Then, go down to Strings. Right click it and do Find. Search for "rotmgtesting.appspot.com" and replace it with "realmofthemadgod.appspot.com".
Step 4: Click the plus next to Classes. Find com.company.assembleegameclient.objects.player. Click the plus next to that. Click the update() function at the bottom. On the right you'll see the update() function. Go to the bottom of that. You'll see returnvalue. Right click that, and do insert byte code. Paste this in:

pop
getlocal0
getlex map_
getproperty player_
ifne 42
getlex map_
getproperty name_
pushstring Nexus
ifeq 31
getlex _-24
convert_d
getlex _-mH
convert_d
divide
pushbyte 7
convert_d
pushbyte 20
convert_d
divide
ifgt 11
getlex map_
getproperty gs_
getproperty gsc_
callpropvoid _-m3,0
pushtrue

Press okay. Then, at the top left of Yogda, click the disk. A popup will appear that it's saved under a different name. The client with a different name now has Autonexus in it.
got a problem doing this
ERROR Line 9 Multiname not found for getlex index 1: "_-24"
and also for line 23 callpropvoid _-m3
Quote Originally Posted by voltick View Post
got a problem doing this
ERROR Line 9 Multiname not found for getlex index 1: "_-24"
and also for line 23 callpropvoid _-m3
Hey take a look at this, http://www.mpgh.net/forum/599-realm-...123-5-1-a.html . It has updated code for 5.1 (yea, unfortunatly it's made for rabcdasm). Just replace the above names with these ones:

_-24 ----> _-aY
_-mH ----> _-LT
_-m3 ----> _-M6

If you take a look at the other thread, you'll see where I pulled these new names from (credits to JustAnoobROTMG). Let me know how it goes.
@jaydeedantes, please don't bump million year old threads especially if you have nothing to add to it. Go raise your post count somewhere else...
Posts 331345 of 346 · Page 23 of 24

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