how to make Qmo base work?

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Qmo base take a lot of fps
hi
i saw this thread : http://www.mpgh.net/forum/106-direct...-d3d-menu.html
i tried it on the game and its take a lot of fps and the game stuck in every few secondes !
i dont have any probelm with otherhacks
how to fix the fps bug ?
and another thing :
can some one please give me a CAutoMessage and g_LTClient classes?
thx for helping !!!!!
Have you tried updated the detours, hook and you SDK?
Are you calling any hacks?

The common cause is by calling your hacks/commands every frame. This can really slow things down.

You can either call things only once depending on game state and life state. OR you can call things inside a timer. You still need to check for game status and life status.
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