BreakLimit Source Code!

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Quote Originally Posted by R3dLine View Post
Code:
		if(RL_Unlimited)
		{

			 __Functions<double>((void*)ADR_Break_Limit , -8000);

		}
		else
		{

			__Functions<double>((void*)ADR_Break_Limit , 100);

		}



it still working dude .. thanks about this ..
Quote Originally Posted by dungzkii View Post
it still working dude .. thanks about this ..
But How? i try this addies BreakLimit: 0x7F4644 and same in my addies but hopw to use this?
Warrock is now read only .. so the old way is now patched witch is like * (double*)Addie = val ..


NA Addie : ADR_Break_Limit 0x00890F50
Quote Originally Posted by R3dLine View Post
Warrock is now read only .. so the old way is now patched witch is like * (double*)Addie = val ..


NA Addie : ADR_Break_Limit 0x00890F50
I'm using old way and it works perfectly
Quote Originally Posted by scraprecon View Post
I'm using old way and it works perfectly
Not for everything .. try it on stw , headshot , speed .. it's detected there
Lol. I use on ALL of those. Bone shot, speed, stw, wtw, no delay. All work fine
Quote Originally Posted by scraprecon View Post
Lol. I use on ALL of those. Bone shot, speed, stw, wtw, no delay. All work fine
then ur lucky what else i should say that it only PAGE_READWRITE only so it check all of thos if they are running befor server = crash will that what happen for all but seem ur lucky then or sth else .. and soon on next update bypass will be patched so maybe this lol cuz they patch it on ca eu last update XD
@Jhem

Upload me a dump of PH plz
Quote Originally Posted by R3dLine View Post
then ur lucky what else i should say that it only PAGE_READWRITE only so it check all of thos if they are running befor server = crash will that what happen for all but seem ur lucky then or sth else .. and soon on next update bypass will be patched so maybe this lol cuz they patch it on ca eu last update XD
@Jhem

Upload me a dump of PH plz
i just PM u the DUMP!
I think ppl are getting lazy and not checking if your in server or game... Not trying to change topic but if any1 has this problem (they have to patch Mem) and they are willing to give base to me, I wanna look through it and see if I can fix
Thanks
void break()
{
*(Double*)ADR_BreakLimit += 999;
}

else u have frong addy's
thanks . but the better way is you have opk :
Quote Originally Posted by tagzkienet View Post
make AI gatling unli



There is other code. but i dont tell it. XD
What?u mean Gutling won't stop?


---------- Post added at 02:51 AM ---------- Previous post was at 02:49 AM ----------

Quote Originally Posted by Mylo View Post
void break()
{
*(Double*)ADR_BreakLimit += 999;
}

else u have frong addy's
any addies on that????


---------- Post added at 02:51 AM ---------- Previous post was at 02:51 AM ----------

Quote Originally Posted by HAxCodER2 View Post
thanks . but the better way is you have opk :
U nailed it dude.............
Quote Originally Posted by chock07 View Post


What?u mean Gutling won't stop?
[COLOR="Silver"]
Yep

/message short
used position logger
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