BreakLimit Source Code!
Warrock is now read only .. so the old way is now patched witch is like * (double*)Addie = val ..
NA Addie : ADR_Break_Limit 0x00890F50
NA Addie : ADR_Break_Limit 0x00890F50
Lol. I use on ALL of those. Bone shot, speed, stw, wtw, no delay. All work fine 

then ur lucky what else i should say that it only PAGE_READWRITE only so it check all of thos if they are running befor server = crash will that what happen for all but seem ur lucky then or sth else .. and soon on next update bypass will be patched so maybe this lol cuz they patch it on ca eu last update XD
@Jhem
Upload me a dump of PH plz
@Jhem
Upload me a dump of PH plz
I think ppl are getting lazy and not checking if your in server or game... Not trying to change topic but if any1 has this problem (they have to patch Mem) and they are willing to give base to me, I wanna look through it and see if I can fix 

Thanks 

void break()
{
*(Double*)ADR_BreakLimit += 999;
}
else u have frong addy's
{
*(Double*)ADR_BreakLimit += 999;
}
else u have frong addy's
thanks . but the better way is you have opk :
What?u mean Gutling won't stop?
---------- Post added at 02:51 AM ---------- Previous post was at 02:49 AM ----------
any addies on that????
---------- Post added at 02:51 AM ---------- Previous post was at 02:51 AM ----------
U nailed it dude.............
---------- Post added at 02:51 AM ---------- Previous post was at 02:49 AM ----------
any addies on that????
---------- Post added at 02:51 AM ---------- Previous post was at 02:51 AM ----------
U nailed it dude.............
used position logger
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