Counter Strike: Source Address Thread

Posts 14 of 4 · Page 1 of 1
Counter Strike: Source Address Thread
Hey MPGH!
A few years ago, it was really easy to write memory hacks for Counter Strike: Source (or other Source Engine games).
But then, suddenly, a wild source engine update appears (current version is Source Engine 22, Build 5028) and the static addresses / offsets became dynamic.
(I think that's the reason why so many trainers for css have disappeared.)

If you get the Modulebase from client.dll/server.dll/engine.dll it's possible to calculate the new address with an offset.
How you do it with VB.NET: http://www.mpgh.net/forum/33-visual-...e-address.html

Like for other games here on MPGH, i want to create an Address Thread.
(the list will expanded bit by bit)
Module + Offset for Source Engine 22 (Build 5028):
 
Source Engine 22, CSS

Code:
[COMMAND] - [MODULE]+[OFFSET]
sv_cheats - server.dll+5A4918
r_drawothermodels - client.dll+737A60


Hope you need it.
More will be added soon!

~ hoschi111
 
MORE CVARs

Code:
[CVAR] - [MODULE]+[OFFSET]
r_drawrenderboxes - client.dll+738DE0
r_drawskybox - engine.dll+53DB08
r_drawparticles - client.dll+769868 (No Smoke)
host_timescale - engine.dll+5B4B54 (Speedhack when host)
sv_gravity - server.dll+5B8DD0
r_drawrain - client.dll+7878F8
sv_pure - engine.dll+57DDE4


More soon!
Quote Originally Posted by hoschi111 View Post
sv_cheats - server.dll+5A4918
That isn't helpfull, as we don't have access to "server.dll" from our CS:S client.
Quote Originally Posted by calyps View Post
That isn't helpfull, as we don't have access to "server.dll" from our CS:S client.
In you opinion it isn't helpful.
It's very useful and btw, it's for memory patching => you have access to "server.dll" if you get the ModuleBase.

So please don't trollin'.
Posts 14 of 4 · Page 1 of 1
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