Can anyone make a AFK bot?

Posts 1–15 of 25 · Page 1 of 2
Can anyone make a AFK bot?

Hi guys just wanted to say can someone make a afk bot please or can you help me make a afk bot
cause i really need one
I think I can make one.
Just give me a couple of minutes to try it out, and will edit this post if I get to something!
cant u just make a timer, interval = 10000 and enabled = true and put my.computer.keyboard.sendkeys "a"
if not then idk
Nope. Not working!
I guess it was patched somehow, since no bots are working, even mine that I have just written in C#
I hope someone can somehow help us in this thread!
Quote Originally Posted by h3llb0y2012 View Post
Nope. Not working!
I guess it was patched somehow, since no bots are working, even mine that I have just written in C#
I hope someone can somehow help us in this thread!
What got patched? Iv never made nor used an afk bot so im unsure what method you guys use.
It shouldnt be hard to do, i'll give it a go.
If u find something tell me 2
why u added G-Force logo in your sig ?
Quote Originally Posted by [N.O]N.A.M.E View Post
why u added G-Force logo in your sig ?
he wanna be a member so badly
Do you guys tryed AutoIt?
ther is an afk,bot but its not free
Quote Originally Posted by giniyat101 View Post
i added an afk bot as an extra feature in this release
http://www.mpgh.net/forum/242-crossf...game-menu.html
but no one cared.
Hello codemaster, is there a possible way to create AFKBot, in Visual Basic?
I mean setting a timer + like auto press a specific button when pressed a hotkey?
Quote Originally Posted by Raptor View Post


Hello codemaster, is there a possible way to create AFKBot, in Visual Basic?
I mean setting a timer + like auto press a specific button when pressed a hotkey?
Yes it is. A time ago i tryed a pixel aimbot and it was moving my mouse but was laggy to play whit it .
But for AFK it can work set a timer 2-3 sec to fire key then in 2-3 min move the cursor left and back that will kill the AFK detector and done ...
Quote Originally Posted by bandi12 View Post
Yes it is. A time ago i tryed a pixel aimbot and it was moving my mouse but was laggy to play whit it .
But for AFK it can work set a timer 2-3 sec to fire key then in 2-3 min move the cursor left and back that will kill the AFK detector and done ...
Can u show me a sample code please? And X-Trap dont detect them? And do they allow them? (I mean X-trap dont detect keystrokes from external applications?)(cos nowadays spammers too not working)
I have once set timer in VB for my Phisher I have done just phishers only.
I dont know to code with timer for key strokes
Quote Originally Posted by Raptor View Post


Can u show me a sample code please? And X-Trap dont detect them? And do they allow them? (I mean X-trap dont detect keystrokes from external applications?)(cos nowadays spammers too not working)
I have once set timer in VB for my Phisher I have done just phishers only.
I dont know to code with timer for key strokes
hm... i know that sendKey's is detected IDK about moveCursor but you can try it (i make it long time ago )

Here is my test (i edit it to c++ so i inject it and i ussed white player's when i moved the cursor over a play it was beeping but it's laggy you need a powerfull PC 250-300fps maybe then it will not lag so hard )


Code:
#define ARGB_TO_COLORREF(a)		(COLORREF)(((a) & 0xFF00FF00) | (((a) & 0xFF0000) >> 16) | (((a) & 0xFF) << 16)) // ARGB to ABGR
#define BitmapPixel(b, x, y)	((b)->pixels[(y) * (b)->width + (x)]) // pixel is ARGB
#define GetAValue(cr)			(int)((cr) >> 24)
#define ColorNoAlpha(p)			((p) & 0x00FFFFFF)

typedef struct _BITMAPCAPTURE {
	HBITMAP hbm;
	LPDWORD pixels;
	INT     width;
	INT     height;
} BITMAPCAPTURE;





BOOL CaptureScreen(BITMAPCAPTURE *bmpCapture) 
{
	BOOL bResult = FALSE;
	if(!bmpCapture)
		return bResult;
	
	ZeroMemory(bmpCapture, sizeof(BITMAPCAPTURE));
	
    HDC hdcScreen  = GetDC(NULL);
	HDC hdcCapture = CreateCompatibleDC(NULL);
	int nWidth     = GetSystemMetrics(SM_CXVIRTUALSCREEN),
	    nHeight    = GetSystemMetrics(SM_CYVIRTUALSCREEN);
	
	
	LPBYTE lpCapture;
	BITMAPINFO bmiCapture = { {
		sizeof(BITMAPINFOHEADER), nWidth, -nHeight, 1, 32, BI_RGB, 0, 0, 0, 0, 0,
	} };
	
	bmpCapture->hbm = CreateDIBSection(hdcScreen, &bmiCapture,
		DIB_RGB_COLORS, (LPVOID *)&lpCapture, NULL, 0);
	if(bmpCapture->hbm){
		HBITMAP hbmOld = (HBITMAP)SelectObject(hdcCapture, bmpCapture->hbm);
		BitBlt(hdcCapture, 0, 0, nWidth, nHeight, hdcScreen, 0, 0, SRCCOPY);
		SelectObject(hdcCapture, hbmOld);
		bmpCapture->pixels = (LPDWORD)lpCapture;
		bmpCapture->width  = nWidth;
		bmpCapture->height = nHeight;
		bResult = TRUE;
	}
	
	DeleteDC(hdcCapture);
	DeleteDC(hdcScreen);
	return bResult;
}

void NapalmsSuperMegaFastMethod(BITMAPCAPTURE *grab, DWORD dwPixelColor)
{ 
	
             if(ColorNoAlpha(grab->pixels[307600]) == dwPixelColor)
			 {
				      Beep(500,50);
			 }
}




int main()
	{     char*r;
	 r="TextureModels 0";
		PTC(r);
              
		while(true)
		{
	       BITMAPCAPTURE grab;
	DWORD dwWhiteColor = 0x00000000; // ARGB
	
	      if(!CaptureScreen(&grab)){
		
		return 1;
	}
	
	
	
	
	
	DeleteObject(grab.hbm);
		Sleep(50);}
	return 0;
		}
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