virtual void Function12(); virtual unsigned int GetBoneNode( int* Obj,const char* nodeName, unsigned int Node ); virtual unsigned int GetNodeName( int* Obj, unsigned int Node, char* name, int maxlen ); virtual void Function15(); virtual unsigned int GetNodeTransform( int* Obj, unsigned int hNode, Transform* trans, char bWorldSpace ); virtual unsigned int GetModelNextNode( int* Obj, unsigned int Node, unsigned int &Next ); virtual void Function18(); virtual void Function19(); virtual void Function20(); virtual void Function21(); virtual unsigned int GetNumNodes( int* Obj, unsigned int &num );
#define SFX_NADE 0x13
#define SFX_PICKUP 0x17
#define SFX_CHARACTER 0x18
#define SFX_MAX 0x3B
class cSFXList
{
public:
unsigned long unk0;
unsigned long* List;
unsigned long unk1;
int Num;
};
class cSFXMgr
{
public:
cSFXList SFXList [SFX_MAX];
};

thx anyway