HelpRight class ? (EU)

Posts 13 of 3 · Page 1 of 1
Right class ? (EU)
Code:
			
virtual void Function12();
virtual unsigned int GetBoneNode( int* Obj,const char* nodeName, unsigned int Node ); 
virtual unsigned int GetNodeName( int* Obj, unsigned int Node, char* name, int maxlen ); 
virtual void Function15();
virtual unsigned int GetNodeTransform( int* Obj, unsigned int hNode, Transform* trans, char bWorldSpace );
virtual unsigned int GetModelNextNode( int* Obj, unsigned int Node, unsigned int &Next );
virtual void Function18();
virtual void Function19();
virtual void Function20();
virtual void Function21();
virtual unsigned int GetNumNodes( int* Obj, unsigned int &num );
Code:
#define SFX_NADE				0x13
#define SFX_PICKUP				0x17
#define SFX_CHARACTER			0x18
#define SFX_MAX					0x3B


class cSFXList
{
public:
unsigned long	unk0;
unsigned long*	List;
unsigned long	unk1;
int				Num;
};

class cSFXMgr
{
public:
cSFXList		SFXList		[SFX_MAX];
};

bec my aimbot doenst seem to work proberly

what did change ?
I'm NA but nothing changed, I'm still using the same class for my aimbot for about 3 months now.
yeah i got what my problem is now thx anyway
Posts 13 of 3 · Page 1 of 1

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