DetectedStuffSpawner v1.2 [By sd333221]

Posts 1–15 of 153 · Page 1 of 11
StuffSpawner v1.2 [By sd333221]
ALL CREDITS TO sd333221
FUNFORUMS WAS NOT ONLINE AT THE TIME OF CREATION, SO I UPLOADED IT


Status: Undetected (BE v1.70)
Current Version: v1.2

THIS WILL NOT WORK WITH YOUR OWN SCRIPTS, THIS IS ONLY DESIGNED TO WORK WITH THE BUILT IN SCRIPTS




Features
  • Anti-Detection similar to DayZ-Map
  • Script bypass for the internal scripts
  • Full featured ingame menu
  • Disable Fog
  • Restore 12000 health, Restore hunger, Restore thirst, Restore temperature
  • Repair vehicles (remove damage, restock ammo) [uses the vehicle you are inside]
  • Spawn local gearbox
  • Destroy all tents
  • Teleport all vehicles to you
  • Remove all corpses
  • Kill all players


License
You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned.

Instructions
  • Make sure you run the newest Arma 96493 beta patch
  • Extract somewhere
  • Launch DayZ (stay in the menu, don't connect to a server yet, especially Battle-Eye has to be unloaded)
  • Launch 'plugin-container.exe'
  • Join a game
  • Press the "Page-Down"-key to install the menu, it will now be bound to your left control key, with which you can bring it up fast.

Notes
  • While all scripts bypass the public remoteexec.txt files (only use local/unflagged commands) they might get flagged in future, resulting you to be banned from the servers you execute stuff on.
  • The gearbox is only spawned locally, others will not see it.


FAQ:

It doesn't work
It might not work because of a battle-eye update. The hack won't execute a script if it notices, that battle-eye v1.69 is not running.

Umm...it just opens, then closes?
It's suppose to do that.

Is it possible to run my own scripts?
Currently that is not possible, all scripts need special preparations to be executed with this method.

Known bugs
  • Doesn't kill players in vehicles


Changelog
  • v1
    1. Initial Release
  • v1.1
    1. Gearbox doesn't contain backpack anymore due to detection issues
    2. Gearbox contains some new weapons
    3. Teleport 1000m added
  • v1.2
    1. Undetected AGAIN
    2. No more static global variables
    3. Script is dynamically modified to avoid detection
    4. Updated for BE 1.7
StuffSpawner_v1.2_mpgh.net.rar96 KB · 1,636 downloads Scanning…
thanks for the share good sir -VOUCH
to be safe, test destory all tents/kill all on US 244 dallas sanctuary. They dont check logs or report.
not sure but he posted 35 minutes ago so.. it should work with 1.7.2.6
1.1 dosen't work for me, i think 1.2 will not work too...damn(
Quote Originally Posted by Fakich View Post
1.1 dosen't work for me, i think 1.2 will not work too...damn(
navigater dont work for me stuffspawner 1.1 did
Quote Originally Posted by deacot View Post
navigater dont work for me stuffspawner 1.1 did
I do all what need, but it don't work( navigator work for me) but not all serves.
Guys, this should work on 1.7.2.6, as nothing changes in the scripting language nor injection target.
Hey thanks for this man! Waiting on approval, I really liked the layout of the menu of v.1.1 Great stuff
An approval whisks in from the distance. It is Blitz, he is here to save the day.

Approved.
Is there any reason why the page down or the left control would be different? Because I use the exact steps that you instruct and it doesn't seem to work for me, I have the correct beta patch version as well. Any ideas? I run Windows Vista so would Admin be necessary..or? Please help. Thanks fellow hackers!
works! GOOD JOB!)
Every time I try to use it, Arma 2 OA crashes.
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