how to enable auto teleport to town?
PatchedHacked Client with Increased Viewing Distance (Multi Resolution) v123.5.1 (True)
I finally gave up on looking for an avm2 disassembler for the Mac and ended up running Yogda via a VM ...
Ok so I have my first attempt at a client made, starts fine, can choose server and player fine .. but .. when I press 'Play', it comes up with the "you have been idle for 10 minutes" and kicks me back to main??
---------- Post added at 06:51 PM ---------- Previous post was at 06:48 PM ----------
You dont need to enable it, its already a part of its function, when your health drops to x% (i think 30%) you will automatically be sent back to Nexus
Ok so I have my first attempt at a client made, starts fine, can choose server and player fine .. but .. when I press 'Play', it comes up with the "you have been idle for 10 minutes" and kicks me back to main??
---------- Post added at 06:51 PM ---------- Previous post was at 06:48 PM ----------
You dont need to enable it, its already a part of its function, when your health drops to x% (i think 30%) you will automatically be sent back to Nexus
yeah got a fresh AssembleeGameClient.swf and started from start.
Searched for "rotmgtesting.appspot.com"
Change to "realmofthemadgod.appspot.com"
Changed the EXACT_FIT to NO_SCALE
..ahh maybe the load screen part ..? Followed through from Basillius's Tutorial
[No load screen]
Search com.company.assembleegameclient.game:GameSprite for a function that looks like:
public function _-XY(_-XX:_-YY):void
Here XY, XX and YY are placeholders.
There should be 2 functions that match the above prototype, pick the one that does not access named (unobfuscated) properties like "private:map", "width_", "height_", "name_", "allowPlayerTeleport_", etc. For example, in 123.5.1 theres function _-Sz(_-011:_-wx) and function _-dO(_-011:_-wx), the correct one is _-dO because _-Sz accesses named properties.
Now that you have the correct function, replace (modify) the first line with returnvoid
In 123.5.1 this means replacing pushfalse in _-dO with returnvoid. ««« could I possibly have done this wrong?¿?¿
Searched for "rotmgtesting.appspot.com"
Change to "realmofthemadgod.appspot.com"
Changed the EXACT_FIT to NO_SCALE
..ahh maybe the load screen part ..? Followed through from Basillius's Tutorial
[No load screen]
Search com.company.assembleegameclient.game:GameSprite for a function that looks like:
public function _-XY(_-XX:_-YY):void
Here XY, XX and YY are placeholders.
There should be 2 functions that match the above prototype, pick the one that does not access named (unobfuscated) properties like "private:map", "width_", "height_", "name_", "allowPlayerTeleport_", etc. For example, in 123.5.1 theres function _-Sz(_-011:_-wx) and function _-dO(_-011:_-wx), the correct one is _-dO because _-Sz accesses named properties.
Now that you have the correct function, replace (modify) the first line with returnvoid
In 123.5.1 this means replacing pushfalse in _-dO with returnvoid. ««« could I possibly have done this wrong?¿?¿
I very little understand programming: (
Approved 

Thanks for adding the Original Resolution <3
can "no friendly projectiles" be added please??
the 1280x800 flawless
thanks so much
thanks so muchsecurity error.. what should i do ? i have marine power so that might be a possibility for it screwing up.
Pls, create 1024x768px -- old monitor and lags.
Sry for my bad English.
Sry for my bad English.
Try using the new client found here then following the tutorial to reduce viewing distance.
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