I want the user to be able to use multiple .SWF files in the trainer, but I can't seem to get it figured out. I want the user to be able to enter a .swf link or upload a .SWF file in a textbox to be able to run on a Shockwaveflashobject.
Originally Posted by xBear Grylls
I want the user to be able to use multiple .SWF files in the trainer, but I can't seem to get it figured out. I want the user to be able to enter a .swf link or upload a .SWF file in a textbox to be able to run on a Shockwaveflashobject.
Iam not sure if you mean that but -
Make a webbrowser named webbrowser1, 1 textbox and one button
Button code
Code:
Webbrowser1.navigate(textbox1.text) 'if you have other textboxes this wont be 1
'in the textbox user puts the swf link
---------- Post added at 12:39 PM ---------- Previous post was at 12:25 PM ----------
Sorry bro you mean shockwave flash object right?
If so go like this make a object and textbox and button
on button type
I want the user to be able to use multiple .SWF files in the trainer, but I can't seem to get it figured out. I want the user to be able to enter a .swf link or upload a .SWF file in a textbox to be able to run on a Shockwaveflashobject.
To use SWF's in a shockwaveflash player is easy to do.
the load event uses layers. So, all you have to do is to assign each SWF a layer by
AxShockWaveFlashPlayer.LoadMovie("Layer number", "SWF File Location")