WarRock Functions [9.8.2012]
I got some function for you guys. Hacking for warrock is boring so here :
If there is a function you want and you DO HAVE THE ADDY then just post it here and I will find it for you and post it back here
It can be an addy, offset, or ASM addy but if its asm addy I will also try and find the memory version (im not very good with ASM yet). Thanks 
Credits:
Me
R3dL!ne
Other people if they made this :P
// Suicide (F4)
{
if(Player != 0)
{
if(GetAsyncKeyState(VK_F4))
{
*(float*)(Player + OFS_NFD) = 99999.0F;
}
}
}
// SuperJump
{
if(Player != 0)
{
if(GetAsyncKeyState(VK_CONTROL))
{
*(float*)(Player + OFS_Z) = 2500.0F;
}
}
}
// NFD
{
if(Player != 0)
{
*(float*)(Player + OFS_NFD) = -99999.0F;
}
}
// Super No Spread
{
if(Player != 0)
{
*(double*)(0x891030) = 0;
}
else
{
*(double*)(0x891030) = 5;
}
}
// No Recoil
{
if(Player != 0)
{
*(float*)(Player + 0xC43C) = 0.0F;
*(float*)(Player + 0xC440) = 0.0F;
*(float*)(Player + 0xC444) = 0.0F;
}
}
// PowerLevel Bot > INCOMPLETE <
{
if(Player != 0)
{
if(GetAsyncKeyState(VK_F12))
{
*(float*)(Player + OFS_X) = 3651.088867;
*(float*)(Player + OFS_Y) = 2527.612793;
*(float*)(Player + OFS_Z) = 62.741180;
*(WORD*)(Player + OFS_WEAPON1) = 91;
*(WORD*)(Player + OFS_WEAPON2) = 91;
*(WORD*)(Player + OFS_WEAPON3) = 91;
}
}
}
// BoneShot (Headshots only)
{
if(Player != 0)
{
if(GetAsyncKeyState(VK_LBUTTON))
{
*(double*)(ADR_BONESHOT) = 1235;
}
else
{
*(double*)(ADR_BONESHOT) = 1237;
}
}
}
// Quick Reload PX by R3dl!ne
{
if(Player != 0)
{
*(BYTE*)(Server + 0xE95C0) = 0x1;
}
}
// Player Speed
{
if(Player != 0)
{
*(double*)(0x891368) = 350;
}
}
// Quick Plant / Quick Defuse
{
if(Player != 0)
{
if(GetAsyncKeyState('F'))
{
*(float*)(0xA35F14) = 99999.0F;
}
else
{
*(float*)(0xA35F14) = 5.3769406e-3;
}
}
}
// Zero Delay
//{
// if(Player != 0)
// {
// if(GetAsyncKeyState(VK_LBUTTON))
// {
// *(float*)(0xA40860) = 99999.0F;
// }
// else
// {
// *(float*)(0xA40860) = 0.0F;
// }
// }
//}
// Quick Ladder Climb
{
if(Player != 0)
{
*(double*)(0x891328) = 240;
}
else
{
*(double*)(0x891328) = 40;
}
}
{
if(Player != 0)
{
if(GetAsyncKeyState(VK_F4))
{
*(float*)(Player + OFS_NFD) = 99999.0F;
}
}
}
// SuperJump
{
if(Player != 0)
{
if(GetAsyncKeyState(VK_CONTROL))
{
*(float*)(Player + OFS_Z) = 2500.0F;
}
}
}
// NFD
{
if(Player != 0)
{
*(float*)(Player + OFS_NFD) = -99999.0F;
}
}
// Super No Spread
{
if(Player != 0)
{
*(double*)(0x891030) = 0;
}
else
{
*(double*)(0x891030) = 5;
}
}
// No Recoil
{
if(Player != 0)
{
*(float*)(Player + 0xC43C) = 0.0F;
*(float*)(Player + 0xC440) = 0.0F;
*(float*)(Player + 0xC444) = 0.0F;
}
}
// PowerLevel Bot > INCOMPLETE <
{
if(Player != 0)
{
if(GetAsyncKeyState(VK_F12))
{
*(float*)(Player + OFS_X) = 3651.088867;
*(float*)(Player + OFS_Y) = 2527.612793;
*(float*)(Player + OFS_Z) = 62.741180;
*(WORD*)(Player + OFS_WEAPON1) = 91;
*(WORD*)(Player + OFS_WEAPON2) = 91;
*(WORD*)(Player + OFS_WEAPON3) = 91;
}
}
}
// BoneShot (Headshots only)
{
if(Player != 0)
{
if(GetAsyncKeyState(VK_LBUTTON))
{
*(double*)(ADR_BONESHOT) = 1235;
}
else
{
*(double*)(ADR_BONESHOT) = 1237;
}
}
}
// Quick Reload PX by R3dl!ne
{
if(Player != 0)
{
*(BYTE*)(Server + 0xE95C0) = 0x1;
}
}
// Player Speed
{
if(Player != 0)
{
*(double*)(0x891368) = 350;
}
}
// Quick Plant / Quick Defuse
{
if(Player != 0)
{
if(GetAsyncKeyState('F'))
{
*(float*)(0xA35F14) = 99999.0F;
}
else
{
*(float*)(0xA35F14) = 5.3769406e-3;
}
}
}
// Zero Delay
//{
// if(Player != 0)
// {
// if(GetAsyncKeyState(VK_LBUTTON))
// {
// *(float*)(0xA40860) = 99999.0F;
// }
// else
// {
// *(float*)(0xA40860) = 0.0F;
// }
// }
//}
// Quick Ladder Climb
{
if(Player != 0)
{
*(double*)(0x891328) = 240;
}
else
{
*(double*)(0x891328) = 40;
}
}
It can be an addy, offset, or ASM addy but if its asm addy I will also try and find the memory version (im not very good with ASM yet). Thanks 
Credits:
Me
R3dL!ne
Other people if they made this :P

