Source code
Can Someone tell me where i put codes like this:
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2424) = 100.0f; //String is "ReloadAnimRatio"
Or this:
#include <Windows.h>
#define WeaponMgr 0xAB2940
#define LTClient 0x35AC34
#define WallMgr 0xAB292C
#define FallMgr 0xAB2924
#define BasicPlayerInfo 0xA4B830
#define InjectionMsg 0x84570
#define DamageZone 0x310F5C
#define Wallhack 0x6CE76C
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90
#define NoKnockBack 0x27B0
#define CrouchSpeed 0xC
Or is more complicated than that
pls help me
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2424) = 100.0f; //String is "ReloadAnimRatio"
Or this:
#include <Windows.h>
#define WeaponMgr 0xAB2940
#define LTClient 0x35AC34
#define WallMgr 0xAB292C
#define FallMgr 0xAB2924
#define BasicPlayerInfo 0xA4B830
#define InjectionMsg 0x84570
#define DamageZone 0x310F5C
#define Wallhack 0x6CE76C
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90
#define NoKnockBack 0x27B0
#define CrouchSpeed 0xC
Or is more complicated than that
pls help me