Esp

Posts 1–4 of 4 · Page 1 of 1
if you have correctly reversed UnkStruct you would have find a bool value specifing if the player is mutant or not
Yeah do what giniyat said... It's a pointer in the player class, I call it "PlayerInfoEx" short for player information extended :3 lol i have no idea what class it actually is though.
@giniyat101
@~FALLEN~
Code:
if (IsValidClient(Me))
{							
if (Me->Team != pPlayer->Team)
{
BoxColor  = Red;
}
else if (Me->Team == pPlayer->Team)
{
BoxColor  = Green;
}

if (Me->unk->IsMutant != pPlayer->unk->IsMutant)
{
BoxColor  = Red;
}
else if (Me->unk->IsMutant == pPlayer->unk->IsMutant)
{
BoxColor  = Green;
}
}
if(box == 1)
{
//Boxes source code
}
I need to make Green boxes show up in mutants and red in soilders when you are mutant but when you are soilder red boxes show up in mutants and green in soilders
any help ? thx
Posts 1–4 of 4 · Page 1 of 1

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