SolvedMake a client connect directly to vault?

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Make a client connect directly to vault?
I'd really like this. I tried looking for where it connects to nexus but I couldn't find it.
 
core.js
Code:
// core.js

var ID_HELLO = $.findPacketId("HELLO");
var ID_FAILURE = $.findPacketId("FAILURE");
var ID_RECONNECT = $.findPacketId("RECONNECT");
var ID_CREATE_SUCCESS = $.findPacketId("CREATE_SUCCESS");
var ID_NOTIFICATION = $.findPacketId("NOTIFICATION");

var helloPacket = null;

function onEnable(event) {
	$.echo("Waiting for HELLO from client...");
}

function onConnect(event) {
	$.echo("Connected to remote server.");
	$.sendToServer(helloPacket);
}

function onConnectFail(event) {
	$.echo("Connection to remote server failed!");
	$.kickUser();
}

function onDisconnect(event) {
	$.echo("Disconnected from remote server.");
	$.kickUser();
}

function onClientPacket(event) {
	var packet = event.getPacket();
	switch (packet.id()) {
		case ID_HELLO: {
			event.cancel();
			helloPacket = packet;
			if (packet.gameId == -2) {
				$.connect(-5);
				helloPacket.gameId = -5;
			} else {
				$.connect(packet.gameId);
			}
			$.echo("buildVersion: " + packet.buildVersion);
			break;
		}
	}
}

function onServerPacket(event) {
	var packet = event.getPacket();
	switch (packet.id()) {
		case ID_FAILURE: {
			$.echo(packet + " " + packet.errorId + " " + packet.errorDescription);
			break;
		}
		case ID_RECONNECT: {
			var host;
			var port;
			if (packet.port == -1) { // -1 means same server/port you are on
				host = $.getRemoteHost();
				port = $.getRemotePort();
			} else {
				host = packet.host;
				port = packet.port;
			}
			$.setGameIdSocketAddress(packet.gameId, host, port);
			packet.host = "localhost";
			packet.port = 2050;
			break;
		}
		case ID_CREATE_SUCCESS: {
			$.scheduleEvent(1, "displayRealmRelayNotification", packet.objectId);
			break;
		}
	}
}

function displayRealmRelayNotification(event, playerObjectId) {
	var notificationPacket = $.createPacket(ID_NOTIFICATION);
	notificationPacket.objectId = playerObjectId;
	notificationPacket.message = "{\"key\":\"blank\",\"tokens\":{\"data\":\"Realm Relay enabled!\"}}";
	notificationPacket.color = 0x33FFFF;
	$.sendToClient(notificationPacket);
}
Quote Originally Posted by CrazyJani View Post
 
core.js
Code:
// core.js

var ID_HELLO = $.findPacketId("HELLO");
var ID_FAILURE = $.findPacketId("FAILURE");
var ID_RECONNECT = $.findPacketId("RECONNECT");
var ID_CREATE_SUCCESS = $.findPacketId("CREATE_SUCCESS");
var ID_NOTIFICATION = $.findPacketId("NOTIFICATION");

var helloPacket = null;

function onEnable(event) {
	$.echo("Waiting for HELLO from client...");
}

function onConnect(event) {
	$.echo("Connected to remote server.");
	$.sendToServer(helloPacket);
}

function onConnectFail(event) {
	$.echo("Connection to remote server failed!");
	$.kickUser();
}

function onDisconnect(event) {
	$.echo("Disconnected from remote server.");
	$.kickUser();
}

function onClientPacket(event) {
	var packet = event.getPacket();
	switch (packet.id()) {
		case ID_HELLO: {
			event.cancel();
			helloPacket = packet;
			if (packet.gameId == -2) {
				$.connect(-5);
				helloPacket.gameId = -5;
			} else {
				$.connect(packet.gameId);
			}
			$.echo("buildVersion: " + packet.buildVersion);
			break;
		}
	}
}

function onServerPacket(event) {
	var packet = event.getPacket();
	switch (packet.id()) {
		case ID_FAILURE: {
			$.echo(packet + " " + packet.errorId + " " + packet.errorDescription);
			break;
		}
		case ID_RECONNECT: {
			var host;
			var port;
			if (packet.port == -1) { // -1 means same server/port you are on
				host = $.getRemoteHost();
				port = $.getRemotePort();
			} else {
				host = packet.host;
				port = packet.port;
			}
			$.setGameIdSocketAddress(packet.gameId, host, port);
			packet.host = "localhost";
			packet.port = 2050;
			break;
		}
		case ID_CREATE_SUCCESS: {
			$.scheduleEvent(1, "displayRealmRelayNotification", packet.objectId);
			break;
		}
	}
}

function displayRealmRelayNotification(event, playerObjectId) {
	var notificationPacket = $.createPacket(ID_NOTIFICATION);
	notificationPacket.objectId = playerObjectId;
	notificationPacket.message = "{\"key\":\"blank\",\"tokens\":{\"data\":\"Realm Relay enabled!\"}}";
	notificationPacket.color = 0x33FFFF;
	$.sendToClient(notificationPacket);
}
Wow, thank you. That was an ooold post and I think I wanted it for duping...
Posts 1–3 of 3 · Page 1 of 1
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