More intelligent autoaim
The current autoaim available in clients from this site are leaps and bounds better than the first few incarnations: they track the most powerful enemy within range, and they ignore most stationery turrets (and statues in the castle) that were dead giveaways in older builds. But I would like to know if there was a way to have aim bots less favor the golems in godlands, not fire when there is a wall in the way, or add a slight variance from perfect trajectory?