Dayz Survival Hack v2.2 [sd333221]
Undetected (Only 2.2!!)
[Features]
Anti-Detection similar to DayZ-Map
Open source
External hack
A few pre-made spawn options
Spawn AS50 & Ammo
Spawn AS50 Thermal & Ammo
Spawn M9SD & ammo
Spawn M4A1 SD Camo & ammo
Spawn Mk 48 & Ammo
Spawn G36C SD Camo & Ammo
Spawn Food & Mtn. Dew
Spawn Medical Supplies
Spawn All Gear (Map, Watch, et. al.)
Spawn Lee Enfield & Ammo
Spawn Colt1911 & Ammo
Spawn Satchel Charges
Spawn local backpack near to you
Spawn local Bike
Spawn local Chopper
Custom local Spawn
Custom Weapon Spawn
Custom Magazine Spawn
Teleport to marker
Teleport 50 m ahead
[Instructions]
Tested Arma Beta 97239 (update by hand!) with but should work on other versions too
Extract somewhere
Launch DayZ (stay in the menu, don't connect to a server yet)
Launch firefox as administrator
Launch 'plugin-container.exe'
A console window should appear (the hack will be injected into firefox.exe)
If the console says 'failed to attach' you need to disable uac
Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe'
[License]
You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned.
[Note]
This should merely be considered as an extended version of the manual spawning proof of concept (fast & dirty release )
To make it a full-worthy hack I accept suggestions / premade menus from the community, but with the current functionality you can already theoretically spawn every item in the game.
[Known bugs / Todo]
No memory cleanup after execution
Minimalistic menu
[Troubleshooting]
-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target.
[Changelog]
v1.0 - Initial release
v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source.
v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function.
v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
v2.1 - Fixed for Arma beta 97239 and newer.
v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
http://virusscan.jotti.org/en/scanre...37fb19c91989e1
https://www.virustotal.com/file/8bea...c357/analysis/
[Download]
Do not use if you can't handle a ban.

[Features]
Anti-Detection similar to DayZ-Map
Open source
External hack
A few pre-made spawn options
Spawn AS50 & Ammo
Spawn AS50 Thermal & Ammo
Spawn M9SD & ammo
Spawn M4A1 SD Camo & ammo
Spawn Mk 48 & Ammo
Spawn G36C SD Camo & Ammo
Spawn Food & Mtn. Dew
Spawn Medical Supplies
Spawn All Gear (Map, Watch, et. al.)
Spawn Lee Enfield & Ammo
Spawn Colt1911 & Ammo
Spawn Satchel Charges
Spawn local backpack near to you
Spawn local Bike
Spawn local Chopper
Custom local Spawn
Custom Weapon Spawn
Custom Magazine Spawn
Teleport to marker
Teleport 50 m ahead
[Instructions]
Tested Arma Beta 97239 (update by hand!) with but should work on other versions too
Extract somewhere
Launch DayZ (stay in the menu, don't connect to a server yet)
Launch firefox as administrator
Launch 'plugin-container.exe'
A console window should appear (the hack will be injected into firefox.exe)
If the console says 'failed to attach' you need to disable uac
Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe'
[License]
You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned.
[Note]
This should merely be considered as an extended version of the manual spawning proof of concept (fast & dirty release )
To make it a full-worthy hack I accept suggestions / premade menus from the community, but with the current functionality you can already theoretically spawn every item in the game.
[Known bugs / Todo]
No memory cleanup after execution
Minimalistic menu
[Troubleshooting]
-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target.
[Changelog]
v1.0 - Initial release
v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source.
v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function.
v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
v2.1 - Fixed for Arma beta 97239 and newer.
v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
http://virusscan.jotti.org/en/scanre...37fb19c91989e1
https://www.virustotal.com/file/8bea...c357/analysis/
[Download]
Do not use if you can't handle a ban.
