PostDetectedDayz Survival Hack v2.2 [sd333221]

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Dayz Survival Hack v2.2 [sd333221]
Undetected (Only 2.2!!)

[Features]
Anti-Detection similar to DayZ-Map
Open source
External hack
A few pre-made spawn options
Spawn AS50 & Ammo
Spawn AS50 Thermal & Ammo
Spawn M9SD & ammo
Spawn M4A1 SD Camo & ammo
Spawn Mk 48 & Ammo
Spawn G36C SD Camo & Ammo
Spawn Food & Mtn. Dew
Spawn Medical Supplies
Spawn All Gear (Map, Watch, et. al.)
Spawn Lee Enfield & Ammo
Spawn Colt1911 & Ammo
Spawn Satchel Charges
Spawn local backpack near to you
Spawn local Bike
Spawn local Chopper
Custom local Spawn
Custom Weapon Spawn
Custom Magazine Spawn
Teleport to marker
Teleport 50 m ahead

[Instructions]
Tested Arma Beta 97239 (update by hand!) with but should work on other versions too
Extract somewhere
Launch DayZ (stay in the menu, don't connect to a server yet)
Launch firefox as administrator
Launch 'plugin-container.exe'
A console window should appear (the hack will be injected into firefox.exe)
If the console says 'failed to attach' you need to disable uac
Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe'

[License]
You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned.

[Note]
This should merely be considered as an extended version of the manual spawning proof of concept (fast & dirty release )

To make it a full-worthy hack I accept suggestions / premade menus from the community, but with the current functionality you can already theoretically spawn every item in the game.



[Known bugs / Todo]
No memory cleanup after execution
Minimalistic menu

[Troubleshooting]
-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target.

[Changelog]
v1.0 - Initial release
v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source.
v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function.
v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
v2.1 - Fixed for Arma beta 97239 and newer.
v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module

http://virusscan.jotti.org/en/scanre...37fb19c91989e1
https://www.virustotal.com/file/8bea...c357/analysis/
[Download]
Do not use if you can't handle a ban.
DayzSurvivalHack v2.2_mpgh.net.rar165 KB · 695 downloads Scanning…
You need two virus scans, @tepee07
Quote Originally Posted by Blitz View Post
You need two virus scans, @tepee07
done. =D 10
Dat dere file's nao approved. If dere's any trouble with it for ya'll sirs be sure to let me know.
Been waiting for this. idgaf if it gets detected, but the old version wont even work with the newest patch :/
Wait guys.. Didnt the survival hack always use dxdiag?

Why is this firefox? and why didnt lockdown or sd say anything about it?
Quote Originally Posted by gnasher65 View Post
Wait guys.. Didnt the survival hack always use dxdiag?

Why is this firefox? and why didnt lockdown or sd say anything about it?
lockdown quit and sd is on a dif site...
But why is it firefox?

and not dxdiag

---------- Post added at 02:05 PM ---------- Previous post was at 01:49 PM ----------

Fuck it.. testing.
IT works. I already tested. Assuming the file is clean its all legit. But when you close it, it also closes firefox. And firefox must be open to run it.
Don't teleport, it seem bugged or I did something wrong. The rest seem to work.
Quote Originally Posted by Cazoo View Post
Don't teleport, it seem bugged or I did something wrong. The rest seem to work.
When you teleport to marker, make sure you actually set a marker first.
You can teleport just fine...
I was planning on releasing, but ohh well. For now I'm back here.

Lockdown edit is discontinued on MPGH
Quote Originally Posted by lockdown6435 View Post
I was planning on releasing, but ohh well. For now I'm back here.

Lockdown edit is discontinued on MPGH
What exactly did your edit do anyway? o.0
arma2oahasstoppedworking.WTF

Ah well....
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