HelpIsAlive Address/Check

Posts 1–15 of 16 · Page 1 of 2
IsAlive Address/Check
IsAlive Address/Check

Don't have Dumps, scans.

Before someone says dump on your own, I'm on Windows 8. Can't run Combat Arms.

Scans, I never used the address.

Load into Olly? Olly doesn't work either.

So basically I just need the one address. Its values are either 1 or 0. 0 for dead, 1 for alive.

I need this for memory hacks since the classes I was using (PlayerInfo) isn't working for me. Causing a crash.

Thanks guys.
Update your PlayerInfo class if it's outdated, or just don't use Windows 8. Windows 7 is much better right now... Windows 8 sounds like a major pain.
This method will not work properly, what is wirh reading your local health, isDead and spawnshield?
Quote Originally Posted by Ch40zz-C0d3r View Post
This method will not work properly, what is wirh reading your local health, isDead and spawnshield?
I agree People should just start using the CharacterFX class, just check if the player is moving or not.
Quote Originally Posted by arun823 View Post
I agree People should just start using the CharacterFX class, just check if the player is moving or not.
good idea lol
Quote Originally Posted by supercarz1991 View Post
good idea lol
More like an idea that's still in beta, it's a pain for memory hacks to disable when you aren't moving, for example if I'm standing still but I'm not moving and still alive. (you get the idea)
Quote Originally Posted by arun823 View Post
More like an idea that's still in beta, it's a pain for memory hacks to disable when you aren't moving, for example if I'm standing still but I'm not moving and still alive. (you get the idea)
this is true... better stick with being dead
Quote Originally Posted by supercarz1991 View Post
this is true... better stick with being dead
Checking if your dead is still a pain, it doesn't work for quarantine, in quarantine matches it scans for modified bytes after each round is over, therefore being detected, but wait! One more flaw, as you know instant respawn makes the game think you're dead causing you to have a grayed name, since the game thinks you're dead the memory hacks won't work because you're dead of course. (or so the game thinks you are)
Quote Originally Posted by arun823 View Post
I agree People should just start using the CharacterFX class, just check if the player is moving or not.
If you do this won't it happen every time you stand still?? So if I stood still to snipe someone I'll loose my memory hacks??
windows 8 is compatable with anything older than Windows Vista. That being said, drop 8, go back to 7
Quote Originally Posted by supercarz1991 View Post
windows 8 is compatable with anything older than Windows Vista. That being said, drop 8, go back to 7
I'm happy with Windows 8. This is just a minor problem.
Quote Originally Posted by Flengo View Post


I'm happy with Windows 8. This is just a minor problem.
every program i use didn't work on 8 XD
Quote Originally Posted by supercarz1991 View Post
every program i use didn't work on 8 XD
Window 8 RTM allows Combat Arms to work, just found out. So I guess I'm good
I disagree, People should start using offsets instead of classes :P

But if you need the address just study the class and work out if the data types from the base point of the class,

example

Class base point 00417364 <--- just fake example
Something1: Dword
Something2: Byte
Something3: Dword
IsA****** Byte

Now all you do is class base point + 4 + 1 + 4 = isAlive aka Class Base + Dword + Byte + Dword = Adress of isAlive, Dword type is 4 bytes and ofcause data type byte is 1 byte so address is class base + 9 bytes, offset = 9 so final adress in this fake example would be 0041736D (00417364 + 9)
Quote Originally Posted by Departure View Post
I disagree, People should start using offsets instead of classes :P

But if you need the address just study the class and work out if the data types from the base point of the class,

example

Class base point 00417364 <--- just fake example
Something1: Dword
Something2: Byte
Something3: Dword
IsA****** Byte

Now all you do is class base point + 4 + 1 + 4 = isAlive aka Class Base + Dword + Byte + Dword = Adress of isAlive, Dword type is 4 bytes and ofcause data type byte is 1 byte so address is class base + 9 bytes, offset = 9 so final adress in this fake example would be 0041736D (00417364 + 9)
Well they both will work the same way, but I find calling it by classes is easier, less to worry about.
Posts 1–15 of 16 · Page 1 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us