- Cross Fire EU - Pointers / Offsetes / Engine ( 9/26/12 )

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- Cross Fire EU - Pointers / Offsetes / Engine ( 9/26/12 )
Code:
 - Cross Fire Eu -  igotdabowa Logger.
//- Pointers.
#define DrawIndexedPrimitive 0x004B5FED 
#define EndScene 0x0045760F
#define WeaponClass 0XC3A070
#define BasicPlayerInfo 0xBD2F40
#define PlayerClass 0xC3A050
#define WallClass 0xC3A058
#define LTClient 0x3F39B4
#define TextureType 0x4F4 
#define CshellBase  0x2BAEB7  
//- Offsets. 
#define LTClientOffset 0x200
#define NoWeaponWeight 0xB10
#define AmmoDamage 0x81C
#define SemiRecoil ( 0x3520 || 0x3524 || 0x3528 || 0x3CD8 || 0x3A04 || 0x3A04 || 0x3A70 || 0x3A74 || 0x3A78 || 0x3700 || 0x3704 || 0x3708 || 0X1060 || 0x11c8)
#define NoScope 0xAF0
#define FastKnife (0xA6C || 0xA90)
#define OHKKnife (0xC04 || 0xC10)
#define ShootThroughWalls (0x4E8 || 0x4EC || 0x4F0)
#define ShotgunSpread 0x86C 
#define RepeatFire 0xAE8
#define KnockBack 0x3CC8
#define FastReload 0x874
#define SeeGhost ( 0x8C || 0x90 )
#define C4Defuse 0x80
#define C4DefuseDistance 0x84
#define FallDamage 0x4
#define Range 0x80C
- Cross Fire Eu -  igotdabowa

Engine identifier 9/26/12
Code:
// DrawIndexedPrimitive 
//004C58FF        
// Present 
//004C58FF         
// EndScene
//004561AF

i wish it helps thanks and rep if i helped and fuck leechers
Ye...I see so many codes for CF EU but i see only a few hacks for it...WHY?
becuse most of coders have school so they just code like 2 and 3 hours
Closed since this isn't your work. Don't take credit for something that doesn't belong to you.
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