- Cross Fire EU - Pointers / Offsetes / Engine ( 9/26/12 )
Code:
- Cross Fire Eu - igotdabowa Logger. //- Pointers. #define DrawIndexedPrimitive 0x004B5FED #define EndScene 0x0045760F #define WeaponClass 0XC3A070 #define BasicPlayerInfo 0xBD2F40 #define PlayerClass 0xC3A050 #define WallClass 0xC3A058 #define LTClient 0x3F39B4 #define TextureType 0x4F4 #define CshellBase 0x2BAEB7 //- Offsets. #define LTClientOffset 0x200 #define NoWeaponWeight 0xB10 #define AmmoDamage 0x81C #define SemiRecoil ( 0x3520 || 0x3524 || 0x3528 || 0x3CD8 || 0x3A04 || 0x3A04 || 0x3A70 || 0x3A74 || 0x3A78 || 0x3700 || 0x3704 || 0x3708 || 0X1060 || 0x11c8) #define NoScope 0xAF0 #define FastKnife (0xA6C || 0xA90) #define OHKKnife (0xC04 || 0xC10) #define ShootThroughWalls (0x4E8 || 0x4EC || 0x4F0) #define ShotgunSpread 0x86C #define RepeatFire 0xAE8 #define KnockBack 0x3CC8 #define FastReload 0x874 #define SeeGhost ( 0x8C || 0x90 ) #define C4Defuse 0x80 #define C4DefuseDistance 0x84 #define FallDamage 0x4 #define Range 0x80C - Cross Fire Eu - igotdabowa
Engine identifier 9/26/12
Code:
// DrawIndexedPrimitive //004C58FF // Present //004C58FF // EndScene //004561AF
i wish it helps thanks and rep if i helped and fuck leechers