God mode

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God mode
Can someone please give me a working godmode script i have tried tons of them and none of them work. Please if someone can give me a godmode script that works. I don't know if this might be the problem but every script i use with this works maybe it's just the godmode ones.

Code:
titleText [format["Done!"], "PLAIN DOWN"];

action_crate1 = player addAction["<t color=""#0033FF"">Speedhack</t>", "\MyScripts\Ulti.sqf"],

action_crate2 = player addAction["<t color=""#0033FF"">All Weaps</t>", "\MyScripts\ammobox.sqf"],

action_crate3 = player addAction["<t color=""#0033FF"">Map</t>", "\Myscripts\ESP 1.7.2.4.sqf"],

action_crate4 = player addAction["<t color=""#0033FF"">Teleport</t>", "\MyScripts\Teleport.sqf"],

action_crate5 = player addAction["<t color=""#0033FF"">Spawn Vehicles</t>", "\MyScripts\car.sqf"],

action_crate6 = player addAction["<t color=""#0033FF"">Gimme them guns</t>", "\MyScripts\Start.sqf"],

action_crate7 = player addAction["<t color=""#0033FF"">Heal</t>", "\MyScripts\heal.sqf"],

action_crate8 = player addAction["<t color=""#0033FF"">God</t>", "\MyScripts\god.sqf"],

action_crate9 = player addAction["<t color=""#0033FF"">Infini Ammo</t>", "\MyScripts\Infiniammo.sqf"],
Code:
if (isNil "noD") then {
	noD = 0;
};

_plr = vehicle player;

if (noD == 0) then {
	_plr = vehicle player;
	_plr removeAllEventHandlers "Dammaged";
	_plr removeAllEventHandlers "HandleDamage";
	_plr removeAllEventHandlers "Hit";
	_plr removeAllEventHandlers "Killed";
	_plr addEventHandler ["Hit", {
		_plr setDamage 0; 
		r_player_blood = 12000;
	}];
	_plr addEventHandler ["Dammaged", {
		_plr setDamage 0; 
		r_player_blood = 12000;
	}];
	_plr addEventHandler ["HandleDamage", {
		false
	}];
	_plr addEventHandler ["Killed", {
	
	}];
	player_zombieCheck = {};
	noD = 1; 
} else { 
	noD = 0;
};

_noDValue = if (noD == 1) then {
	"Anti-Damage On"
} else {
	"Anti-Damage Off"
};
hint str _noDValue;

while {noD == 1} do {
   if (_plr != vehicle player) then {
		_plr = vehicle player;
		hint "Updating Anti-Damage";
		_plr removeAllEventHandlers "Dammaged";
		_plr removeAllEventHandlers "HandleDamage";
		_plr removeAllEventHandlers "Hit";
		_plr removeAllEventHandlers "Killed";
		_plr addEventHandler ["Hit", {
			_plr setDamage 0; 
			r_player_blood = 12000;
		}];
		_plr addEventHandler ["Dammaged", {
			_plr setDamage 0; 
			r_player_blood = 12000;
		}];
		_plr addEventHandler ["HandleDamage", {
			false
		}];
		_plr addEventHandler ["Killed", {
	
		}];
		player_zombieCheck = {};
		noD = 1; 
   };  
    disableUserInput false;
   	setPlayerRespawnTime -1;
	r_interrupt = 			false;
	r_doLoop = 				false;
	r_self = 				false;
	r_drag_sqf = 			false;
	r_action = 				false;
	r_action_unload = 		false;
	r_player_handler = 		false;
	r_player_handler1 = 	false;
	r_player_dead = 		false;
	r_player_unconscious = 	false;
	r_player_infected =		false;
	r_player_injured = 		false;
	r_player_inpain = 		false;
	r_player_loaded = 		false;
	r_player_cardiac = 		false;
	r_fracture_legs =		false;
	r_fracture_arms =		false;
	r_player_blood = 		12000;
	r_player_lowblood = 	false;
	r_player_timeout =		0;
	r_handlerCount = 		0;
	dayz_hunger	=			0;
	dayz_thirst = 			0;
	dayz_temperatur = 		100;
	_plr allowDamage false;
	_plr setVehicleAmmo 0.99;
	_plr setUnitRecoilCoefficient 0;
	_plr setDamage 0;
	_plr setHit ['legs', 0];
	_plr setVariable ['hit_legs', 0, false];
	_plr setVariable['medForceUpdate', true, true];
	_plr setVariable['USEC_isDead', false, true];
	_plr setFuel 1;
	sleep 0.001;
};
When u get remotely killed with this one you just spawn at debug area and can teleport back
if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;};
hint format["God-Mode Activated",wuat_fpsMonitor];
if (wuat_fpsMonitor) then { [] spawn { while { wuat_fpsMonitor } do {
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5;


//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_playe r_handler,r_action,r_player_blood,r_player_inpain, r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;

while {wuat_fpsMonitor} do
{

_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_handlerCount = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];
(vehicle player) addEventHandler ["hit", {player setdammage 0}];
(vehicle player) addEventHandler ["dammaged", {player setdammage 0}];
(vehicle player) allowDamage false;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
//_v setVariable ["NORRN_unconscious", false, true];
//_v setVariable ["USEC_isCardiac",false,true];
// player setVariable["medForceUpdate",true,true];
//////////////////

This is my god mode script that isn't working iw ill test out your right now

---------- Post added at 04:15 PM ---------- Previous post was at 03:58 PM ----------

Worked thank you so much
Closed .
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