Map Checker
So yea, im releasing my C# Map Checker i guess
Was thinking of releasing some source, not released before, and helpfull.
I guess it might be usefull for SOME people, in this case, we'r using it to print a text giving you the current map in textBox22
Maps included : vanilla ones + Terminal. No DLC's, but they shouldnt be hard to add
(i just dont have em)
If your not a coder, dont ask how to use this . There are plenty of tuts out here to get you started in coding.
Anyways, good luck
Hope this helped some of you 
Was thinking of releasing some source, not released before, and helpfull.I guess it might be usefull for SOME people, in this case, we'r using it to print a text giving you the current map in textBox22

Code:
private void timer1_Tick(object sender, EventArgs e)
{
if (ReadString(0xADAAF3, 7) == "seatown")
{
textBox22.Text = "Current Map : Seatown.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 4) == "dome")
{
textBox22.Text = "Current Map : Dome.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 6) == "plaza2")
{
textBox22.Text = "Current Map : Arkaden.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 9) == "mogadishu")
{
textBox22.Text = "Current Map : Bakaara.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 5) == "paris")
{
textBox22.Text = "Current Map : Resistance.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 8) == "exchange")
{
textBox22.Text = "Current Map : Downturn.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 7) == "bootleg")
{
textBox22.Text = "Current Map : Bootleg.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 6) == "carbon")
{
textBox22.Text = "Current Map : Carbon.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 7) == "hardhat")
{
textBox22.Text = "Current Map : Hardhat.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 5) == "alpha")
{
textBox22.Text = "Current Map : Lockdown.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 7) == "village")
{
textBox22.Text = "Current Map : Village.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 7) == "lambeth")
{
textBox22.Text = "Current Map : Fallen.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 5) == "radar")
{
textBox22.Text = "Current Map : Outpost.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 11) == "interchange")
{
textBox22.Text = "Current Map : Interchange.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 11) == "underground")
{
textBox22.Text = "Current Map : Underground.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 11) == "bravo")
{
textBox22.Text = "Current Map : Mission.";
textBox22.BackColor = Color.Lime;
}
else
if (ReadString(0xADAAF3, 12) == "terminal_cls")
{
textBox22.Text = "Current Map : Terminal.";
textBox22.BackColor = Color.Lime;
}
else
{
textBox22.Text = "Map not supported / Not ingame.";
textBox22.BackColor = Color.Red;
}
}
(i just dont have em)If your not a coder, dont ask how to use this . There are plenty of tuts out here to get you started in coding.
Anyways, good luck
Hope this helped some of you 