BlastOS GUI System[Open Source] with Built-in Hook[Tested and Working with DIP]
Posts 1–9 of 9 · Page 1 of 1
BlastOS GUI System[Open Source] with Built-in Hook[Tested and Working with DIP]
BlastOS is a Menu Control System. You can add your current Menu to the system and It will work fine. If you were to further optimize the same menu to BlastOS performance increases may be achieve.
BlastOS also enables you to a component system where say we have a Tabbed Menu, we can have a Button Component for each tab, a Window Component for each tabWindow and you can further fill that Window Component with other components, So you are not limited to what you can do with these components.
It is open source[tho not setup completely] anyone can contribute to the source and even make it better.
BlastOS Built-in Hook the hook haven't been added to the Original BlastOS source as yet because my hard drives stop spinning and the hook is on that but I still have the latest BlastOS. Because of the hook you cannot inject BlastOS(you can use BlastOS without the hook), equipment will be provided if BlastOS is to go out in the public. Tested in Combat Arms with Excellent results.
Because Blast OS can be adapted to any Menu/Window GUI the coder sees fit, BlastOS currently have no Screenshots.
The fuk you talkin bout?
lol i dont completely understand but i think i got it
you load this into CA like a normal DLL?
and then you can edit menu with this in real time?
sorry im just a bit confused
and i dont understand your english so well
Originally Posted by -Bl00d-
The fuk you talkin bout?
lol i dont completely understand but i think i got it
you load this into CA like a normal DLL?
and then you can edit menu with this in real time?
sorry im just a bit confused
and i dont understand your english so well
You understood nothing. It is a GUI system that use components.
a Tab menu, the tabs at the top will be button components, and the tab window will be a normal window
That you can add anything to.
ALL DEFINED BY THE CODER.
you can load it into CA or let CA load it but if u let CA reload it, it will use the default hook.
Thinking changing the project, and not use my GUI but use someone else's GUI that i modified to work with hacks(spent some time modifying it), Gwen GUI is an open source one that have all Windows GDI components, it works with multi renders so It is easy to adapt to different games, OpenGL, D3D8 ~ D3D11 and some others i dont know off.
The GUI is skinned so u can modify the skin in Photoshop and use it similar to sprites / texture mapping.