Server V2.0 Just Dropped..

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Server V2.0 Just Dropped..
Does anyone have any info on this new server version? It literally just booted me and told me I need to update my client.


Edit: New Date of Birth, ToS and Privacy Policy at logon..
"Release 2 is now LIVE!
Submitted by DashAhead on Tue, 10/09/2012 - 18:25
Feature additions:

Added TOS in compliance with government age requirements
Extended tutorial to give more info about the Nexus, shops, and guilds
Paid class unlocks!
Anti-spamming measures (better chat filter; character limit in chat; unregistered unnamed characters banned from Chat)
More weapons in the battle against spammers and RWT coming soon

Bug fixes

Zero defense bug
Katana fixes
Ninja gear drops in appropriate bags and has appropriate fame bonus
And many more – but still more left to be fixed

Other news

We're working on opening up the testing server soon
Very cool Halloween content and features are coming
A subtle curse has been discovered on Amulets of Resurrection. So far no negative effects have been seen, but... beware."

^^^^^

From their offical forums here: https://forums.wildshadow.com/node/149494

Also it seems the vault item tracking has reverted back... Atleast it feels that way when moving items. Maybe duping can be done again?
That last line about Ammys is very interesting.
interesting
Quote Originally Posted by lofi View Post
That last line about Ammys is very interesting.
So far no negative effects have been seen, but... beware.

stat decrease? weakness? anybody?
Some really good additions in this patch.
nilly we love you
Agree, I really like the spammer fix. I was actually thinking of adding such a feature in a client. Sucks for the people who were using spambots but that stuff was seriously annoying.
they did not revert the item grabbing. it is smoother but if you try to quick pick it up it still doesnt work. they merely improved on the new system
ammy still work wtf that guy mean lol
Something tells me it now either has a cooldown, a "rez effect" for a certain period of time, or has a new diminishing return so you can't just keep chain dying with no consequence or risk.
Guess whos working on updating no debuffs code?
Ammies do hallucinate when they break... I think I saw a few people in nexus that said it happened when they broke an ammy. Could be troll..
UPDATE: It was a troll. I broke one to check. Nothing happened.

Quote Originally Posted by HannaFam View Post
Guess whos working on updating no debuffs code?
I went to download a new clean client and it doesn't work in projector... Any one else have these issues? I opened in yogda and looked for the areas where the code was in that last few updates. It seems everything has changed beyond my limited knowledge.
Working from what I could tell:
Standalone Done Proper
com.company.assembleegameclient.parameters:Paramet er
public function _-mA():Boolean

Insert Byte on last line:
pop
pushfalse


Broken:
No Loading...

com.company.assembleegameclient.game:GameSprite super
public function _-09f(_-dS:_-7y):void
public function _-D2(_-dS:_-7y):void

Modify Byte first line
returnvoid


Either one of these set to returnvoid partially loads the interface, chat works for few seconds then get red Idle messages and immediately booted.
Just realized it could all be a subtle troll to get everyone to break their ammies to see what the "curse" is.


The curse: You have one less ammy. Lol..
There's bugs for dupped ammys or something and i can say by experience, you can loose your character, meaning the ammy would not work. so please do be careful
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