Aim-Bot NPC Priority
So, I am using Nilly's Mod Selector (thank you again, Nilly) and something I noticed with the NPC preference on the aim bot is that it seems to have a penchance for attacking certain targets first. Specifically, Goblin Guards that circle the king, Rock/Steel/Wood constructs, as well as the satellites that circle the lower level constructs.
Without looking at the code, I would assume the algorithm bases it's targeting criteria off of NPC HP rather than enemy distance, which is smart considering a God or Boss will have a higher HP value than minions. Given that, is there anyway to code in an exceptions list where the mobs are either outright ignored or calculated with a lower priority value?
I'm kind of shooting in the dark here with my request since like I said, I haven't reviewed the code. I'm hoping to brainstorm a few ways to make the aim bot smarter for future releases.
Thanks for reading. Here is a dancing monkey for your troubles:
Without looking at the code, I would assume the algorithm bases it's targeting criteria off of NPC HP rather than enemy distance, which is smart considering a God or Boss will have a higher HP value than minions. Given that, is there anyway to code in an exceptions list where the mobs are either outright ignored or calculated with a lower priority value?
I'm kind of shooting in the dark here with my request since like I said, I haven't reviewed the code. I'm hoping to brainstorm a few ways to make the aim bot smarter for future releases.
Thanks for reading. Here is a dancing monkey for your troubles:

