Aim-Bot NPC Priority

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Aim-Bot NPC Priority
So, I am using Nilly's Mod Selector (thank you again, Nilly) and something I noticed with the NPC preference on the aim bot is that it seems to have a penchance for attacking certain targets first. Specifically, Goblin Guards that circle the king, Rock/Steel/Wood constructs, as well as the satellites that circle the lower level constructs.

Without looking at the code, I would assume the algorithm bases it's targeting criteria off of NPC HP rather than enemy distance, which is smart considering a God or Boss will have a higher HP value than minions. Given that, is there anyway to code in an exceptions list where the mobs are either outright ignored or calculated with a lower priority value?

I'm kind of shooting in the dark here with my request since like I said, I haven't reviewed the code. I'm hoping to brainstorm a few ways to make the aim bot smarter for future releases.

Thanks for reading. Here is a dancing monkey for your troubles:
It should be possible, though looping through the list always is gonna make a liiitttle more lagg, but it shouldnt matter much.
Also one thing that I have seen some aimbots have is that they target monsters with the "shield" effect or whatever made them unhurtable.

Many gods/minions have it always/some time, though I havent used the mod selector so I dont know about that one.


Also lofi, Im having some sort of a nostalgia moment, have you made any clients or something (probably from 2012 march or so), because it feels like something lofi named has been in my rotmg folder, may just be someone else or just a derp in my brain tho.
Yeah, if anything the lag would make it more "human-like", I would assume. The way it will instantly flip between some targets always makes me antsy around people but I forget I also disable ally projectiles, so perhaps it's not as obvious.

In the mod selector version, the aim bot does pause fire during shield phases, which is pretty cool for timing special attacks. So perhaps the aim bot nilly has incorporated is a special type!

Unfortunately, I am new to the community and have not produced anything to date. Hopefully soon though!
Quote Originally Posted by lofi View Post
Yeah, if anything the lag would make it more "human-like", I would assume. The way it will instantly flip between some targets always makes me antsy around people but I forget I also disable ally projectiles, so perhaps it's not as obvious.

In the mod selector version, the aim bot does pause fire during shield phases, which is pretty cool for timing special attacks. So perhaps the aim bot nilly has incorporated is a special type!

Unfortunately, I am new to the community and have not produced anything to date. Hopefully soon though!
I feel exactly the same :/

I would love to have an aimbot that ignored constructs :3
In fact... I would love to have one that ONLY targeted gods and bosses ^_^ (excluding the constructs)
Does sound like a lot of work though
Anything is possible really, its just learning how to do it.

I made an aimbot a while ago that targeted based on cursor position. Sort of like an aim assist you see on console fps games. It also incorporated target leading. One of the nice aspects of it, besides being able to choose your target was that with target leading you don't have that problem of the aimbot thinking the target was out of range when it really wasn't (like gods chasing you and moving backwards). I didn't release it because I thought it worked a little too well.
I've been trying to figure it out for the last 5 hours or so, haha. It's still mostly a mystery.. but at least i'm learning as I go.. very slowly.

Edit: I think I finally found it in Yogda. That took way too long. But satisfying.. :P
Edit 2: Figured out how to increase the range that you start autoattacking from. Too bad I have no idea why it does what it's doing when I mess with values. Meh. my eyes are killin me, time for bed now
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