Added more
--
Kill specific player.
Code:
testIndex = _this select 1;
_thePlayer = _this select 2;
// foreach loop
{
if (name _x == _thePlayer) then
{
_x setDamage 1;
};
} foreach playableUnits;
-----------------------
Rainbowgas
(Rainbow smoke flies from your feet)
Code:
if (isnil ("HaxSmokeOn")) then
{
HaxSmokeOn = 0;
};
if (HaxSmokeOn==0) then
{
HaxSmokeOn=1;
hint "Smoke is ON!";
_sCode = 'while {HaxSmokeOn==1} do {';
_sCode = _sCode + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
_sCode = _sCode + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[0.1,0,0]];';
_sCode = _sCode + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[0.2,0,0]];';
_sCode = _sCode + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[0.3,0,0]];';
_sCode = _sCode + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[0.4,0,0]];';
_sCode = _sCode + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[0.5,0,0]];';
_sCode = _sCode + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[0.6,0,0]];';
_sCode = _sCode + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[0.7,0,0]];';
_sCode = _sCode + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[0.8,0,0]];';
_sCode = _sCode + 'sleep 28;};';
[] spawn compile _sCode;
}
else
{
sleep 0.5;
deleteVehicle Flare;
deleteVehicle Flare1;
deleteVehicle Flare2;
deleteVehicle Flare3;
deleteVehicle Flare4;
deleteVehicle Flare5;
deleteVehicle Flare6;
deleteVehicle Flare7;
deleteVehicle Flare8;
HaxSmokeOn=0;
hint "Smoke is OFF!";
};
--------------------
Control other players.
Code:
testIndex = _this select 1;
_thePlayer = _this select 2;
// foreach loop
{
if (name _x == _thePlayer) then
{
_x switchCamera "Internal";
selectPlayer _x;
player remoteControl _x;
_rcntrl = true;
};
} foreach playableUnits;
--------------------
Godmode:
Code:
if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;};
hint format["God-Mode Activated",wuat_fpsMonitor];
if (wuat_fpsMonitor) then { [] spawn { while { wuat_fpsMonitor } do {
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5;
//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;
while {wuat_fpsMonitor} do
{
_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_handlerCount = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];
(vehicle player) addEventHandler ["hit", {player setdammage 0}];
(vehicle player) addEventHandler ["dammaged", {player setdammage 0}];
(vehicle player) allowDamage false;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
//_v setVariable ["NORRN_unconscious", false, true];
//_v setVariable ["USEC_isCardiac",false,true];
// player setVariable["medForceUpdate",true,true];
//////////////////
unitList = AllUnits;
j = count unitList;
i = 0;
for "i" from 0 to j do
{
unit = unitList select i;
pos = position unit;
deleteMarkerLocal ("playerMarker"+ (str i));
marker = "playerMarker" + (str i);
marker = createMarkerLocal [marker,pos];
marker setMarkerTypeLocal "waypoint";
marker setMarkerPosLocal (pos);
marker setMarkerColorLocal("ColorBlue");
marker setMarkerTextLocal format ["%1",name unit];
};
sleep 0.8;
};
//hint "Player Marking Stopping";
i = 0;
for "i" from 0 to 1000 do
{
veh = unitList select i;
deleteMarkerLocal ("playerMarker"+ (str i));
};
};};};
-------------------------------
No Recoil
Code:
player setUnitRecoilCoefficient 0;
--------------------
ZombieShield (Any zombies close die)
Code:
if (isNil "zombieshield") then {zombieshield = true;} else {zombieshield = !zombieshield};
if(zombieshield) then {titleText ["Zombie Shield activated!","PLAIN DOWN"]; titleFadeOut 4;};
while {zombieshield} do {
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",10];
_count = count _zombies;
for "_i" from 0 to (_count -1) do
{
_zombie = _zombies select _i;
_zombie setDamage 1;
};
};
titleText ["Zombie Shield deactivated!","PLAIN DOWN"]; titleFadeOut 4;
--------------------
ESP (Shows player names)
Code:
if (isNil "playericons") then {playericons = true;} else {playericons = !playericons};
if(playericons) then {titleText ["Player ESP activated!","PLAIN DOWN"]; titleFadeOut 4;};
setGroupIconsVisible [false,true];
while {playericons} do {
_i = 0;
_j = count allUnits;
for "_i" from 0 to _j do
{
_unit = allUnits select _i;
if (alive _unit && player != _unit) then{
_group = group _unit;
_group addGroupIcon ["b_inf", [0,0]];
_group setGroupIconParams [[0,0,1,1],format ["%1 - %2m", name _unit, ceil (_unit distance player)],0.8,true];
};
};
sleep 1;
_i = 0;
_j = count allUnits;
for "_i" from 0 to _j do
{
_unit = allUnits select _i;
_group = group _unit;
clearGroupIcons _group;
};
};
titleText ["Player ESP deactivated!","PLAIN DOWN"]; titleFadeOut 4;};
------------------------
Teleport (with map)
Code:
abcd={
_pos = [_this select 0, _this select 1, _this select 2];
(vehicle player) setpos [_pos select 0, _pos select 1, 0];
player setVariable["lastPos",1];player setVariable["lastPos",[]];
onMapSingleClick "";
openMap [false, false];
};
openMap [true, false];
onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call abcd";
May post more later or if theres one you would like to see then let me know. ALSO I did not make these. I don't have proper credits to each person but I did not have anything to do with making these
Press thanks if you use any of these.