//
#include <stdio.h>
#include <windows.h>
//
#define ADR_PlayerPointer 0x00AD9390
#define ADR_ServerPointer 0x009D3098
#define ADR_Stamina1 0x007F705C
#define OFS_NFD 0x00102E8
#define ADR_Glasswall 0x0095D044
#define ADR_SuperJump 0x007F9470
#define ADR_STW 0x007F6680
#define ADR_UnlimitedAmmo 0x009907B8
#define ADR_Boneshot 0x007FB3F4
#define OFS_Z 0x0010308
//Player and Server Generator
DWORD *playing= (DWORD*)ADR_PlayerPointer;
DWORD *lobby= (DWORD*)ADR_ServerPointer;
//Hacks Code Generator
//--------------------------Start Hacks--------------------------//
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)ADR_ServerPointer;
if(dwSrvrPtr!=0){
}} //End ServerHacks
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0){
//Stamina
*(float*)(ADR_Stamina1) = 1000;
//No Fall Damage
void NFD();
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -100000;
}
}
//GlassWall
void Glasswall();
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_Glasswall = 1;
else
{
*(int**)ADR_Glasswall = 0;
}
}
//Superjump
void SuperJump()
{if(ADR_SuperJump == 1){
if(GetAsyncKeyState(VK_CONTROL) &1){
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0){
*(float*)(dwPlayerPtr+OFS_Z) = 500;}}}
//STW
void STW();
*(double*)ADR_STW = 0;
//unliammo
DWORD ammo;
if (GetAsyncKeyState(VK_F8)) //record ammo
{
ammo = *(int*)ADR_UnlimitedAmmo;
}
if(GetAsyncKeyState(VK_F5) &1) //on
{
*(int*)ADR_UnlimitedAmmo = 1;
}
if(GetAsyncKeyState(VK_F6) &1) //off
{
*(int*)ADR_UnlimitedAmmo = ammo ;
}}
//BoneShot
void Boneshot()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1)
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_Boneshot = 1235;
}
}
void Boneshotoff()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1)
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_Boneshot = 1237;
}
}
//End PlayerHacks
//--------------------------End Hacks--------------------------//
//-------------------------HackThread--------------------------//
void HackThread(){
for(;

{
if(*playing)
PlayerHacks();
}
{
if(*lobby)
ServerHacks();
Sleep(200); //prevent for overloading the cpu
}
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"made by bentulfo","WASAK!!!",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}
i'm using visual C++ 2008,after i press F7, the hack is done and when i inject it,it's also working fine with the injector,and when i'm in game,stamina,NFD and glasswall is working but the superjump,unliammo,stw and bone shot is not working >.<
please help me...