;------------------ ;PRODUCTION BUILD pop pushfalse ;----------------
iffalse L52
not
L52:
;------------------
;PRODUCTION BUILD
pop
pushfalse
;----------------
returnvalue
end ; code
end ; body
end ; method
end ; trait

getlocal0
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
ifne END
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Nexus"
ifeq END
getlex QName(PackageNamespace(""), "_-0bi")
convert_d
getlex QName(PackageNamespace(""), "_-0eH")
convert_d
divide
pushdouble .3
ifgt END
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "gs_")
getproperty QName(PackageNamespace(""), "gsc_")
callpropvoid QName(PackageNamespace(""), "_-VU"), 0
END:
pushtrue



<?xml version="1.0" encoding="UTF-8"?> <rotmg version="3.1"> <mod id="Auto-Nexus"> <code file2mod="com/company/assembleegameclient/objects/Player.class.asasm" line="4974"> autoNexus.txt </code> </mod> </rotmg>
