We need unique soldiers' pixels here... They always different in body, because there a lot of effects, lighting, shadows, walls, everything, etc... I think you need use "Objects-sceletons" against pixels. These "Objects" will have all camo's from game, the models of soldiers, and this trigger will trace -> compare -> aim to found "Object".
---------- Post added at 03:42 PM ---------- Previous post was at 03:37 PM ----------
I mean - the same like pixels technics, but againsr pixels, will create uhhh (-_-), sreenshoot of soldiers for example and save as a lot of pixels in one container, and in that container it must check all pixels as in sceenshoot (soldier only) and not outside of that container, then it will very accuracy and will find exactly...
P.S. - Just thinking out loud
---------- Post added at 03:42 PM ---------- Previous post was at 03:37 PM ----------
I mean - the same like pixels technics, but againsr pixels, will create uhhh (-_-), sreenshoot of soldiers for example and save as a lot of pixels in one container, and in that container it must check all pixels as in sceenshoot (soldier only) and not outside of that container, then it will very accuracy and will find exactly...
P.S. - Just thinking out loud