Auto-Nexus / hp bar code for 4.0

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Auto-Nexus / hp bar code for 4.0
Auto-Nexus
Code:
      pushtrue
      pop
      getlocal0
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")
      ifne                L636

      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "gs_")
      getproperty         QName(PackageNamespace(""), "gsc_")
      getproperty         QName(PackageNamespace(""), "server_")
      getproperty         QName(PackageNamespace(""), "name_")
      pushstring          "Nexus"
      ifeq                L636

      getlex              QName(PackageNamespace(""), "_-1B")
      convert_d
      getlex              QName(PackageNamespace(""), "_-01F")
      convert_d
      divide
      pushdouble            .3
      ifgt                L636

      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "gs_")
      getproperty         QName(PackageNamespace(""), "gsc_")
      callpropvoid        QName(PackageNamespace(""), "_-0jI"), 0

L636:
      pushtrue
      returnvalue
Hp Bar
Code:
;--------------------------------------------------------------------------------------------------
; Options
;--------------------------------------------------------------------------------------------------
;Color (colors are rbg values in decimal form)
#set barBackgroundColor             "5526612"
#set playerMagicBarColor            "49151"     
#set playerHealthBarColor           "255"       ;ignored if useDynamicColorOnHealthBars is set
#set enemyHealthBarColor            "16711680"  ;ignored if useDynamicColorOnHealthBars is set
#set useDynamicColorOnHealthBars    "1"         ;enables shifting color, from green to red, on health bars

;Bar Length Adjustments
#set resizeBarLengthByObjectSize    "1"         ;if set, resizedLength = ObjectSize * horizontalLength / 100
#set enforceMinimumBarLength        "0"         ;if set, horizontalLength can not be less than minimumBarLength
#set minimumBarLength               "20"				

;Players health bar position and dimensions
#set playerHealthVerticlePosition   "2"
#set playerHealthVerticleLength     "2"
#set playerHealthHorizontalLength   "20"

;Players magic bar position and dimensions
#set playerMagicVerticlePosition    "0"
#set playerMagicVerticleLength      "2"         ;set verticleLength to 0 to disable displaying of bar
#set playerMagicHorizontalLength    "20"

;Enemy health bar position and dimensions
#set enemyHealthVerticlePosition    "3"
#set enemyHealthVerticleLength      "3"
#set enemyHealthHorizontalLength    "20"

;Misc Options
#set enableShowingOfOwnPlayersBars  "1"
#set enableBarsInSafeZones          "0"         ;safe zones include: Nexus, Vault, and Guild Hall

;--------------------------------------------------------------------------------------------------
; Names to Update on new Updates
;--------------------------------------------------------------------------------------------------
#set nsCharacter "_-0HP"             ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsGameObject "_-e7"         ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsBasicObject "_-L2"         ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set graphicUtils "_-l6"           ;is one of the classes found in com/company/util/ . File size about 30kb.
#set graphicUtilsCommands "_-l4"   ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
#set charPos "_-04p"                 ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]

#set charHealth "_-1B"              ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set charMaxHealth "_-01F"           ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set playerMana "_-JX"              ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
#set playerMaxMana "_-0Ra"           ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set gameBoard "_-0cD"               ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")] 

;--------------------------------------------------------------------------------------------------
; Code (only serious hackers need veture beyond this point)
;--------------------------------------------------------------------------------------------------
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR") type QName(PackageNamespace(""), "int") value Integer(0) end
  trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR") type QName(PackageNamespace(""), "int") value Integer(1) end
  trait method QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar")
   method
    refid "com.company.assembleegameclient.objects:Character/drawBar"
    param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 10
     localcount 12
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      pushundefined
      coerce_a
      setlocal            11

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      pushnull
      ifne                L410_

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")

      getlocal0
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
      applytype           1
      pushbyte            2
      pushtrue
      construct           2
      initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")

L410_:
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      pushnull
      ifne                L850_

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      pushint             $barBackgroundColor
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
      getlocal            5
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace(""), "Number")
      applytype           1
      construct           0
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
      getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
      getlex              QName(PackageNamespace(""), "Number")
      applytype           1
      construct           0
      constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
      setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])

L850_:
      findpropstrict      QName(PackageNamespace(""), "int")
      getlocal2
      getlocal3
      divide
      pushbyte            100
      multiply
      callproperty        QName(PackageNamespace(""), "int"), 1
      coerce_a
      setlocal            9

      getlocal            4
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
      equals
      dup
      iffalse             L1030_

      pop
      pushbyte            $useDynamicColorOnHealthBars
      convert_b
L1030_:
      iffalse             L1120_

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal0
      getlocal            9
      callproperty        QName(PackageNamespace(""), "green2red"), 1
      setproperty         QName(PackageNamespace(""), "color")

L1120_:
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getproperty         QName(PackageNamespace(""), "data")
      coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
      dup
      setlocal            10

      pushbyte            0
      setproperty         QName(PackageNamespace(""), "length")

      getlocal            10
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 8

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), "END_FILL")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal            9
      pushbyte            0
      ifngt               L2720_

      getlocal            9
      pushbyte            100
      divide
      pushbyte            2
      multiply
      getlocal            7
      multiply
      coerce_a
      setlocal            11

      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getproperty         QName(PackageNamespace(""), "data")
      coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
      dup
      setlocal            10

      pushbyte            0
      setproperty         QName(PackageNamespace(""), "length")

      getlocal            10
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlocal            11
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlocal            11
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            7
      subtract
      getlex              QName(PackageNamespace(""), $"charPos")
      pushbyte            1
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      getlocal            6
      add
      getlocal            8
      add
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 8

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
      getlocal            4
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

      getlocal1
      getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
      getproperty         QName(PackageNamespace(""), "END_FILL")
      callpropvoid        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1

L2720_:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "green2red")
   method
    refid "com.company.assembleegameclient.objects:Character/green2red"
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "int")
    body
     maxstack 5
     localcount 2
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      getlocal1
      pushbyte            50
      ifngt               L150_

      pushint             65280
      pushint             327680
      findpropstrict      QName(PackageNamespace(""), "int")
      pushbyte            100
      getlocal1
      subtract
      callproperty        QName(PackageNamespace(""), "int"), 1
      multiply
      add
      returnvalue

L150_:
      pushint             16776960
      pushshort           1280
      findpropstrict      QName(PackageNamespace(""), "int")
      pushbyte            50
      getlocal1
      subtract
      callproperty        QName(PackageNamespace(""), "int"), 1
      multiply
      subtract
      returnvalue
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "safeZone")
   method
    refid "com.company.assembleegameclient.objects:Character/safeZone"
    returns QName(PackageNamespace(""), "Boolean")
    body
     maxstack 2
     localcount 1
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "name_")
      pushstring          "Nexus"
      equals
      dup
      iftrue              L130_

      pop
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "name_")
      pushstring          "Vault"
      equals
L130_:
      dup
      iftrue              L200_

      pop
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "name_")
      pushstring          "Guild Hall"
      equals
L200_:
      iffalse             L230_

      pushtrue
      returnvalue

L230_:
      pushfalse
      returnvalue
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "barLength")
   method
    refid "com.company.assembleegameclient.objects:Character/barLength"
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "int")
    param QName(PackageNamespace(""), "Boolean")
    param QName(PackageNamespace(""), "Boolean")
    returns QName(PackageNamespace(""), "int")
    body
     maxstack 2
     localcount 7
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      pushundefined
      coerce_a
      setlocal            6

      getlocal            4
      iffalse             L270_

      getlocal3
      getlocal1
      multiply
      pushbyte            100
      divide
      coerce_a
      setlocal            6

      getlocal            5
      iffalse             L250_

      getlocal            6
      getlocal2
      ifngt               L220_

      getlocal            6
      convert_i
      jump                L240_

L220_:
      getlocal2
      convert_i
L240_:
      returnvalue

L250_:
      getlocal            6
      returnvalue

L270_:
      getlocal1
      returnvalue
     end ; code
    end ; body
   end ; method
  end ; trait
  trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
   method
    refid "com.company.assembleegameclient.objects:Character/draw"
    param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
    param QName(PackageNamespace("com.company.assembleegameclient.map"), $"gameBoard")
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 9
     localcount 9
     initscopedepth 6
     maxscopedepth 7
     code
      getlocal0
      pushscope

      pushnull
      coerce_s
      setlocal            4

      pushnull
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
      setlocal            5

      pushundefined
      coerce_a
      setlocal            6

      pushundefined
      coerce_a
      setlocal            7

      pushundefined
      coerce_a
      setlocal            8

      getlocal0
      getlocal1
      getlocal2
      getlocal3
      callsupervoid       QName(PackageNamespace(""), "draw"), 3
      getlocal0
      callproperty        QName(PackageNamespace(""), "safeZone"), 0
      iffalse             DRAW:
      
      pushbyte            $enableBarsInSafeZones
      convert_b
      iffalse             L1130_
      
DRAW:
      findpropstrict      QName(PackageNamespace("flash.utils"), "getQualifiedClassName")
      getlocal0
      callproperty        QName(PackageNamespace("flash.utils"), "getQualifiedClassName"), 1
      coerce_s
      dup
      dup
      setlocal            4

      getproperty         QName(PackageNamespace(""), "length")
      pushbyte            6
      subtract
      callproperty        QName(Namespace("http://adobe.com/AS3/2006/builtin"), "substr"), 1
      pushstring          "Player"
      ifne                L880_

      getlocal0
      getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
      astypelate
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
      setlocal            5

      getlocal0
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")
      ifne                DRAW_BARS
      
      pushbyte            $enableShowingOfOwnPlayersBars
      convert_b
      iftrue              DRAW_BARS
      
      returnvoid
      
DRAW_BARS:
      getlocal0
      pushbyte            $playerHealthHorizontalLength
      pushbyte            $minimumBarLength
      getlocal0
      getproperty         QName(PackageNamespace(""), "size_")
      pushbyte            $resizeBarLengthByObjectSize
      convert_b
      pushbyte            $enforceMinimumBarLength
      convert_b
      callproperty        QName(PackageNamespace(""), "barLength"), 5
      coerce_a
      setlocal            6

      getlocal0
      pushbyte            $playerMagicHorizontalLength
      pushbyte            $minimumBarLength
      getlocal0
      getproperty         QName(PackageNamespace(""), "size_")
      pushbyte            $resizeBarLengthByObjectSize
      convert_b
      pushbyte            $enforceMinimumBarLength
      convert_b
      callproperty        QName(PackageNamespace(""), "barLength"), 5
      coerce_a
      setlocal            7

      getlocal0
      getlocal1
      getlex              QName(PackageNamespace(""), $"charHealth")
      getlex              QName(PackageNamespace(""), $"charMaxHealth")
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
      pushint             $playerHealthBarColor
      pushint             $playerHealthVerticlePosition
      getlocal            6
      pushint             $playerHealthVerticleLength
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
	  
      getlocal0
      getlocal1
      getlocal            5
      getproperty         QName(PackageNamespace(""), $"playerMana")
      getlocal            5
      getproperty         QName(PackageNamespace(""), $"playerMaxMana")
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR")
      pushint             $playerMagicBarColor
      pushint             $playerMagicVerticlePosition
      getlocal            7
      pushint             $playerMagicVerticleLength
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8

      returnvoid

L880_:
      getlocal0
      getproperty         QName(PackageNamespace(""), "props_")
      getproperty         QName(PackageNamespace(""), "isEnemy_")
      iffalse             L1130_

      getlocal0
      pushbyte            $enemyHealthHorizontalLength
      pushbyte            $minimumBarLength
      getlocal0
      getproperty         QName(PackageNamespace(""), "size_")
      pushbyte            $resizeBarLengthByObjectSize
      convert_b
      pushbyte            $enforceMinimumBarLength
      convert_b
      callproperty        QName(PackageNamespace(""), "barLength"), 5
      coerce_a
      setlocal            8

      getlocal0
      getlocal1
      getlex              QName(PackageNamespace(""), $"charHealth")
      getlex              QName(PackageNamespace(""), $"charMaxHealth")
      getlocal0
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
      pushint             $enemyHealthBarColor
      pushint             $enemyHealthVerticlePosition
      getlocal            8
      pushint             $enemyHealthVerticleLength
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8

L1130_:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
Wow nice.. It help
Thanks for the working strings. Saved me a bit of work!
how u get tht?
Nice job.

---------- Post added at 11:39 PM ---------- Previous post was at 11:29 PM ----------

Anyone test the auto-nexus and confirmed that it is working? I got _-sw for the callpropvoid name.

Edit: Nm the name is right. I was using the old 4.0 build. It appears as if they updated it....
Updated it?
The inventory viewer was ready.... Damn.
Well, people will have to figure it out..
Dear justanoobrotmg,
why in your sig does it say "dont ask for no clip?"
i mean, i want to do it im my clients but i dont know the code.
also, it would be awesome if you could tell me the autoaim code.
Thanks~!
Quote Originally Posted by UGCfour View Post
Dear justanoobrotmg,
why in your sig does it say "dont ask for no clip?"
i mean, i want to do it im my clients but i dont know the code.
also, it would be awesome if you could tell me the autoaim code.
Thanks~!
You can find auto aim here: http://www.mpgh.net/forum/599-realm-...s-sources.html
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