First of all thank for user those release and tutorial in here

I wanna share my few finding out some hack that use user.ini and mat.ini
first you wanna use console on mat so go find tutorial at mpgh and do it so
here are my find out ( remove [] )
-SETNAME [anynameyouwant]
-Suicide
I found it on mpgh and I got some source to point out
Code:
# Tool routines
def __getbehindview(self):
PC = aiming.Viewport and aiming.Viewport.Actor
return PC****ehindView if ( PC ) else False
def __setbehindview(self, value):
PC = aiming.Viewport and aiming.Viewport.Actor
if ( PC ): PC.BehindView ( value )
def __getplayername(self):
PC = aiming.Viewport and aiming.Viewport.Actor
PRI = PC and PC.PlayerReplicationInfo
ChangedName = not naming.Enabled and self.ChangedName or None
if ( PC and PRI and ChangedName and ChangedName != PRI.PlayerName ):
PC.ChangeName ( ChangedName )
return ChangedName or ( PRI and PRI.PlayerName ) or 'None'
def __changeplayername(self, value):
self.ChangedName = value.replace ( ' ', '_' )
def __suicide(self):
PC = aiming.Viewport and aiming.Viewport.Actor
if ( PC ): PC.Suicide ()
def __switchteam(self):
PC = aiming.Viewport and aiming.Viewport.Actor
if ( PC ): PC.SwitchTeam ()
def __openconsole(self):
Console = aiming.Viewport and aiming.Viewpor*****nsole
if ( Console ): Console.ConsoleOpen ()
def __getgravity(self):
PC = aiming.Viewport and aiming.Viewport.Actor
return PC.PhysicsVolume.Gravity.Z if PC.PhysicsVolume else 0
def __setgravity(self, x):
PC = aiming.Viewport and aiming.Viewport.Actor and aiming.Viewport.Actor
if ( PC and PC.PhysicsVolume ): PC.PhysicsVolume.Gravity.Z = x
# Exploit routines
def __getpawnbit(self, pawnbit):
def function():
Pawn = aiming.Viewport and aiming.Viewport.Actor and aiming.Viewport.Actor.Pawn
return bool ( Pawn ) and Pawn.KFXIsBitStateOn ( pawnbit )
return function
def __setpawnbit(self, pawnbit):
def function(x):
Pawn = aiming.Viewport and aiming.Viewport.Actor and aiming.Viewport.Actor.Pawn
if ( Pawn ): Pawn.KFXSetPB ( pawnbit, 0 if x else 0.1 )
return function
def __setscale(self):
PC = aiming.Viewport and aiming.Viewport.Actor
if ( PC ): PC.ServreSetOwnScale ( self.PlayerScale )
Their are the code from Aiming.atpy from mat automation
maybe we can make scale hack by console command
p.s credit goes on to everyone who post and release hack
