Name Hack and some few hack

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Change Name Hack and some few hack
First of all thank for user those release and tutorial in here
I wanna share my few finding out some hack that use user.ini and mat.ini

first you wanna use console on mat so go find tutorial at mpgh and do it so

here are my find out ( remove [] )
-SETNAME [anynameyouwant]
-Suicide

I found it on mpgh and I got some source to point out
Code:
    # Tool routines
    def __getbehindview(self):
        PC = aiming.Viewport and aiming.Viewport.Actor
        return PC****ehindView if ( PC ) else False
    def __setbehindview(self, value):
        PC = aiming.Viewport and aiming.Viewport.Actor
        if ( PC ): PC.BehindView ( value )
    def __getplayername(self):
        PC  = aiming.Viewport and aiming.Viewport.Actor
        PRI = PC and PC.PlayerReplicationInfo
        ChangedName = not naming.Enabled and self.ChangedName or None
        if ( PC and PRI and ChangedName and ChangedName != PRI.PlayerName ):
            PC.ChangeName ( ChangedName )
        return ChangedName or ( PRI and PRI.PlayerName ) or 'None'
    def __changeplayername(self, value):
        self.ChangedName = value.replace ( ' ', '_' )
    def __suicide(self):
        PC = aiming.Viewport and aiming.Viewport.Actor
        if ( PC ): PC.Suicide ()
    def __switchteam(self):
        PC = aiming.Viewport and aiming.Viewport.Actor
        if ( PC ): PC.SwitchTeam ()
    def __openconsole(self):
        Console = aiming.Viewport and aiming.Viewport.Console
        if ( Console ): Console.ConsoleOpen ()
    def __getgravity(self):
        PC = aiming.Viewport and aiming.Viewport.Actor
        return PC.PhysicsVolume.Gravity.Z if PC.PhysicsVolume else 0
    def __setgravity(self, x):
        PC = aiming.Viewport and aiming.Viewport.Actor and aiming.Viewport.Actor
        if ( PC and PC.PhysicsVolume ): PC.PhysicsVolume.Gravity.Z = x

    # Exploit routines
    def __getpawnbit(self, pawnbit):
        def function():
            Pawn = aiming.Viewport and aiming.Viewport.Actor and aiming.Viewport.Actor.Pawn
            return bool ( Pawn ) and Pawn.KFXIsBitStateOn ( pawnbit )
        return function
    def __setpawnbit(self, pawnbit):
        def function(x):
            Pawn = aiming.Viewport and aiming.Viewport.Actor and aiming.Viewport.Actor.Pawn
            if ( Pawn ): Pawn.KFXSetPB ( pawnbit, 0 if x else 0.1 )
        return function
    def __setscale(self):
        PC = aiming.Viewport and aiming.Viewport.Actor
        if ( PC ): PC.ServreSetOwnScale ( self.PlayerScale )


Their are the code from Aiming.atpy from mat automation

maybe we can make scale hack by console command

p.s credit goes on to everyone who post and release hack
maybe btw thanks for share
SETNAME not work la,. regonized command
Posts 1–3 of 3 · Page 1 of 1

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