Warm Clothing/rail gun
Does anyone know the class names of the above?
Would like to add them to my box but cannot seem to find them
Would like to add them to my box but cannot seem to find them
// Bowens "Its Only A Box"// Namalsk Edit: gamesh4rk //
delaymenu =
[
["",true],
["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["1 min", [2], "", -5, [["expression", "SelectDelay=60;DelaySelected=true;"]], "1", "1"],
["2 min", [3], "", -5, [["expression", "SelectDelay=120;DelaySelected=true;"]], "1", "1"],
["3 min", [4], "", -5, [["expression", "SelectDelay=180;DelaySelected=true;"]], "1", "1"],
["4 min", [5], "", -5, [["expression", "SelectDelay=240;DelaySelected=true;"]], "1", "1"],
["5 min", [6], "", -5, [["expression", "SelectDelay=300;DelaySelected=true;"]], "1", "1"],
["10 min", [7], "", -5, [["expression", "SelectDelay=600;DelaySelected=true;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["No timer", [11], "", -5, [["expression", "DelaySelected=false;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:delaymenu";
_mapside = 15000;
maphalf = _mapside/2; mapscanrad = sqrt (2*maphalf*maphalf);
_units = nearestObjects [[maphalf,maphalf],["MedBox0"],mapscanrad];
_itsonlyabox = _units select 0;
_oldPos = getPos _itsonlyabox;
thing_to_attach_to = "Medbox0" createVehicleLocal _oldPos;
_itsonlyabox attachto [player,[0.0,2.0,0.2]];
sleep 0.1;
detach _itsonlyabox;
_backpacks = [
//"CZ_VestPouch_EP1",
//"DZ_Patrol_Pack_EP1",
//"DZ_Assault_Pack_EP1",
//"DZ_CivilBackpack_EP1",
"DZ_Backpack_EP1"
//"DZ_ALICE_Pack_EP1"
];
_inventory = [
"Binocular",
"Binocular_Vector",
"ItemCompass",
"ItemEtool",
"ItemFlashlight",
"ItemFlashlightRed",
"ItemGPS",
"ItemHatchet",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemToolbox",
"ItemWatch",
"NVGoggles"
];
_items = [
"FoodSteakCooked",
"HandChemBlue",
"HandChemGreen",
"HandChemRed",
"HandRoadFlare",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemJerrycan",
"ItemMorphine",
"ItemPainkiller",
"ItemSandbag",
"ItemSodaCoke",
"ItemSodaMdew",
"ItemSodaPepsi",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"ItemWaterbottle",
"PartEngine",
"PartFueltank",
"PartGeneric",
"PartGlass",
"PartWheel",
"PartWoodPile",
"PartVRotor",
"TrapBear"
];
_skins = [
"Skin_CamoWinter_DZN",
"Skin_Camo1_DZ",
"Skin_Sniper1_DZ",
"Skin_Survivor2_DZ"
];
_weapons = [
"nsw_er7a","nsw_er7s","M14_EP1","Remington870_lamp","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","BAF_AS50_scoped","Winchester1866","LeeEnfield","revolver_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ",
"Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AK_47_M","M24","M1014","M4A1","MP5SD","MP5A5","Huntingrifle","Crossbow","glock17_EP1","M9",
"M9SD","Colt1911","UZI_EP1","SVD_CAMO","AK_47_S","m16a4_acg","M4A1_HWS_GL","M240_DZ","M249_DZ"
];
_ammo = [
"nsw_er7mm",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"5Rnd_127x99_as50",
"5Rnd_762x51_M24",
"5x_22_LR_17_HMR",
"6Rnd_45ACP",
"7Rnd_45ACP_1911",
"8Rnd_9x18_Makarov",
"8Rnd_B_Beneli_74Slug",
"8Rnd_B_Beneli_Pellets",
"10Rnd_127x99_M107",
"10Rnd_762x54_SVD",
"10x_303",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"17Rnd_9x19_glock17",
"20Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
"20Rnd_762x51_FNFAL",
"30Rnd_545x39_AK",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"30Rnd_762x39_AK47",
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_9x19_UZI",
"64Rnd_9x19_SD_Bizon",
"100Rnd_762x51_M240",
"100Rnd_556x45_M249",
"200Rnd_556x45_M249",
"BoltSteel"
];
_explosives = [
"1Rnd_HE_GP25",
"1Rnd_HE_M203",
"1Rnd_Smoke_GP25",
"1Rnd_SmokeGreen_GP25",
"1Rnd_SmokeRed_GP25",
"1Rnd_Smoke_M203",
"1Rnd_SmokeGreen_M203",
"1Rnd_SmokeRed_M203",
"6Rnd_HE_M203",
"FlareGreen_GP25",
"FlareRed_GP25",
"FlareWhite_GP25",
"FlareYellow_GP25",
"FlareGreen_M203",
"FlareRed_M203",
"FlareWhite_M203",
"FlareYellow_M203",
"HandGrenade_West",
"SmokeShell"
];
titleText [format["Its only a namalsk box !."],"PLAIN DOWN"]; titleFadeOut 4;
clearWeaponCargoGlobal _itsonlyabox;
clearMagazineCargoGlobal _itsonlyabox;
clearBackpackCargoGlobal _itsonlyabox;
{_itsonlyabox addBackpackCargoGlobal [_x, 1];} forEach _backpacks;
{_itsonlyabox addWeaponCargoGlobal [_x, 50];} forEach _inventory;
{_itsonlyabox addMagazineCargoGlobal [_x, 50];} forEach _items;
{_itsonlyabox addMagazineCargoGlobal [_x, 50];} forEach _skins;
{_itsonlyabox addWeaponCargoGlobal [_x, 50];} forEach _weapons;
{_itsonlyabox addMagazineCargoGlobal [_x, 50];} forEach _ammo;
{_itsonlyabox addMagazineCargoGlobal [_x, 50];} forEach _explosives;
WaitUntil{DelaySelected};
DelaySelected=false;
sleep 3;
titleText [format["Its only a namalsk box !. will go back to it's original position in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4;
sleep SelectDelay;
clearWeaponCargoGlobal _itsonlyabox;
clearMagazineCargoGlobal _itsonlyabox;
clearBackpackCargoGlobal _itsonlyabox;
_itsonlyabox attachto [thing_to_attach_to,[0.0,0.0,0.0]];
titleText [format["Its only a namalsk box !. is back to it's original position."],"PLAIN DOWN"]; titleFadeOut 4;
if (true) exitWith {};
