
//Generated using ReClass 2011 by DrUnKeN ChEeTaH
class cWeaponMgr;
class cWeaponMgr
{
public:
char _0x0000[2060];
float WeaponRange; //0x080C
char _0x0810[12];
float AmmoDamage; //0x081C
char _0x0820[588];
float FastKnife1; //0x0A6C
char _0x0A70[12];
float FastKnife2; //0x0A7C
char _0x0A80[144];
float NoWeight; //0x0B10
char _0x0B14[292];
float NoReload; //0x0C38
float NoChange; //0x0C3C
char _0x0C40[696];
float NoRecoil2; //0x0EF8
char _0x0EFC[356];
float NoRecoil1; //0x1060
char _0x1064[356];
float NoRecoil3; //0x11C8
char _0x11CC[9532];
float NoRecoil4; //0x3708
float NoRecoil5; //0x370C
char _0x3710[1144];
float CrossHairRatioPerRealSize; //0x3B88
char _0x3B8C[324];
float NoKnockBack; //0x3CD0
char _0x3CD4[1900];
};//Size=0x4440
/*@giniyat101method */ if(pWeaponMgr) { for(int i=0; i<700; i++) { cWeaponMgr *pWeapon = *(cWeaponMgr**)(pWeaponMgr+i*4); if(pWeapon) { pWeapon->NoKnockBack = 1.0f + 0.0f * Variable_of_NoKnockBack; pWeapon->NoChange = 1.0f + 15.0f * Variable_of_NoChange; pWeapon->NoReload = 1.0f + 15.0f * Variable_of_NoReload; } } }


