Black Ops 2 Source Code / Address Thread

Posts 16–30 of 66 · Page 2 of 5
xp for multiplayer 21.158.7
02E97CBC

Zombies
change round rounds dont stick though
02281E90
Points for first person
00228E4D0
points for second person
02293CC8
Not sure what functions people are interested in.. Tell me so I can find it =P
Quote Originally Posted by aIW|Convery View Post
Not sure what functions people are interested in.. Tell me so I can find it =P
Change the "client-sided" team. (Visually only for me )
NoFlash & NoShellShock Effects For MP 21.158.7
Code:
Address + Offset: 0x1025BFC + 0x18
Value (1byte) : 0
Requires Host: Not Tested. Don't Think So.
NoFX (Nuzzle Flash, Smoke Grenades, Fog, Etc.)
Code:
Address + Offset: 0x20AA0C8 + 0x18
Value (1byte): 0
Requires Host: Not Tested. Don't Think So.
More to come!
Hello all ,


All address equipement for 8 player , all address cheat engine for stats 8 player

LINK-MPGH
very nice

and maybe someone find this address for mp:
this adresses is old:

kills = Memory_ReadLong(&H1CD8E94)
heads = Memory_ReadLong(&H1CD8EA8)
wins = Memory_ReadLong(&H1CD8EC8)
loses = Memory_ReadLong(&H1CD8ECC)
lp = Memory_ReadLong(&H975740) ====>lostlead
wp = Memory_ReadLong(&H97573C) ===>takenlead
Black Ops 2 Source Code / Address Thread
I finished my Zombies update but I cant post it on here as it has a banner in it otherwise I would share

however here are some addresses as they do not all have the same offset, unless I missing something

Multiplayer offset - 0x47A00

so player 1 name is now 0x228E43C - 0x47A00

This works for ammo, clips, name, money, tactical, lethal, teleport, primary weapon, second weapon, force prone / kill player, health

This works for all the player info however

FOV is different at - 0x35DE0

Speed = 293A858 - 0x30C30

Dvar r_fog does not seem to be working for me at present

Max health has changed you can no longer write 999999 it will show a red screen you need to reduce both health and max health down to avoid this a value of 555 works well for me.
Zombies- Don't forget to give credit if used!

Knife Range
02913BE8
(Float)

Gravity
02913F48
(Float)

Speed
242E324 +78
(4 byte)

Freeze AIs
2188358 + 78
(4 byte)

Jump Height
BC36D0
(Float)

Ammo and More (C#)
Code:
.
        //These are the values to find the next player
        const int BasicVal = 0x57F8;
        const int HealthVal = 0x31C;

        //These are the values for the Player 1.
        const int B_PrimaryAmmo = 0x0224193C;
        const int B_SecondaryAmmo = 0x02241934;
        const int B_NadesAmmo = 0x02241938;
        const int B_Score = 0x02246AD0;
        const int B_Name = 0x02246A3C;
        const int H_Health = 0x020C1468;

        //These are the Functions that do our math operation.
        int Basic(int BasicType, int Player)
        { return BasicType + (Player * BasicVal); }

        int Health(int Player)
        { return H_Health + (Player * HealthVal); }



        //Example Usage of the "class" provided.
        void Usage()
        {
            Basic(B_PrimaryAmmo, 0);//Player 1 - Primary Ammo
        }
Quote Originally Posted by Jorndel View Post
Zombies- Don't forget to give credit if used!

Knife Range
02913BE8
(Float)

Gravity
02913F48
(Float)

Speed
242E324 +78
(4 byte)

Freeze AIs
2188358 + 78
(4 byte)

Jump Height
BC36D0
(Float)

Ammo and More (C#)
Code:
.
        //These are the values to find the next player
        const int BasicVal = 0x57F8;
        const int HealthVal = 0x31C;

        //These are the values for the Player 1.
        const int B_PrimaryAmmo = 0x0224193C;
        const int B_SecondaryAmmo = 0x02241934;
        const int B_NadesAmmo = 0x02241938;
        const int B_Score = 0x02246AD0;
        const int B_Name = 0x02246A3C;
        const int H_Health = 0x020C1468;

        //These are the Functions that do our math operation.
        int Basic(int BasicType, int Player)
        { return BasicType + (Player * BasicVal); }

        int Health(int Player)
        { return H_Health + (Player * HealthVal); }



        //Example Usage of the "class" provided.
        void Usage()
        {
            Basic(B_PrimaryAmmo, 0);//Player 1 - Primary Ammo
        }
You can update it with these addresses:


Zombies:

Ammo (Start Weapon)
-022F45CC

Health
-021740E8

Jump Height
-C22B28

IDA Dump:
Code:
dword_22EA070 = sub_45F3F0("g_speed", 190, -2147483648, 2147483647, 0, &byte_BE1F1B);
  dword_22CC83C = sub_4B1C30("g_knockback", v34, v32, v30, v28, v27);
  dword_22EA028 = sub_45F3F0("g_maxDroppedWeapons", 16, 2, 32, 0, &byte_BE1F1B);
  dword_22EA170 = sub_584BC0("g_debugDamage", 0, 128, &byte_BE1F1B);
  dword_22CC828 = sub_45F3F0("g_debugBullets", 0, -3, 6, 128, &byte_BE1F1B);
  dword_223AFCC = sub_577830("g_vehicleDrawPath", &byte_BE1F1B, 128, &byte_BE1F1B);
  dword_223AFD8 = sub_584BC0("g_vehicleDrawSplines", 0, 128, &byte_BE1F1B);
  dword_223AFB4 = sub_584BC0("g_ai", 1, 8320, &byte_BE1F1B);
  dword_22EA030 = sub_584BC0("g_spawnai", 1, 8352, &byte_BE1F1B);
bo2 mp 23.444.3

depth of field off

r_dof_enable
CE address 029237A8 4bytes

I do not know if it will be valid for all

If no work u can try this:

1- In settings set depth of field to medium
2- now in CE find 4bytes value= 1
3- In settings set depth of field to high
4- in CE next scan value = 2

obtain address then this address + 0x960

example:
address of dof intensity in bo2 settings: 9292E48 + 0x960 = r_dof_enable 29237A8

sry my english
Free For All Nuked Out Calling Card (Hidden challenge)

02E6BE8A

@ credits to ytoof
Combat Knife
Combat Knife addresses

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Combat Knife Kills 1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BB2</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Combat Knife Kills 2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BB3</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Combat Knife Kills 3 "</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BB4</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Combat Knife gold1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BF5</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Combat Knife gold 2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BF6</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Combat Knife cf1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BFA</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>6</ID>
      <Description>"Combat Knife cf2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BFB</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Combat Knife cf3"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3BFC</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Combat Knife cb1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C00</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"Combat Knife cb2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C01</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"Combat Knife cb3"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C02</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Combat Knife aow1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C06</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>12</ID>
      <Description>"Combat Knife aow2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C07</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"Combat Knife aow3"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C08</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>14</ID>
      <Description>"Combat Knife ro1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C0C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>15</ID>
      <Description>"Combat Knife ro2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C0D</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Combat Knife ro3"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C0E</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Combat Knife skull1"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C12</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>18</ID>
      <Description>"Combat Knife skull2"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C13</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>19</ID>
      <Description>"Combat Knife skull3"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>02EF3C14</Address>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Multiplayer addresses v24:
Speed: 029BF8C0 (4 bytes)
Number of enemy bots: 029F8800 (4 bytes)
Number of friendly bots: 029F87A0 (4 bytes)
Health: 0217F268 (4 bytes)
Scorestreak #1: 022FFA4C (4 bytes)
Scorestreak #2: 022FFA54 (4 bytes)
Scorestreak #3: 022FFA50 (4 bytes)
Ammo addresses (all 4 bytes):
022FFA60
022FFA5C
022FFA58
022FFA64 (grenades)
022FFA68 (tactical)
022FFA70
022FFA6C
Some ammo addresses can change if you have akimbo weapons.
I not added anything useful for a while so here is some Zombie Addresses for update 35.1111.1

All require host

Gravity
Float
29B9BE0

Player 1 Cash
4 Bytes
23059D8

Player 1 Name
String 16
2305944

Player 1 Second Ammo
4 Bytes
2300844

Player 1 Nades
4 Bytes
2300844

Player 1 tactical
4 Bytes
2300840

Player 1 Primary Ammo
4 Bytes
230083C

Player 1 Second Clip
4 Bytes
2300808

Player 1 Primary Clip
4 Bytes
2300800

Player 1 Primary Weapon
4 Bytes
23006AC

Player 1 Lethal Slot
4 Bytes
23006AC


Player 1 Tactical Slot
4 Bytes
2300690

Player 1 Secondary Weapon
4 Bytes
2300674

Is Host
4 Bytes
124BA0C

Game Version
String 10
18ECE4

Credits @gteuk if it helps
Current Zombie BO2/T6MP
Current Zombie BO2/T6MP
Money Static Address!!
Address / Offset:
028C855C / D8


PLEASE VERIFY
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