void Aim(vec_3 &src, vec_3 &dst, viewang &out)//Vector &src, Vector &dst, QAngle &angles
{
double delta[3] = { (src.x-dst.x), (src.y-dst.y), (src.z-dst.z) };
double hyp = sqrt(delta[0]*delta[0] + delta[1]*delta[1]);
out.pitch = (float) (atan(delta[2]/hyp) * M_RADPI);
out.yaw = (float) (atan(delta[1]/delta[0]) * M_RADPI);
out****ll = 0.0f;
if(delta[0] >= 0.0) { out.yaw += 180.0f; }
}
