Maybe there could be a finish quest tab or button integrated into the program somewhere.
DragonFable Trainer
This does not work. I open it up and I get a
"This application closed unexpectedly"
I have .net 4.0 installed.
"This application closed unexpectedly"
I have .net 4.0 installed.
work great i LOVE the changeable window size! FINALY a trainer that can be played full screen, and we do even have dragon coin hack! awesome bro! please keep update this 
EDIT: dragoncoin is not working if i buy anything that cost DC it will kick me out :/

EDIT: dragoncoin is not working if i buy anything that cost DC it will kick me out :/
Need Variables?
I've got a ton of variables I thought I'd go and give you a list of variables that I have. Maybe you can use it and make the trainer you are working on better.
DRAGON
character.dragon.intBuff
character.dragon.intDebuff
_root.game.player.fullHeal
character.dragon.intHeal
character.dragon.intMelee
character.dragon.intMagic
_root.character.dragon.intMin
_root.character.dragon.intMax
_root.character.dragon.strItemName
_root.character.dragon.intTotalStats
_root.character.dragon.dateLastFed
_root.game.player.ItemCount
USER
character.dArmor.strArmorResists
_root.character.strQuests
_root.game.player.checkItemCount
_root.game.player.isHighEnufLevel
_root.battle.endBattle
_root.character.strSkills
_root.character.strArmor
character.strQuestFileName
character.strElement
character.intHP
character.intMP
character.intMaxHP
character.intMaxMP
characterintBlock
character.intDodge
characterintParry
character.intDefMagic
character.intDefRange
character.intDefMelee
character.intStr
character.intInt
character.intDex
character.intEnd
character.intCha
character.intLuk
character.intWis
character.intCrit
character.intBonus
character.intBoost
character.origStats.intStr
character.origStats.intInt
character.origStats.intDex
character.origStats.intEnd
character.origStats.intCha
character.origStats.intLuk
character.origStats.intWis
character.intDmgMin
character.intDmgMax
Dragon Coins
_root.character.intCoins
_root.user.intAccessLevel
_root.quest.intEarnedExp
character.StrExperience
_root.quest.intEarnedSilver
_root.quest.intEarnedGold
_root.quest.intEarnedGems
_root.character.intExp
_root.character.intGems
_root.character.intGold
_root.character.intSilver
_root.character.intLevel
_root.character.intMaxBagSlots
character.dArmor.strArmorResists
character.intWeaponLevel
_root.character.intDragonAmulet
Tons of Variables
character.strClassName
character.strCharacterName
character.strRaceName
character.strQuestFileName
_root.character.strQuests
_root.character.strArmor
_root.character.strSkills
_root.battle.destroy();
objPet.strCharacterName
objPet.intHP
objPet.intDmgMin
objPet.intDmgMax
objPet.intPowerBoost
objPet.intStr
objPet.intInt
objPet.intDex
objPet.strWeaponType
_root.character.dragon.intMin
root.character.dragon.intMax
_root.character.dragon.intCrit
_root.character.dragon.strItemName
_root.battle.endBattle();
_root.game.player.isHighEnufLevel
obj.intLevel
_root.game.player.checkItemCount
_root.character.intDragonAmulet
getUserUpgrade()
_root.user.intUpgrade
_root.user.intAccessLevel >= 2
_root.conn.loadHomeTown();
_root.character.dragon.dateLastFed
_root.conn.loadClass(13)
intClassID
_root.game.player.fullHeal()
_root.game.player.ItemCount(intFoodID)
_root.character.dragon.intTotalStats
_root.character.intGold
objDragon.intHeal
objDragon.intMagic
objDragon.intMelee
objDragon.intBuff
objDragon.intDebuff
_root.conn.subtractMoney(2, 1000)
objTarget.quest.monsters.count
_root.quest.intEarnedExp
_root.quest.intEarnedSilver
_root.quest.intEarnedGold
_root.quest.intEarnedGems
_root.character.intExp
_root.character.intGems
_root.character.intGold
_root.character.intSilver
_root.screen.showQuestReward()
_root.conn.questReward = function (intNewItemID)
_root.util.clone(_root.quest.reward)
objTarget.quest.intCounter
_root.questreward.intExpToLevel;
_root.character.intLevel
_root.questreward.intLevel
_root.character.origStats.intMaxHP
_root.character.origStats.intMaxMP
_root.screen.showLevelUp()
_root.character.origStats.intStr
_root.character.origStats.intInt
_root.character.origStats.intDex
_root.character.origStats.intEnd
_root.character.origStats.intLuk
_root.character.origStats.intCha
_loc3.intColorBase
_loc3.intColorTrim
_root.shop.items
var _loc2 = _root.util.clone(_root.shop.items[intItemIndex]);
_root.game.player.addItemToInventory(_loc2);
_root.character.intMaxBagSlots
_root.conn.addMoney
_root.character.intCoins
_root.character.intGold
_root.character.intSilver
_root.mergeshop.items
_root.character.QuestID
_root.character.strQuestFileName
_root.character.strQuestXFileName
_root.conn.parseExtraInfoMaps
_root.conn.loadTown
_root.conn.changeTown
_root.conn.changeHomeTown
_root.conn.mergeShopLoad
_root.conn.itemMerge
_root.conn.buyBagSlots3
_root.conn.shopLoad
_root.conn.changeArmor = function (intColorBase, intColorTrim)
_root.conn.saveWeaponConfig
_root.conn.loadScene
objChar.intHPCount
objChar.intMPCount
objChar.backStats.intMaxHP
objChar.backStats.intMaxMP
objChar.dArmor.intBlock
objChar.dArmor.intDodge
objChar.dArmor.intParry
objChar.dArmor.intDefMagic
objChar.dArmor.intDefRange
objChar.dArmor.intDefMelee
objChar.dArmor.strArmorResists
objChar.intWeaponLevel
objChar.intCrit
objChar.intBonus
objChar.intDmgMin
objChar.intDmgMax
objChar.strElement
objTarget.ptrObj.intCoins
objTarget.ptrObj.intGold
DRAGON
character.dragon.intBuff
character.dragon.intDebuff
_root.game.player.fullHeal
character.dragon.intHeal
character.dragon.intMelee
character.dragon.intMagic
_root.character.dragon.intMin
_root.character.dragon.intMax
_root.character.dragon.strItemName
_root.character.dragon.intTotalStats
_root.character.dragon.dateLastFed
_root.game.player.ItemCount
USER
character.dArmor.strArmorResists
_root.character.strQuests
_root.game.player.checkItemCount
_root.game.player.isHighEnufLevel
_root.battle.endBattle
_root.character.strSkills
_root.character.strArmor
character.strQuestFileName
character.strElement
character.intHP
character.intMP
character.intMaxHP
character.intMaxMP
characterintBlock
character.intDodge
characterintParry
character.intDefMagic
character.intDefRange
character.intDefMelee
character.intStr
character.intInt
character.intDex
character.intEnd
character.intCha
character.intLuk
character.intWis
character.intCrit
character.intBonus
character.intBoost
character.origStats.intStr
character.origStats.intInt
character.origStats.intDex
character.origStats.intEnd
character.origStats.intCha
character.origStats.intLuk
character.origStats.intWis
character.intDmgMin
character.intDmgMax
Dragon Coins
_root.character.intCoins
_root.user.intAccessLevel
_root.quest.intEarnedExp
character.StrExperience
_root.quest.intEarnedSilver
_root.quest.intEarnedGold
_root.quest.intEarnedGems
_root.character.intExp
_root.character.intGems
_root.character.intGold
_root.character.intSilver
_root.character.intLevel
_root.character.intMaxBagSlots
character.dArmor.strArmorResists
character.intWeaponLevel
_root.character.intDragonAmulet
Tons of Variables
character.strClassName
character.strCharacterName
character.strRaceName
character.strQuestFileName
_root.character.strQuests
_root.character.strArmor
_root.character.strSkills
_root.battle.destroy();
objPet.strCharacterName
objPet.intHP
objPet.intDmgMin
objPet.intDmgMax
objPet.intPowerBoost
objPet.intStr
objPet.intInt
objPet.intDex
objPet.strWeaponType
_root.character.dragon.intMin
root.character.dragon.intMax
_root.character.dragon.intCrit
_root.character.dragon.strItemName
_root.battle.endBattle();
_root.game.player.isHighEnufLevel
obj.intLevel
_root.game.player.checkItemCount
_root.character.intDragonAmulet
getUserUpgrade()
_root.user.intUpgrade
_root.user.intAccessLevel >= 2
_root.conn.loadHomeTown();
_root.character.dragon.dateLastFed
_root.conn.loadClass(13)
intClassID
_root.game.player.fullHeal()
_root.game.player.ItemCount(intFoodID)
_root.character.dragon.intTotalStats
_root.character.intGold
objDragon.intHeal
objDragon.intMagic
objDragon.intMelee
objDragon.intBuff
objDragon.intDebuff
_root.conn.subtractMoney(2, 1000)
objTarget.quest.monsters.count
_root.quest.intEarnedExp
_root.quest.intEarnedSilver
_root.quest.intEarnedGold
_root.quest.intEarnedGems
_root.character.intExp
_root.character.intGems
_root.character.intGold
_root.character.intSilver
_root.screen.showQuestReward()
_root.conn.questReward = function (intNewItemID)
_root.util.clone(_root.quest.reward)
objTarget.quest.intCounter
_root.questreward.intExpToLevel;
_root.character.intLevel
_root.questreward.intLevel
_root.character.origStats.intMaxHP
_root.character.origStats.intMaxMP
_root.screen.showLevelUp()
_root.character.origStats.intStr
_root.character.origStats.intInt
_root.character.origStats.intDex
_root.character.origStats.intEnd
_root.character.origStats.intLuk
_root.character.origStats.intCha
_loc3.intColorBase
_loc3.intColorTrim
_root.shop.items
var _loc2 = _root.util.clone(_root.shop.items[intItemIndex]);
_root.game.player.addItemToInventory(_loc2);
_root.character.intMaxBagSlots
_root.conn.addMoney
_root.character.intCoins
_root.character.intGold
_root.character.intSilver
_root.mergeshop.items
_root.character.QuestID
_root.character.strQuestFileName
_root.character.strQuestXFileName
_root.conn.parseExtraInfoMaps
_root.conn.loadTown
_root.conn.changeTown
_root.conn.changeHomeTown
_root.conn.mergeShopLoad
_root.conn.itemMerge
_root.conn.buyBagSlots3
_root.conn.shopLoad
_root.conn.changeArmor = function (intColorBase, intColorTrim)
_root.conn.saveWeaponConfig
_root.conn.loadScene
objChar.intHPCount
objChar.intMPCount
objChar.backStats.intMaxHP
objChar.backStats.intMaxMP
objChar.dArmor.intBlock
objChar.dArmor.intDodge
objChar.dArmor.intParry
objChar.dArmor.intDefMagic
objChar.dArmor.intDefRange
objChar.dArmor.intDefMelee
objChar.dArmor.strArmorResists
objChar.intWeaponLevel
objChar.intCrit
objChar.intBonus
objChar.intDmgMin
objChar.intDmgMax
objChar.strElement
objTarget.ptrObj.intCoins
objTarget.ptrObj.intGold
Sadly I lost the files to create this. I could recreate, but it'll be awhile.
If anyone is experienced in coding and would like to help me, PM me. This is your only chance to code with me creating the next DF trainer.
If anyone is experienced in coding and would like to help me, PM me. This is your only chance to code with me creating the next DF trainer.
sorry, but i want to ask...
i'm using win 7 64 bit, and i installed net framework 4.5...
when i try to open it, it crashed!
can you help me to solve this problem?
sorry for my bad english
thanks
i'm using win 7 64 bit, and i installed net framework 4.5...
when i try to open it, it crashed!
can you help me to solve this problem?
sorry for my bad english

thanks

I want those swf's too. 

Sounds interesting enough. You have better design skills than me and I'm better at coding. I'm sure looking from different perspectives I can see several things to improve on your trainer and you can find several design issues on mine. I think we'd be the perfect pair, add me on skype: AqworldThunder
Make sure the trainer is with the project files otherwise it won't work. And you call that a trainer?









@DawgiiStylz when i open it i get a send error report 

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