NoFlinch

Posts 13 of 3 · Page 1 of 1
NoFlinch
Please "thank" me if helped.

Q: What does this exactly do?

A: When damaged, screen doesn't move.


1. Make a boolean.

Code:
public static boolean hurtcam;
2. Second, head to EntityRenderer.

3. Search for:
Code:
private float getFOVModifier(float par1, boolean par2)
4. Under that float copype this:


(If you really want the code pm me for it.)

5. Make your toggles then your done!
@Drinking Water
Try adding some "skid proofs" stuffs
right now, you are doing great but all these code is just like feeding those skids out there.

some not essential to be there:
Step 1 - Don't add code on how to create a boolean(if people can't even make a boolean they should learn java first)
Step 3 - You can write *hint*Modifier instead of pasting the code

thats all I have to say, keep up the good work.
This is pretty much skid proof. Look at part 4
Posts 13 of 3 · Page 1 of 1

Post a Reply

Tags for this Thread

None

Need help?